Secane
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A Barbarian with the Beast Totem, Lesser (Su), Rage Power?
You get two claw attacks - These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.
Does this help?
InVinoVeritas
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But don't Barbarians get more out of having claws in the long run? (Over Sorcerers)
In general, yes. So what you do is become something like a Draconic Sorcerer 1 / Barbarian 4 / Dragon Disciple 7 over the course of 12 levels.
Alternately, you pick and choose your Sorcerer spells to becoming strong in combat--Enlarge Person, Bull's Strength, False Life, etc. in conjunction with feats like Arcane Strike, Still Spell (for armor wearing), etc.
| Mistwalker |
Also, if alternative racial traits are permitted in PFS, you could take a half-orc with the Toothy trait for a bite attack at first level.
If you have a ranger, at second level you could add the claws, and be able to get 3 attacks per round as a full attack, as they are all primary attacks.
| Mistwalker |
Mistwalker wrote:Druids can take it. So can Rangers if they take Natural Weapon Style as their choice of weapon style.Rangers can't take it until they have their combat style at second level.
There are lots of ways to get claws, I can't think of any other that sorcerer that you get at 1st level.
Missed that the OP wanted it at first level.
And yes, I was trying to say that the ranger could get it a second level when they choose their combat style.
| Scott Williams 16 |
Mistwalker wrote:Druids can take it. So can Rangers if they take Natural Weapon Style as their choice of weapon style.Rangers can't take it until they have their combat style at second level.
There are lots of ways to get claws, I can't think of any other that sorcerer that you get at 1st level.
Ya sure on that ranger part?
| Mistwalker |
Ya sure on that ranger part?
It's in the APG, Ranger, New Combat Styles, Natural Weapon, page 124.
Ranger's can get Aspect of the Beast feat - which gives you four options, one of which is getting claws.
InVinoVeritas
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Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.
The real question is, do you want claws specifically, or will any natural or unarmed strike do? If you're willing to go with other forms of attack, then there are other options, like monks.
What are you looking to get out of the claws? What mechanics? What flavor?
| pipedreamsam |
Another option is to have a minimum of 13 cha and take skill focus (perception or knowledge planes) grab eldrich heritage at level 3 three and take the relevant bloodline (draconic and abyssal respectively). If you can afford it later on grab improved EH for the abyssal bloodline to grab that sweet sweet str bonus.
| Phasics |
The druid shamans all get natural attacks most 2 claws and something else at 2nd level
Alchemist gets ferral mutagen at 2nd level again 2 claws and a bite.
Honestly level 1 comes and goes so quickly you won't even notice the gap.
If your beyond desperate for claws at level 1
Then I suggest
1 level of Sorc with bloodline that grants claws
then
level 2-3 choose one of the many options above and get some real claws that will work with what you've got in mind.
but I really believe not having claws for one level really won't hurt your character concept since you'll hae claws for every level thereafter.
Kerney
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Kerney wrote:Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.The real question is, do you want claws specifically, or will any natural or unarmed strike do? If you're willing to go with other forms of attack, then there are other options, like monks.
What are you looking to get out of the claws? What mechanics? What flavor?
Original idea came from the Ranger two weapon combat style. Basically, the character, is under curse which causes them to gradually become more bestial, possibly because of an unwanted totem.
Inspirations include things like the movies 'cat people' and 'wolf', the old Doctor Who serial 'Survival', anything with a cat/wolf girl that's not too cutsey. I'm basically thinking heavy survial/athletic skills and wild empathy.
InVinoVeritas
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InVinoVeritas wrote:Kerney wrote:Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.The real question is, do you want claws specifically, or will any natural or unarmed strike do? If you're willing to go with other forms of attack, then there are other options, like monks.
What are you looking to get out of the claws? What mechanics? What flavor?
Original idea came from the Ranger two weapon combat style. Basically, the character, is under curse which causes them to gradually become more bestial, possibly because of an unwanted totem.
Inspirations include things like the movies 'cat people' and 'wolf', the old Doctor Who serial 'Survival', anything with a cat/wolf girl that's not too cutsey. I'm basically thinking heavy survial/athletic skills and wild empathy.
Heh, an Abyssal Sorcerer sounds like a great way to do that. Alternately, be a Toothy Half-Orc Shapeshifter Ranger who takes the Natural Weapon Style and Aspect of the Beast (Claws of the Beast) at second level. At first level, you have fangs, and at second level, you have a pair of claws and fangs. At later levels, you start changing shape. They're all primary attacks, so you don't even need Multiattack or Two-Weapon Fighting to use them all at once.