We Be Goblins: The Shipwreck


GM Discussion

Shadow Lodge 3/5

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I've DM'd just a few PFS scenarios so I'm still a little new, but I've ran through other scenarios without this kind of issue, and nobody else seems to have had the problem.

When the players reach the shipwreck and go inside,

Spoiler:
the book doesn't mention where Vorka and Longtung is meant to be.

I accidentally had one of the two dogs inside the Cabin, and that's where Longtung was when it was DM'd for me (and I've completely forgotten where Vorka was, but definitely not in there - we explored the upper deck first and the cabin last). I also forgot - and only just noticed - that the fireworks are in the cabin.

So the problem there is that the goblins may as well just take the fireworks and get out of there without encountering Vorka or Longtung at all if they do their exploration right.

Are they meant to be in the cabin? If so, I assume I've got to move them to the galley now, but that still has the problem of them getting away with the goods free of charge if they don't bother to check the rest of the ship.


Spoiler:
There is a cumulative 25% chance that Vorka will investigate for each combat (Stomp, the dogs, Cuddles). Otherwise she's in her cabin sleeping.

The fireworks are in the red chest in Vorka's Cabin, not the Galley. The treasure block is after all the stats so it's easy to miss.

Shadow Lodge 3/5

Sorry, I got it wrong, they went into the Cabin first, and haven't yet seen the Galley. (first post edited)


Spoiler:
If Vorka didn't wake up from the 25% chance with the horse or the 50% chance from the dogs on the deck, then she's in the Cabin. It's possible for a goblin to Stealth in to the chest without waking her or the frog, but good luck dragging the chest out without making a sound. At this point the party should prep for a fight.

Grand Lodge 5/5

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Pathfinder Lost Omens, Rulebook Subscriber

I have run this a few times and it usually runs likes this:

Spoiler:

Vorka wakes on the second dog encounter. While the party is healing, strategizing, etc Vorka has enough time to drink her potion of barksin, cast spiderclimb, and move to the ceiling.

When the party goes into the room, Lungtung attacks with his tongue 15' from the door trying to draw the party into the cabin while Vorka is casting summon swarm from above.

When the swarm appears Vorka moves out of the cabin to release cuddles from the galley while the party is fighting lungtung and the swarm.(which usually splits the party while the half the group races with vorka. ). From here Vorka moves up into the rigging and casts produce flame.

Usually this battle concludes near the galley.

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