| davidernst11 |
We played through the Beginner's Box, and I'm gearing up to run my PCs through Crypt of the Everflame. I'm pretty excited about it.
I was wondering what the best follow-up module would be. I know the obvious pick should be Masks of the Living God, which I bought, but I also bought Feast of Ravenmoor, and really loved the setup and atmosphere. It seems quirkier, with more of an emphasis on storytelling. Also, I'm not convinced that Masks really FEELS like a sequel to Crypt of the Everflame, since the events are tied together by intangibles that aren't readily apparent just by playing through the events.
I was hoping that I might be able to use both modules in the same campaign, but after reading them, I realize there is no way I could do both and have it be satisfying for the players, as there is a basic plot hook in both that is much the same.
Which one would you recommend, in an either/or scenario?
Also, here is my current plan for a campaign. This is largely based on ratings and which ones have the most diverse and interesting stories. Any suggestions or concerns? Any of them that may not work in the grand scheme of things?
Level 1/2: Crypt of the Everflame
Level 3: Feast of Ravenmoor or Masks of the Living God
Level 4: Carnival of Tears
Level 5: Carrion Hill
Level 6: Entombed With the Pharoahs
Level 7: Realm of the Fellnight Queen
Level 8: Crucible of Chaos
Level 9: The Harrowing
Something to keep in mind: I'm playing with 6 or 7 movie buffs that have no experience with tabletop RPGs. Also, I'm pretty new to the whole GM thing myself.
| donato Contributor |
May I recommend replacing your Level 6 module with From Shore to Sea? It will follow similar themes touched upon in Carrion Hill and is rather enjoyable. Also, it is PFRPG as opposed to 3.5, so there's no conversion work.
The only issue you may have to worry about is the modules you have selected are very diverse geographically. Coming up with a good hook to have the players travel around might be neccesary.