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TarkXT |
![Deep Crow](http://cdn.paizo.com/image/avatar/B4_Deep_Crow_highres_rev.jpg)
So for my first summoner ever I wanted to try and see if I couldn't work around the idea of being an archer.
Up until now it's worked splendidly. I shoot, she glaives it to death, I stop to cast a spell or two and everything works out well.
However there's one bit that's going to make things exceedingly difficult.
Namely the shared items slots issue. Eventually I'm going to need to boost my physical stats in order to remain at least relatively competent as an archer.
However these same stat boosting items take up the same slot as I would throw onto my eidolon. Buffs can make up for some but not all of these issues.
If there is one saving grace in this it's that I haven't really determined a lot on what my eidolon is going to do. Eventually she'll be flying and yes she's currently very melee oriented but given the malleable nature of eidolons she can shift focuses.
Help and thoughts would be appreciated. Simply keep in mind the restrictions I'm under considering this is a "living" campaign as it were.
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Looks like you're going to have to make some choices there.
Instead of piling the magic items on your eidolon, use evolutions instead.
Remember archery and the summoner are not synergistic. You're going to have to accept some tradeoffs.
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David knott 242 |
![Merfolk](http://cdn.paizo.com/image/avatar/PZO90124-Merfolk_500.jpeg)
The best you can do with magic items is for one of you (summoner or eidolon) to wear a magic belt that gives +6 to all 3 physical ability scores and for the other to get ahold of 3 Ioun Stones that give you +2 to all 3 physical ability scores. It is all a matter of which one of you gets priority for the physical buffs. For mental buffs, of course, you should go with the best magical headband (+6 to all 3 mental ability scores) for the summoner and (if you consider it worth bothering about) 3 Ioun Stones that give it +2 to all 3 mental ability scores. I would also consider the evolution for improving ability scores.
Finally, the Amulet of Might Fists is a must -- it is actually more useful to your eidolon than it is to a monk.
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Wiggz |
![Imrijka](http://cdn.paizo.com/image/avatar/PZO1125-Imrijka2_90.jpeg)
Looks like you're going to have to make some choices there.
Instead of piling the magic items on your eidolon, use evolutions instead.
Remember archery and the summoner are not synergistic. You're going to have to accept some tradeoffs.
Yeah - I just stick to wands. Its a minor drain on my finances, but I'm plenty happy with the results.
Then again, I play a Master Summoner and my eddy uses a wand too when he's around. I find that an endless rain of Magic Missiles compliments a rampaging horde of earth elementals quite nicely and fireballs going off every round while fire elementals do their thing creates just the kind of chaos I like in my combat.