Drejk's Savant Base Class


Since long-long time, I wanted to make a class that would be versatile skill monkey that would not be Rogue or Bard. I like those two classes (ok, PF Bard more, especially since archeologist archetype was published) but something different is what I would like to present.

Also, thanks to SmiloDan for inspiration with some of his new base classes in his thread. There were skill monkeys somewhere inside to find, but it's worth looking through.


Role: A savant is master of skills, using his intellect, intuition, training, patience, sure hand and a few canny tricks to succeed against hardships and challenges.

Alignement: Any

Hit Dice: d8

Base Attack Bonus: Medium progression

Good Saving Throws: Will

Class Skills: The savant treats all skills as class skills.

Skill Ranks Per Level: 8 + Int modifier

Class features:

Weapon And Armor Proficiency: Savants are proficient with all simple weapons and light armors.

Ingenious Intution (Ex): A savant can often rely on intutive leaps of logic to help him solve problems. Ingenious intution allows adding Intelligence modifier (minimum +1) as an insight bonus to attack roll, saving throw or skill check. This ability can be used a number of times per day equal to savant class level plus Wisdom modifier.

Savant Knowledge (Ex): A savant adds half his class level (minimum +1) to all Knowledge checks. He may make Knowledge checks untrained regardless of check DC.

Skill Mastery (Ex): A savant selects one skill to master on each level. He may take 10 on all skill checks with mastered skills, regardless of circumstances.

Skill Trick: A savant learns one skill trick every level.
Skill tricks are currently work in progress. I intend them to be much weaker than feats, granting minor benefits to using certain skills but I don't have as much of them as I would like (i.e. at least 2 per skill).

Bonus Feat: At 2nd level savant gains additional feat other than item creation or metamagic. One additional feat is gained at at 6th, 10th, 14th and 18th levels. A savant must meet all the prerequisites of the feat to select it.

Upon reaching 6th level and every four levels thereafter a savant can choose to learn a new bonus feat in place of feat he has already learned. In effect, the savant loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A savant can only change one feat at any given level.

Versatile Focus: At 3rd level, a savant gains the ability to focus upon a particular field of activity. After eight hours of rest he may meditate and train for one hour to gain one of the following abilities:

Combat Focus: Grants +1 bonus to attack and damage rolls with one weapon type per step.

Defense Focus: Grants +1 dodge bonus to AC and CMD per step.

Magic Focus: Grants access to one 0th level spell usable at-will and ability to prepare and cast two levels of spells. The savant can only prepare spells of 1st or higher level that he personally witnessed within past week, that are known to his allies, who are willing to help with preparation of particular spell, or that he is otherwise capable of casting without using this ability. The savant is considered to be an arcane spellcaster using his Intelligence to determine highest level of spells he can cast, his saving throw DC and concentration checks. He does not suffer arcane spell failure chance for wearing light armor. Each additional magic focus step grants additional 0th level spell and two more spell levels.

Outdoor Focus: Grants +1 bonus to Fortitude saving throws and 2 points of acid, cold, electricity and fire resistance per step.

Social Focus: Each step grants +1 bonus to Bluff, Diplomacy, Disguise, Intimidate and Sense Motive.

Stealth Focus: Each step grants +1 bonus to Reflex saving throws and sneak attack dealing 1d6 points of bonus damage against opponents that are flanked or are denied Dexterity bonus to AC.

At 7th level and every 4 levels thereafter, a savant selects one additional versatile focus and improves any one focus selected by one step.

Versatile focus is one the things that remains untested enigma. I might rework it in the future to lesser or greater degree, depending upon my gut feelings and opinions.

Improved Mastery (Ex): At 4th level, a savant gains +1 bonus to skill checks while taking 10 or taking 20. These bonuses improves by 1 at 8th level and every four levels thereafter.

Lore Master (Ex): At 5th level, a savant can, once per day, take 20 on a single Knowledge check as a standard action. This ability can be used one more time per day at 11th and 17th levels.

Analytical Mind (Ex): At 9th level, a savant gains +2 inherent bonus to Intelligence score. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Analytical mind was based upon Abyssal-bloodline sorcerer inherent bonus to Strength scalling.

Versatile Genius (Ex): At 20th level, a savant reaches peak of his mental abilities allowing versatility unknown to others. Whenever a savant meditates to change his versatile focus he may exchange any of his bonus savant feats for different feats as long as he meets prerequisites for new feats.

Alternate favored class bonuses:

Dwarf: Add +1/2 of a mastered skill.

Elf: Add +1/4 to savant knowledge bonus.

Gnome: Add +1/2 of a skill trick.

Half-elf: Add +1/3 of a daily Ingenious Intuition use.

Human: Add +1/4 to improved mastery bonus.

Class feats:

Extra Intuition
Prerequisites: Ingenious Intuition
Benefits: Ingenious Intution ability can be used two more times per day. This feat can be taken multiple times and it’s effects stack.

Ingenious Strike
Prerequisites: Igenious Intuition
Benefits: Whenever character uses Ingenious Intuition ability to gain insight bonus to weapon attack roll the same bonus applies to weapon damage roll.

Shared Intution
Prerequisites: Ingenious Intution
Benefits: Whenever character uses Ingenious Intution ability to gain insight bonus to a saving throw, he may, as an immediate action, grant the same bonus to saving throw against the effect that triggered the save to all his allies within 20 feet that can hear him. A savant needs a line of sight to his allies to target them with this ability.

Scarab Sages

I'm assuming this is at least inspired by the Savant class from The Dragon Compendium?

I didn't look this over too thoroughly, sorry to say, but it looks like it could be good. The only other thing I'll say is the one thing that always puzzled me about that Savant class and by extension this, which is that while these are "supreme generalist" classes, the term "savant" normally refers to the opposite: people who are pitifully ineffective in all but a few ways, but within those few ways are nothing short of superhuman.

I have only a vague idea of the savant from Dragon Compendium. I was inspired by Bard, Akashic from Monte Cook's Arcana Unearthed/Evolved, few variations on Savant/Sage presented here on forums in various new classes threads.

Savant as in savant syndrome is a modern, medical meaning, while the older meaning was refering to knowledgable people and that is what the various savant classes usually call upon.

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