Rules to 'pull' a friend out of harm's way?


Advice


The fighter is trying to yank the Wizard out of harm's way of a creature in front of him (i.e. the Fighter is behind the Wizard!)

Are there any rules that covers this situation?
If the Wizard is willing, is this done automatically even if the Wizard has yet to play due to a low initiative roll?
Does the Fighter needs a CMB vs a generic CMD of 10?
Would this provoke an AoO from the creature?

(The fighter won initiative, before the creature - the wizard is at the end of the initiative round!)

Thanks!!
RiTz21


Maybe use the reposition combat maneuver? Obviously, the wizard wouldn't be making an attack of opportunity against his ally, so it would just come down to the fighter's combat maneuver roll.


Just consider the wizards CMD to be 10 for purposes of figuring out how far the fighter can chuck them.

Dark Archive

aid another. it would give the wizard +2 ac.

there's a featin harms way that lets you do something like this


So I take it this is not covered by specific rules...

Joana wrote:
Maybe use the reposition combat maneuver? Obviously, the wizard wouldn't be making an attack of opportunity against his ally, so it would just come down to the fighter's combat maneuver roll.

The problem with CMB/CMD is that is it used against Foes... not friends which, in some cases, can actually welcome the maneuver! (Trust me, the Wizard isn't happy to be in the forefront!

BigNorseWolf wrote:
Just consider the wizards CMD to be 10 for purposes of figuring out how far the fighter can chuck them.

Indeed that is what sounds like the best options at this time...

Name Violation wrote:

aid another. it would give the wizard +2 ac.

there's a featin harms way that lets you do something like this

True for Aid Another, but that won't be helpful as he will receive a breath weapon in the face...

And the fighter does not have that feat

Thanks for replying guys!!

RiTz21

The Exchange

If the weight of the wizard is within the 'drag' limit of the fighters strength, he can make a move action to 'pick up' the wizard and another to drag then drop the wizard in an adjacent square - no rolls needed.


Use CMB/CMD, that's what it is there for. Even if the wizard isn't resisting, it gives a fail/success chance to the whole thing.


We've been talking about this in our game. I believe we came to the conclusion that the fighter would take an AoO since he is leaning into the creatures range to drag the wizard out. He can however avoid the AoO with an acrobatics check. If the wizard is light enough he can simply move him. But if the wizard were trying to move the fighter in full plate a strength check would be needed.

This might be a bit much but since you are trying to pull off something that is equal to a feat we thought it should be difficult.

Scarab Sages

We always use a CMB/CMD for this. If the wizard isn't resisting, use his flat-footed CMD (no dex or dodge bonuses). The fighter shouldn't have a problem.

We still use the grapple CMB, probably a left over for us from 3.5. The reposition combat maneuver makes more sense.

Just because they aren't foes doesn't mean the combat maneuvers don't make sense.


Deidre Tiriel wrote:

We always use a CMB/CMD for this. If the wizard isn't resisting, use his flat-footed CMD (no dex or dodge bonuses). The fighter shouldn't have a problem.

We still use the grapple CMB, probably a left over for us from 3.5. The reposition combat maneuver makes more sense.

Just because they aren't foes doesn't mean the combat maneuvers don't make sense.

I like this. The use of the flat-footed CMD makes sense in the case of pulling a unconscious ally to safety. Does the act of pulling them to safety invoke an AoO?


I use the reposition maneuver with a CMD of 10 (I used to not make the players roll at all, but they think a small chance of failure is more realistic.)

I do have the movement provoke though, since this isn't exactly a RAW use of the maneuver, and, IMO, the intent of reposition not provoking is to prevent forcing unwilling foes to provoke, not to prevent willing allies from provoking.


Problem with using the wizards CMD (even without dex) is why would it be harder to toss your friendly rogue than to toss your friendly wizard?


I am starting to think it might be useful to have rules for when you are applying maneuvers to willing friends... at least, for those maneuvers that would make sense.

In any case, I'll go with a fixed CMD of 10, adjusted by circumstances as required - thanks all!!

RiTz21


I'd call it an attack (so standard or full-attack) with no check to move an ally five feet.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Rules to 'pull' a friend out of harm's way? All Messageboards

Want to post a reply? Sign in.