
8 Red Wizards |
I have a player playing an Ogre Mage he is insisting the Ogre Mage's head can not be cut off unless by Fire, Acid or Vorpal weapon. Since he has Regeneration, and and all damage is turned to nonlethal. Also Severing his head would be a coup de grace in his opinion.
My opinion on the subject is the Ogre Mage's head can be cut off with any weapon (Sword, Scythe anything able to cut), and that it is not a coup de grace since the attack does not risk kill him. The 10 minutes without a head is what kills him.
I guess what it really boils down to is can you cut off an Ogre Mage's head with a nonfire, nonacid, nonvorpal weapon.

Talonhawke |

Regeneration (Ex)
A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally.
The creature’s descriptive text describes the types of damage that cause the regeneration to cease functioning. Attack forms that don’t deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
Their regen is turned off by those things but they can still be beheaded disarmed (cue rimshot) or otherwise black knighted it just doesn't kill them unless its one of those attacks. He can lose his head and put it back on if he wanted. Though the GM might rule that the body can't funtion without the head and someone else has to put it on. Note that if for some reason his head is off and he takes regen stoping damage every round for an hour he can't reattach and dies regardless of hp

PathfinderSteve |

If you are planning on cutting his head of with HP damage from a bladed weapon, it would only happen when you have reduced him to -con HP with the final blow landing from a called shot to the neck.
??Or some critical hit deck shenanigans??
Then, if you hit the body with 1hp fire or acid damage it would die, if you hit the head with 1hp fire or acid damage it would die. If the head and body are not killed then each will continue to regenerate for 1 hour.
Also my personal interpritation is that as soon as one part (head or body has regenerated enough to be at a HP score higher than 0 and regains consciousness then the other part dies regardless of no acid/fire.

Ramza Wyvernjack |

He can be cut up into tiny pieces, but unless it's a burning, acidic or vorpal sword/scythe/cutting utensil, he won't die because he only takes non-lethal damage.
Which is why, if you don't have access to those items, you bury the remains or throw them in the sea!
The coup de grace part might come from a common misconception, most people think a coup de grace is decapitation. While it may be anything that would finish off an enemy, be it plunging a sword into it's heart(s), slitting the throat silently, decapitating, crushing their chest with a warhammer, and so on.
You can chop his head off, but unless it's specific weapon, it'll grow back, which is why you always carry a flask of oil, dip the sword in it, set it on fire, decapitate. THEN the coup de grace would kill him.
Firey weapon = coup de grace
non-firey = 'harmless' non-lethal damage decapitation.

PathfinderSteve |

You dont have to kill him with fire or acid or vorpal weapon, you just have to reduce him to a HP total that would kill a creature without regeneration (-con HP) then inflict any amount of fire damage, ie press a blazing torch against him and inflict 1HP fire damage.
That switches of his regeneration ability for 1 round and he dies from having -con HP.
There is no coming back from that with regen, better call a cleric.

Quantum Steve |

it is not hp damage killing him, it is the fort save mandated by coup de grace, 10 plus damage dealt
Except creatures with regenerate "cannot die as long as their regeneration is still functioning."
So, even if they fail that save, they're not dead.
'Cause they can't die.
If they get decapitated by a Vorpal Sword, they're not dead
'Cause they CAN'T DIE.
@Other Steve
You'd be surprised how many players don't carry torches once they get an Everburning. Even after I dispel them with Darkness, they just buy a spare.

Michael Foster 989 |
Unless you stop his regeneration you cant actually coup de grace him anyway, as you cant CDG with nonleathal damage from what I remember which means he doesnt have to roll a fort save and thus cant die.
Pretty much you need a vorpal weapon (hence its special crit property of beheading) as you cannot do targetted shots in PF, (unless your using house rules that allow you to). He takes no negative repercussions to any damage suffered unless the damage itself has a rider attached (like vorpal removing your head etc) everything else is just a fluff description of what happens in the fight, and has no mechanical effect.

PathfinderSteve |

In fact the more i think about it you would not even need to do fire damage to the body and the head, by RAW if you cut off his head, even a point of fire damage to his little finger would mean he is dead, his body is dead, his head is dead.
Where is the leathal to non leathal thing coming from?
In fact now that i think about it, Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. So if you have no access to fire or acid, a simple rag down the throat, or even a dagger stuck in the throat would be enough to cause suffocation.
If you are reduced below 0HP and have no friends to help you and the combat is over, then you are dead, regen or not, your enemy is going to kill you one way or another.

Quantum Steve |

They did away with that non-lethal business in PF. All damage is lethal, the troll just can't die while his regeneration is up.
You could still CDG for an auto-crit, the Troll just won't die. Once the troll is at -Con, however, even one point of fire or acid will shut off regen and kill it.
Also, as Pathfinder Steve pointed out, creatures can't regenerate from suffocation. So while the Troll wouldn't die, he'd be stuck at -1 hp until he could breathe again, potentially leaving him unconscious indefinitely.

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Where is the leathal to non leathal thing coming from?
That's how Regeneration used to work, back in 3.5. Link
They changed that in Pathfinder.