| RedPorcupine |
I would say three fighters, at least two with combat expertise/reflexes, saving shield, bodyguard and in harm´s way. If he´s a King, some casters, a cleric and a sorcerer ?
A ranger with fav.enemy human or guide, fav.terrain urban or a rogue would work well, too.
Edit: A Honorguard-Musketeer Cavalier ?
| Lastoth |
Personally, I think the best solution is to never be in harms way at all. The use of magic jar and an invisible familiar to carry the jar is really good. You need to determine a good body to use for these purposes, and possibly use magical disguise to make it look appropriate.
In an older edition I had a necromancer who had specially made flesh golem clones of himself ready to go, he pretty much only used those from that point forward.
Axebeard
|
There's a cool 3.0 prestige class called the Devoted Defender.
You might have a look at that and build something based off of it.
2 Devoted Defenders in front of/to either side of the King, one cleric and one wizard following, and one rogue or ranger in the crowd as a secret bodyguard would be a pretty good security detail.
And, of course, the king has constant defensive buffs like Mage Armor, Death Ward, and Freedom of Movement up, probably cast from staves behind-the-scenes by a crew of lower-level clerics and wizards capable of just barely recharging the staves. The king is probably trained in Use Magic Device by a court mage, and casts Contingency on himself from a staff every once in a while in the event things go poorly.
Somebody already converted the Devoted Defender to pathfinder, but I don't really think this was so much a conversion as "same old stuff written in new rules text" and could thus probably stand a little sprucing up.
Like maybe giving them 4+int skill points, or something, or change the Mobility prerequisite to Combat Reflexes.
| Robespierre |
Robespierre wrote:Zen archer. Diviner. conjurer. witch. Summoner.And then the entire defensive detail was killed by one guy with Step Up and Strike.
You haven't seen a zen archer or a synthesist summoner in action bro. Btw that guy will probably only kill the diviner and witch. (teleportation subschool for the conjurer.) However the witch is for debuffing and the diviner is for watching individuals that come within miles of the king. The conjurer will battle field control and lock people into place. The zen archer and the summoner will mow them down. Perhaps a evangelist freedom and glory domains would be better than a diviner. My characters would detect, stop, and destroy things that intend in harming the king before they even lay a finger on the king. Now that I think about it I doubt a guy with step up could even do anything against the party.
| A highly regarded expert |
A pair of teamwork fighters, a paladin sacred shield, and a cleric and/or a wizard and/or magus who can cast d. door, teleport, or contingency, depending on the level you're after. They could lay as many buffs on his highness as they felt were needed.
Feel free to have somebody there with true seeing up, and communicating with the king and/or security with message or similar magic. Sunglasses and ear buds optional.
| Renegadeshepherd |
Paladin or envoy of balance cleric are the best in the game beyond any doubt, BUT they can be very boring and alignment issues do occur. Paladins have spells to absorb hits without bodyguard and self heal as a swift AND can heal the protected through channel or lay of hands. Envoy of balance can heal as a channel and hurt as a channel twice in a turn making them and the person they protect impossible to kill until they run out of channels.
For taste a cavalier based on aid another boosts to AC is effective enough. And f course you could just teleport them away.
| Scott Wilhelm |
How about a MOMS Monk with Archon and Snake styles? Archon Style specifically lets you take attacks that were intended for someone else.
Someone close to the king ready to cast Shield Other. How about a level 4 alchemist with Alchemal Allocation, and a potion of Shield Other, and a Tumor Familiar? When something bad goes down, he can "cast" Alchemal Allocation, attribute the extract to his Familiar who then dips the potion of Shield Other to protect the King, then merges with the Alchemist to enjoy Fast Healing 5.
Someone with Dimension Door who grabs the King and spirits him away to a prearranged place. There would be a protocol amongst the palace guards to report to the King's panic room where they can coordinate an appropriate response.
A decoy. Someone with Disguise Self who pretends to be the king whenever or in case something bad happens. Or maybe just serves in administrative capacities, showing up to certain engagements when the King can't be in 2 places at once.
| Cavall |
Axebeard wrote:You haven't seen a zen archer or a synthesist summoner in action bro. Btw that guy will probably only kill the diviner and witch. (teleportation subschool for the conjurer.) However the witch is for debuffing and the diviner is for watching individuals that come within miles of the king. The conjurer will battle field control and lock people into place. The zen archer and the summoner will mow them down. Perhaps a evangelist freedom and glory domains would be better than a diviner. My characters would detect, stop, and destroy things that intend in harming the king before they even lay a finger on the king. Now that I think about it I doubt a guy with step up could even do anything against the party.Robespierre wrote:Zen archer. Diviner. conjurer. witch. Summoner.And then the entire defensive detail was killed by one guy with Step Up and Strike.
A witch gets teleport too.
| Lune |
Honor Guard Cavalier with Bodyguard Mout Archetype.
+1 to this. Also helpful to go for Halfling for such a build - pun intended as the Helpful (halfling) trait is, well... helpful. Benevolent armor enchantment is also great. A single level of Mouser Swashbuckler is good as well. Make sure you get the Combat Patrol line of feats. If you want to use a one handed reach weapon then 3 levels of Phalanx Soldier (Fighter archetype) works wonders while still allowing you to use a shield.
| Trekkie90909 |
Depends on race a bit. The cavalier option is pretty thematic and also mechanically the best option, but if they're dwarves and don't ride around much that might not fit. Assuming human I'd vary it up a bit, have a swashbuckler for the generic funny guy, a stalwart defender/cavalier as a more serious foil, ninja or something like that to deal with the stealthy types/poison, healer of some sort (paladin?), and a magus or bloodrager for some arcane fun.
| Caryth Derellis |
I like the idea of 2 fighters, teamwork for CMB with reach weapons to trip/bulrush/grapple/disarm, etc.. They can keep enemies away from the King and keep him from harm, perhaps capture them to interrogate them later.
I would have 1 lookout/scout type lurking somewhere - a rogue is an obvious choice, but others would work well here too.
Maybe an arcane caster and a cleric would allow for all buffs, debuffs, etc.