Ye olde munchkin's munchkin


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Serisan wrote:
Quote:
The issue about people not wanting to know the rules is more about them not wanting to admit they are wrong.
You'd be surprised how many people favorited a post of mine where I admitted I was wrong about something. There's definitely something to this.

In a world full of sanctimonious people, seeing someone who is humble is a ray of hope.


wraithstrike wrote:

He also gets caught up in the letter of the rules too much.

His tirade on blink dogs being sorcerers is an example of that.

While Blink Dogs aren't sorcerers, as best as my searches into the rules is concerned, spell-like abilities technically seem to qualify you for magic item creation feats; so a succubus who has a CL 12 could theoretically qualify for Craft Wondrous Item or Craft Magic Arms & Armor.

Quote:
The issue about people not wanting to know the rules is more about them not wanting to admit they are wrong.

Indeed. Anytime I find out something new, I get pretty excited. Being wrong today is a chance to learn and be right tomorrow.


Y'know, as often as Ravingdork has been mentioned in this thread, he hasent chimed in once...

Edit'd for clarity


Sowde Da'aro wrote:
Y'know, as often as Ravingdork has mentioned in this thread, he hasent chimed in once...

hopefully he's alright.

i must say that i'm liking this rule of three that's come up. it's an excellent guideline on how to judge munchkinosity.
1 point to Ion Raven for her story.
so what are munchkins like to play with? not rules lawyers, proper rule-of-three psudocheating munchkins out to 'win' pathfinder?


FuelDrop wrote:
Sowde Da'aro wrote:
Y'know, as often as Ravingdork has mentioned in this thread, he hasent chimed in once...

hopefully he's alright.

i must say that i'm liking this rule of three that's come up. it's an excellent guideline on how to judge munchkinosity.
1 point to Ion Raven for her story.
so what are munchkins like to play with? not rules lawyers, proper rule-of-three psudocheating munchkins out to 'win' pathfinder?

It depends on whether they're a good witch or a bad witch. I have had at least two players who would shatter the hell out of the "rule of 3". More like rule of 7.367 or so, easy. Their personalities make it drastically different. One player had social issues and also a paranoia about failure, and idealization issues with some of his characters, while another just liked pushing her limits but still was a joy to roleplay with and was happily social with everyone else; despite the fact she could probably turn a paper bag and a feat into a flak cannon.

The first has been slowly worked with out of patience and has become a great player and a legitimate member of our gaming family. The second has always been a joy to play with, even though some eyebrows are raised occasionally at the sheer power of some of her builds.

Oh, and to give an example of how much the supposed rule of 3 was shattered by these two, one of them broke a Truenamer (often reported to be one of the worst classes ever), and the other asked if he could use a build he devised that could spontaneously cast any conjuration spell on command, and then repeat it by casting a cantrip on the following round (which wouldn't cause him to lose the cantrip), allowing him to effectively double all his spell slots by casting a cantrip on the round after. It used several feats from several different books, a prestige class from another book, at least one core feat, and maybe a race (I think gnome). Sadly, I had to turn him down, and explained that it was just a bit too much, and so we came up with an alternative (I mentioned him chain-casting 10th level spells at 17th level was a bit much, but I was fine with Shadowcraft mage, etc).


Someone's called?

My main munchkining is Maximizing Hit-Dices... and once asking the DM to play a gestalt character to compete with 3 optimized spellcasters.

I also like greatswords, they do a lot of damages and they are big (compensating for something).

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