Critique my Dwarven Crossbow Slinger?


Advice


I made this using the Crossbow Sniper by Epic Meepo and the house rules for my campaign setting.

The Crossbow Sniper gets rid of some grit abilities. I used grit abilities from Super Genius Games to replace them. I marked these with asterisks.

Dwarf fluff

Relevant house rules:
All classes except the fighter get an additional 2 skill points per level. This applies to archetypes that modify skill points.

All characters gain one feat per level. This includes monsters.

Two Weapon Fighting and Vital Strike scale with level. This means you gain the improved version for free as soon as you meet the prerequisites.

All characters get Vital Strike for free.

All Characters get Combat Expertise, Power Attack, Weapon Finesse, Point-Blank Shot, and Precise Shot for free.

Scimitars, Quarterstaffs, Bo Staffs, and Longswords are finessable weapons.

Alignment is not used.

Traits are not used.

Ammunition, food, and water is not tracked unless scarcity is important to the adventure. Spell components are only tracked if they have a specific cost or scarcity is important to the adventure. If the GM decides to track resources, she will inform the players ahead of time so that they may prepare for this.

Magic ratings (Unearthed Arcana) are used. Arcane and divine magic ratings do not stack with each other.

Racial ability score modifiers are not used. All characters get +2 to a mental stat and +2 to a physical stat.

Description of my Dwarf race's stats and Crossbow Sniper:
Crossbow Sniper
Modifies deeds (all), grit; Replaces deeds (various), gunsmith, gun training

Crossbow snipers are the "gunslingers" of realms where crossbows have not yet been replaced with firearms. As a crossbow sniper, you have the following class feature.

Armor-Piercing Shot (Ex) When firing a crossbow, you may choose to reduce the range increment of the weapon to 40 feet (or 20 feet if the weapon is a hand crossbow) for the duration of your attack. If do, your attack resolves against your target's touch AC if your target is within the first range increment, but your attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. Beyond the first range increment, your attack resolves normally. This replaces gunsmith.

Crossbow Deeds You treat crossbows as firearms for the purpose of your deeds. Any crossbow that can be fired while held in only one hand counts as a one-handed firearm, while all other crossbows count as two-handed firearms. This benefit modifies all deeds and replaces the quick clear, utility shot, startling shot, expert loading, menacing shot, and stunning shot deeds.

Crossbow Grit (Ex) You treat crossbows as firearms for the purpose of regaining grit.

Crossbow Training (Ex) At 5th level, and every four levels thereafter, choose one specific type of crossbow. You gain a bonus equal to your Dexterity modifier (minimum +0) to damage when attacking with any type of crossbow chosen in this manner. This replaces gun training.

Dwarf Stats in my campaign setting

Humanoid

Medium Size

30 ft movement speed

+4 bonus on Constitution checks and Fortitude saves against fatigue, exaustion, and other effects from running, forced marches, thirst, starvation, or hot or cold environments.

Darkvision 60 ft

Moves at normal speed in difficult terrain that is primarily stone.

Can hold breath for 4 rounds times Constitution score before suffocating or drowning.

Bonus Feat

Build:
Camila Marina Garrido Espinosa
Female Dwarf Fighter

12 Str
18 Dex
14 Con
13 Int
18 Wis
10 Cha

61 HP

BAB +8
Magic Rating 2
Fort +6
Ref +6
Will +2
CMB +9
CMD 22

AC 23
FF 19
Touch 14

Survival 8
Knowledge (engineering) 8
Perception 8
Acrobatics 8
Climb 8
Intimidate 8
Bluff 8

Feats

Rapid Reload
Far Shot
Dodge
Mobility
Shot on the Run
Deadly Aim
Wind Stance
Lightning Stance
Ironhide

Deeds

Deadeye
Gunslinger’s Dodge
Exhibition Shot*
Benchrest Shot*
Gunslinger Initiative
Pistol Whip
Dead Shot
Targeting
Winged ’Em *

Equipment

+2 Light Crossbow
Masterwork Longsword
+3 Studded Leather Armor
Amulet of Natural Armor +2
Belt of Incredible Dexterity +2
Headband of Inspired Wisdom +2
Bag of Holding Type 2

Backstory tomorrow.


I think I'll carry a scimitar with a dagger as backup instead of the longsword.

Background:
Camila Marina Garrido Espinosa is a mountain dwarf, born Camila Marina in Los Perdros, a city in the mountains of southern Aerixa (A fantasy analogue of California.). She is of Veltrinan (think Spanish) ancestry, and was born out of wedlock to an engineer. Her mother was not particularly fond of her, and being a bastard child in dwarven society was not at all easy. After her mother was exposed as a thief and cheat, things got much worse. Without a legitimate birth and with a criminal mother, she was generally seen as a person little worth, and was treated as such. She added the names of a couple of heroic ancestors to her own in an effort to be seen in a better light, but it didn't work well. As an adult she entered the local military, serving as a skirmisher. However, she ended up being left behind during a battle on the mountain surface, and was captured and sold into slavery. She managed to escape with a couple clever bluffs, but was tracked down, and would have been recaptured without the intervention of a Paladin.

She is 5 feet tall, with bronze hair and deep purple amethyst eyes. She has a very flamboyant attitude, which she carries to mask her inner insecurity and lack of self esteem. She is generally good natured, and would risk her life for a good cause. She currently travels with the Paladin who helped her, as she doesn't know of anything better she could be doing. She appreciates being with someone who sees her as more than a bastard of poor lineage, and feels more than a little pride at many of the things she has done with her Paladin friend.


I haven't played a crossbow gunslinger before, and there is a lot of homebrew here, so some help looking over the build would be nice.

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