
Adam Moorhouse 759 |

You mean using it as a melee weapon?
(The following is opinion, as I can't find any RAW)
I would rule that you'd get any special material and enchantments that apply to melee attacks, though the ammunition would be destroyed once you hit.
If you were using a durable arrow you'd be able to hit with it multiple times and continue to gain the special material effect and masterwork bonus, if applicable. Any enchantments would still only last for the first hit, however.
Now the question becomes can you add melee enchantments to an arrow? I'd say yes, but they'd only trigger if using it as a melee weapon. I could imagine many DMs saying no, however, on the principle that enchantments can't be added to a weapon if that application of the weapon is considered improvised.

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Would the effects of magic weapon go away after one attack with the arrow? It would most certainly be a durable arrow. Here is the rules for using arrows as melee weapons:
Arrows: An arrow used as a melee weapon is treated as
a light improvised weapon (–4 penalty on attack rolls) and
deals damage as a dagger of its size (critical multiplier ×2).
Arrows come in a leather quiver that holds 20 arrows.

Adam Moorhouse 759 |

The spell I mean, magic weapon.
Ah, sorry.
Yes, the spell would function through the entire duration, even if you shot it from a bow. Durable arrows specify crafted enchantments.
Greater magic weapon is a little trickier. I think if you cast it on a single durable arrow and used it in melee, the enchantment would last for the duration of the spell. If you cast it on 50 durable arrows, then they fall into the "projectile" wording, and are one shot each. The tricky question is what happens if you cast it on a single durable arrow, and shot it. I'd say the enchantment should remain, because you didn't use the "projectile" version of the spell.

Adam Moorhouse 759 |

Improvised throwing weapons? Sure.
There's an oracle favored class bonus that lets you reduce the non-proficiency penalty by 1 per class level. When the penalty hits 0, you are then considered proficient.
I'm not calling it RAW, but it's something you can show your DM as circumstantial evidence that saying you are proficient when you've reduced the penalties to 0 is not unreasonable.

Archaeik |
I'm not sure exactly what you're asking...
At 1st level, every nonmagical arrow an arcane archer nocks and lets fly
If you're trying to get this with melee attacks, you're out of luck.
If you're trying to apply it in conjunction with splintering weapon... I'd say the arrows themselves should also be durable(ie count as a permanent weapon)
The only AA ability that should work in melee is the capstone.
At 10th level, an arcane archer can create a special type of slaying arrow that forces the target, if damaged by the arrow's attack, to make a Fortitude save or be slain immediately. The DC of this save is equal to 20 + the arcane archer's Charisma modifier. It takes 1 day to make a slaying arrow, and the arrow only functions for the arcane archer who created it. The slaying arrow lasts no longer than 1 year, and the archer can only have one such arrow in existence at a time.
The intent maybe be a ranged attack, but pffft, not what it says.
Being an SLA, it would also only last the one attack, even with a durable arrow.If you end up making an AA build like this, I'd be interested to see the result.