I want claws!


Advice

Shadow Lodge

1) Without being a synthesist summoner.
2) At 1st level
3) PFS legal.

Lantern Lodge

A Barbarian with the Beast Totem, Lesser (Su), Rage Power?
You get two claw attacks - These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.

Does this help?


Barbarian with the Beast Totem Rage Power. And if you stick with it for 10 levels, you can get Pounce, too.


The Draconic bloodline of sorcerer gives claws.

Shadow Lodge

Witch Hex Nails gives you two secondary natural attacks. Not the same thing, but IIRC the only thing close enough.

Silver Crusade

Barbarian was my first thought, too, but it doesn't kick in until level 2. So if you want to have the claws as soon as you start playing the character, you'll just have to GM 3 scenarios and give the credit to your barbarian character, so the PC is level 2 when you first play him. ;)

Shadow Lodge

Many things can you claws indeed, but several can be had only after a few levels. Notably, barbarian rage powers and natural weapon style's Aspect of the Beast.

Sorcs seem to be easiest way to get claws as it happens.

Lantern Lodge

But don't Barbarians get more out of having claws in the long run? (Over Sorcerers)

Shadow Lodge

Abyssal and Draconic sorcerers get Claws at first level. Serpentine sorcerers get Fangs at first level.

Abyssal sorcerers also eventually get Strength bonuses (or flight, if you go Brutal instead). Draconic sorcerers can eventually become Dragon Disciples.

Shadow Lodge

Secane wrote:
But don't Barbarians get more out of having claws in the long run? (Over Sorcerers)

In general, yes. So what you do is become something like a Draconic Sorcerer 1 / Barbarian 4 / Dragon Disciple 7 over the course of 12 levels.

Alternately, you pick and choose your Sorcerer spells to becoming strong in combat--Enlarge Person, Bull's Strength, False Life, etc. in conjunction with feats like Arcane Strike, Still Spell (for armor wearing), etc.

Shadow Lodge

Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.

Sovereign Court

Tiger style lets unarmed strikes deal slashing.

Lantern Lodge

Mad Alchemist wrote:
Tiger style lets unarmed strikes deal slashing.

master of many styles can start with this. may not be literal claws, but these are much better than normal claws. bigger damage dice, iterative attacks, and no off hand either.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

You may want to look at the feat Aspect of the Beast.

Druids can take it. So can Rangers if they take Natural Weapon Style as their choice of weapon style.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Also, if alternative racial traits are permitted in PFS, you could take a half-orc with the Toothy trait for a bite attack at first level.

If you have a ranger, at second level you could add the claws, and be able to get 3 attacks per round as a full attack, as they are all primary attacks.

The Exchange Contributor, RPG Superstar 2010 Top 16

Mistwalker wrote:
Druids can take it. So can Rangers if they take Natural Weapon Style as their choice of weapon style.

Rangers can't take it until they have their combat style at second level.

There are lots of ways to get claws, I can't think of any other that sorcerer that you get at 1st level.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dennis Baker wrote:
Mistwalker wrote:
Druids can take it. So can Rangers if they take Natural Weapon Style as their choice of weapon style.

Rangers can't take it until they have their combat style at second level.

There are lots of ways to get claws, I can't think of any other that sorcerer that you get at 1st level.

Missed that the OP wanted it at first level.

And yes, I was trying to say that the ranger could get it a second level when they choose their combat style.


Alchemist Feral mutagen is just awesome.


Adventure Path Charter Subscriber
Dennis Baker wrote:
Mistwalker wrote:
Druids can take it. So can Rangers if they take Natural Weapon Style as their choice of weapon style.

Rangers can't take it until they have their combat style at second level.

There are lots of ways to get claws, I can't think of any other that sorcerer that you get at 1st level.

Ya sure on that ranger part?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Scott Williams 16 wrote:
Ya sure on that ranger part?

It's in the APG, Ranger, New Combat Styles, Natural Weapon, page 124.

Ranger's can get Aspect of the Beast feat - which gives you four options, one of which is getting claws.


Alchemist at 2nd level can get Feral Mutagen as a discovery which gives you a bite and 2 claws.


The Changling race from Carrion Crown has claws.

Shadow Lodge

Kerney wrote:
Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.

The real question is, do you want claws specifically, or will any natural or unarmed strike do? If you're willing to go with other forms of attack, then there are other options, like monks.

What are you looking to get out of the claws? What mechanics? What flavor?


Two "Tekko-Kagis" from the UC book.


Corrik wrote:
The Changling race from Carrion Crown has claws.

Ew.

Isn't the point of the changeling to be able to look like other people? Hence changeling.

Shadow Lodge

Corrik wrote:
The Changling race from Carrion Crown has claws.

Ah, but it must be PFS legal and that changeling is not.


Be evil, get demon armor despite not being able to afford it.


various sorc bloodlines have claws, as well as the beast totem.

But for permenent claws, be a ranger, at lv 2 take the natural weapon style and take aspect of the beast as your feat.


Another option is to have a minimum of 13 cha and take skill focus (perception or knowledge planes) grab eldrich heritage at level 3 three and take the relevant bloodline (draconic and abyssal respectively). If you can afford it later on grab improved EH for the abyssal bloodline to grab that sweet sweet str bonus.

Lantern Lodge

master of many styles with tiger style. it's like claws, but better.


Permanent options are all level 2+. Otherwise, it's rounds/level through Sorceror bloodlines or the Nails Hex (which is sorta...kinda...like having claws).


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1. Buy a cestus for each hand.

2. Have your character delude themselves into believing that they have claws.

3. Mock people who try to tell you otherwise

4. Get claws later (optional)


The druid shamans all get natural attacks most 2 claws and something else at 2nd level

Alchemist gets ferral mutagen at 2nd level again 2 claws and a bite.

Honestly level 1 comes and goes so quickly you won't even notice the gap.

If your beyond desperate for claws at level 1

Then I suggest

1 level of Sorc with bloodline that grants claws
then
level 2-3 choose one of the many options above and get some real claws that will work with what you've got in mind.

but I really believe not having claws for one level really won't hurt your character concept since you'll hae claws for every level thereafter.

Shadow Lodge

InVinoVeritas wrote:
Kerney wrote:
Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.

The real question is, do you want claws specifically, or will any natural or unarmed strike do? If you're willing to go with other forms of attack, then there are other options, like monks.

What are you looking to get out of the claws? What mechanics? What flavor?

Original idea came from the Ranger two weapon combat style. Basically, the character, is under curse which causes them to gradually become more bestial, possibly because of an unwanted totem.

Inspirations include things like the movies 'cat people' and 'wolf', the old Doctor Who serial 'Survival', anything with a cat/wolf girl that's not too cutsey. I'm basically thinking heavy survial/athletic skills and wild empathy.

Shadow Lodge

Kerney wrote:
InVinoVeritas wrote:
Kerney wrote:
Darn, you guys are all looking at options I looked at. I was really hoping I was missing something.

The real question is, do you want claws specifically, or will any natural or unarmed strike do? If you're willing to go with other forms of attack, then there are other options, like monks.

What are you looking to get out of the claws? What mechanics? What flavor?

Original idea came from the Ranger two weapon combat style. Basically, the character, is under curse which causes them to gradually become more bestial, possibly because of an unwanted totem.

Inspirations include things like the movies 'cat people' and 'wolf', the old Doctor Who serial 'Survival', anything with a cat/wolf girl that's not too cutsey. I'm basically thinking heavy survial/athletic skills and wild empathy.

Heh, an Abyssal Sorcerer sounds like a great way to do that. Alternately, be a Toothy Half-Orc Shapeshifter Ranger who takes the Natural Weapon Style and Aspect of the Beast (Claws of the Beast) at second level. At first level, you have fangs, and at second level, you have a pair of claws and fangs. At later levels, you start changing shape. They're all primary attacks, so you don't even need Multiattack or Two-Weapon Fighting to use them all at once.


Kerney wrote:

1) Without being a synthesist summoner.

2) At 1st level
3) PFS legal.

Hmmm, how about a familiar? Or wait til Christmas? Oh, wait, thats Klaus! Oops! My bad!

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