
Zhayne |

The word you're looking for is 'naythiest'.
In a world where the gods obviously exist, there is no such thing as an atheist (except, perhaps, for the insane). The term 'naythiest' means an individual that recognizes the existence of (a) god(s), but believe such (a) being(s) is/are undeserving of worship.
I'm a naythiest in real life.
I think the term for that is 'apostate', but I could be mistaken.

Zhayne |

Well ultimately it depends on your DM, and what he wants for his game and his game world.
This is the long and short of it, yes. Even if it's not 'official' or 'canon', if he says the guy can't be brought back, he can't be brought back. Roger wilco, over and out.
F'rex, in games I run, atheists can't be brought back from the dead ... neither than theists, or anybody else. It just don't work. Dead is dead, because I think easy resurrections take all the sting and emotion out of death. When main characters die in movies or TV or whatever, it's a big deal, filled with emotion and gravitas, and it's almost never a random occurrence ... they died accomplishing or trying to accomplish something major.

Mechalibur |

ElyasRavenwood wrote:Well ultimately it depends on your DM, and what he wants for his game and his game world.
This is the long and short of it, yes. Even if it's not 'official' or 'canon', if he says the guy can't be brought back, he can't be brought back. Roger wilco, over and out.
F'rex, in games I run, atheists can't be brought back from the dead ... neither than theists, or anybody else. It just don't work. Dead is dead, because I think easy resurrections take all the sting and emotion out of death. When main characters die in movies or TV or whatever, it's a big deal, filled with emotion and gravitas, and it's almost never a random occurrence ... they died accomplishing or trying to accomplish something major.
It's not a TV show, though. Characters are very likely to suffer random deaths, which is possibly part of the reason resurrection rules are in the game.
Still, taking away Raise Dead spells does add a lot of depth to things like player sacrifice. It also prevents a lot of storytelling/world issues that can come up from being able to raise the dead.

Mechalibur |

Yehudi wrote:I think the term for that is 'apostate', but I could be mistaken.The word you're looking for is 'naythiest'.
In a world where the gods obviously exist, there is no such thing as an atheist (except, perhaps, for the insane). The term 'naythiest' means an individual that recognizes the existence of (a) god(s), but believe such (a) being(s) is/are undeserving of worship.
I'm a naythiest in real life.
In Golarion, the term is "atheist," it just has a different meaning. They probably use the word because it's more recognizable than, say, antitheist or maltheist.
I believe an apostate is anyone who denounces the teachings of a religion, regardless of their belief in deities.

Xaratherus |
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This thread is apparently not an atheist, as it was successfully resurrected.
To throw in my own two cents here:
The term for someone who believes that a god or gods exist, but who refuses to worship\follow them or actively works against them is an anti-theist.
An atheist is someone who lacks belief in a god or gods. Generally speaking, in the real world an atheist lacks belief in all gods, but by strict definition lacking belief in even one god means that you are atheistic toward that god; a Christian would be an atheist when it came to Odin, for example.
While difficult, it is possible to play an atheist in the Pathfinder universe; as someone pointed out on page 1, you could believe that the beings labeled as 'gods' are not actually gods but are just incredibly powerful spellcasters or heroes.

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It's not a TV show, though. Characters are very likely to suffer random deaths, which is possibly part of the reason resurrection rules are in the game.Still, taking away Raise Dead spells does add a lot of depth to things like player sacrifice. It also prevents a lot of storytelling/world issues that can come up from being able to raise the dead.
There are a heck of a lot of roleplaying games out there. Many of them filled with danger and a chance for random death. Most of them don't have any coming back once you've punched your ticket.
One D+D setting... Arcanis even had a special rule. If a character died, you had until the next sunrise to get a raise dead spell into play. Once that time has passed, the window is closed for anything less than a special mission. In the whole history of the Living Campaign, such a mission was never successfully done to my knowledge.

Umbriere Moonwhisper |

Frankthedm wrote:Sounds like a house rule for the GM's game. And I'd say it is a good one.I disagree, to say that you need a god to resurrect someone, what if they don't worship the same god? Would you deny them as well? If so, then why bother having a resurrection spell at all? This spell also requires a 5,000 gp or more diamond, that's a hard enough reagent to get in the first place, adding a further requirement seems a bit extreme, especially for something that you also have to wait a long time to get.
The simple fact of the matter is that player characters don't need gods to function. None of the classes require you worship a god, except the Inquisitor, and that's literally only for their domain/inquisition. Which can very easily be house-ruled out.
Would you also place similar restrictions on healing? Especially when it's the Cleric's power and not their god's power?
an inquisitor isn't any more dependent on a deity than a cleric or paladin
a set of ideals works just fine
With the GM’s approval, an inquisitor can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.
A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies
neither of them require deities.
a lot of people houserule both to require them because they don't like the idea of divine casters drawing power from their faith, so they make up some BS about it coming from a deity.

Odraude |

Blue Star wrote:Frankthedm wrote:Sounds like a house rule for the GM's game. And I'd say it is a good one.I disagree, to say that you need a god to resurrect someone, what if they don't worship the same god? Would you deny them as well? If so, then why bother having a resurrection spell at all? This spell also requires a 5,000 gp or more diamond, that's a hard enough reagent to get in the first place, adding a further requirement seems a bit extreme, especially for something that you also have to wait a long time to get.
The simple fact of the matter is that player characters don't need gods to function. None of the classes require you worship a god, except the Inquisitor, and that's literally only for their domain/inquisition. Which can very easily be house-ruled out.
Would you also place similar restrictions on healing? Especially when it's the Cleric's power and not their god's power?
an inquisitor isn't any more dependent on a deity than a cleric or paladin
a set of ideals works just fine
Inquistor wrote:With the GM’s approval, an inquisitor can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.
Cleric wrote:A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies
neither of them require deities.
a lot of people houserule both to require them because they don't like the idea of divine casters drawing power from their faith, so they make up some BS about it coming from a...
For the inquisitor, it's GM approval that you can select your own domain. So, not a houserule.
For clerics, I don't blame GMs for houseruling it because it prevents people from cherry-picking what domains they wish with little regard for fluff.

Snowleopard |

Umbriere Moonwhisper wrote:...Blue Star wrote:Frankthedm wrote:Sounds like a house rule for the GM's game. And I'd say it is a good one.I disagree, to say that you need a god to resurrect someone, what if they don't worship the same god? Would you deny them as well? If so, then why bother having a resurrection spell at all? This spell also requires a 5,000 gp or more diamond, that's a hard enough reagent to get in the first place, adding a further requirement seems a bit extreme, especially for something that you also have to wait a long time to get.
The simple fact of the matter is that player characters don't need gods to function. None of the classes require you worship a god, except the Inquisitor, and that's literally only for their domain/inquisition. Which can very easily be house-ruled out.
Would you also place similar restrictions on healing? Especially when it's the Cleric's power and not their god's power?
an inquisitor isn't any more dependent on a deity than a cleric or paladin
a set of ideals works just fine
Inquistor wrote:With the GM’s approval, an inquisitor can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.
Cleric wrote:A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies
neither of them require deities.
a lot of people houserule both to require them because they don't like the idea of divine casters drawing power from their faith, so they
That may be, but as a GM I make the player pay for wanting some unknown diety. I mean that the religion in question will be small and very regional and have very little support outside the players starting point/blace of birth. Major religions will be present and available for clerics of the same faith even though they will not come from that region and players could ask for assistence in the way of knowledge and maybe even a the use of a lab for a reasonable price.

Bizbag |
Are we making the distinction between atheist, agnostic and uncommitted characters (as it pertains to Pathfinder)? I imagine a PF atheist denying the gods exist, an agnostic not believing they are divine (perhaps that they are powerful, if real, but not divine), and an uncommitted character believing, but having no personal deity.
Any of whom may be resurrected per core rules, but flavor may treat the first one differently.