Durzagon


Homebrew and House Rules


I know I already posted a version of this in the ARG playtest area, but I felt it was lacking in flavour, so I brewed up some homebrewy goodness for it.

Durzagon
+2 Constitution, +2 Wisdom, –4 Charisma: Durzagon are hearty and observant, but also stubborn and belligerent.
Slow and Steady: Durzagon have a base speed of 20 feet, but their speed is never modified by armour or encumbrance.
Darkvision: Durzagon can see in the dark up to 120 feet.
Duergar Immunities: Durzagon are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities.
Fiendish Resistance: Durzagon have cold resistance 5, electricity resistance 5, and fire resistance 5.
Fiendish Ancestry: At character creation, a Durzagon can choose one of the following as a racial trait (this can also be rolled randomly, depending on preference);
1 – Fiendish Sight: A Durzagon with this racial trait can see perfectly in darkness of any kind, even magical darkness, like a devil.
2 – Poison Quills: A Durzagon with this racial trait has poisonous quills hidden in their beard or hair. They can shoot these quills up to a range of 15 ft as a standard action that does not provoke an attack of opportunity. They deal 1d4 piercing damage plus poison;
Quill Poison; Type Injury Frequency 1/round for 4 rounds (DC equal to 10 + Durzagon's HD)
Damage 1d3 dexterity damage Cure 1 Fortitude save
3 – Madness: A Durzagon with this racial trait has had their mind warped by visions of horror and insanity. They replace their +2 Wisdom, -4 Charisma with +2 Charisma, -4 Wisdom, are immune to insanity and confusion effects, and use their charisma modifier instead of their wisdom modifier on will saves.
4 – Deep One: A Durzagon with this racial trait is descended from an aquatic fiend. It gains a swim speed of 20 ft and the amphibious quality.
5 – On Dark Wings: A Durzagon with this racial trait has great leathery wings like a fiend. It gains a fly speed of 30 ft with (poor) manoeuvrability.
6 – Hellish Power: A Durzagon with this racial trait has strong ties to it's fiendish ancestor. They gain the following spell-like abilities; darkness 1/day, doom 1/day, desecrate 1/day. They also radiate an aura of evil like an evil cleric equal to their HD.
Natural Attack: Male Durzagon have a Beard natural attack that deals 1d6 slashing damage. Female Durzagon have 2 Claw natural attacks that deal 1d4 points of slashing damage.
Stability: Durzagon receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.
Light Sensitivity: Durzagon are dazzled as long as they remain in an area of bright light.
Languages: Durzagon begin play speaking Common, Dwarven, and Undercommon. Durzagon with high Intelligence can choose bonus languages from the following: Abyssal, Elven, Infernal, Orc, Goblin.

Shadow Lodge

Seems slightly overpowered, but I'd still allow it..........What is it, anyway?


Half-devil Duergar.


Icyshadow wrote:
Half-devil Duergar.

+1

Shadow Lodge

k. tnx

Liberty's Edge

Kazarath, any way to contact you via a pm, email, or facebook? I would like to speak with you in private concerning duergar.


Well, as long as its not some kind of threat or something lol. My email is

Spoiler:
nagash_the_great@yahoo.ca

EDIT: And it was probably a bad idea to post my email on a public forum

Liberty's Edge

I sent you an email. You may delete your email post or see if Paizo will do it for you.

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