Knifemaster Multiclass


Rules Questions


So, I have a question, I am building a knifemaster assassin (I know, its for fun) and Im wondering, the Knifemaster gets the d8's for sneak attack, does that apply to any multiclass with Sneak attack too? or are theirs still d6's.

Say... Elf rogue 5 assassin 1, Would his sneak attack with a dagger be 4d8, or 3d8 +1d6?


Stikye wrote:

So, I have a question, I am building a knifemaster assassin (I know, its for fun) and Im wondering, the Knifemaster gets the d8's for sneak attack, does that apply to any multiclass with Sneak attack too? or are theirs still d6's.

Say... Elf rogue 5 assassin 1, Would his sneak attack with a dagger be 4d8, or 3d8 +1d6?

Quote the Assassin

Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If an assassin gets a sneak attack bonus from another source, the bonuses on damage stack.

Quote the knifemaster
Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.

Reading the above, you get sneak attack dice as normal, and it gets filtered through sneak stab which modifies the damage dice. So your assassin sneak attack follows the sneak stab rules, as does sneak attack from any source.


to put it shorter, just because they don't have the same name, the might not stack depending on your GM.


I have a character doing that in a PbP, and it's ok by me.

"Roll 3d8 + 1d6 for your sneak attack" just seems awkward to me. But like TT said, your GM might feel differently.


Taanyth Tuilinn wrote:
to put it shorter, just because they don't have the same name, the might not stack depending on your GM.

At the risk of dickery, I will try to clarify my post.

If sneak stab actually replaced sneak attack, then I would fully agree, however the sneak stab mechanic does not do that.

The core element is sneak attack as per rogue.

Sneak Attack/Rogue:

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Dice are further granted through the assassin class, as per rogue.

Sneak Attack/Assassin:

Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If an assassin gets a sneak attack bonus from another source, the bonuses on damage stack.

There is no distinction rules-wise between sneak attack gained from either source.

Sneak Stab/Rogue/Knife Master:
Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.

Sneak stab does not replace or remove sneak attack. The ability works alongside sneak attack and modifies damage done by the existing sneak attack ability. Therefore, sneak attack damage pooled from multiple sources does indeed still function as per sneak stab guidelines.

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