Dying for Pathfinder


Pathfinder Society

2/5

1 person marked this as FAQ candidate.

I can't find the answer to this question in the FAQ or in the Guide to Organized Play.

If I die in an adventure, can I use the GP and/or PRESTIGE I would have earned from the chronicle to get myself raised? Or am I restricted to only using my cash/prestige strictly "in hand" (from my previous chronicles)? It wasn't a TPK, so other members of the party survived, brought my body along, and presumably I would still get a "share" of the loot were this a home game. But this isn't a home game, so I'm not sure the same sorts of logic apply.

CJ


Death has to be resolved by the end of the gaming session, so if your character lived long enough to earn any gold or the faction prestige point, then at the end of the session, when awards are handed out, I believe you could add that to your current totals, and if it gives you enough for a raise dead, you can save your character. Of course, if you are just a little short on gold during the scenario when you die, your fellow Pathfinders are allowed to chip in some of their gold to have you raised.


No.

Cash: What you and your party have on hand.

Prestige: Only what you had at the beginning of the scenario.

Silver Crusade 5/5

While this doesn't exactly answer your question, I hope this is of some help

"it’s possible for a player to spend her character’s Prestige Points even if the PC is dead, petrified, or otherwise out of commission. In essence, this represents the PC having made prior arrangements with her faction to perform certain actions on her behalf, such as recovering her dead body and returning it to a specific location or having it raised from the dead. In this event, the PC’s actual location does not impact the Prestige Point cost at all."
Page 22 Pathfinder guide to organized play 4.0

A couple of months ago I ran into a situation, where one of my regular players through his own silliness got his character killed. I was running the Frozen fingers of midnight.

Spoiler:

In The frozen fingers of midnight, he attempted to pick the lock of a door in front of the Ulfen guards. After some warnings they attacked with their battle axes. and I rolled very well and got a confirmed critical, killing the 4th level rogue character.

I think at the time he had 14 fame/ prestige and he would have gotten 2 (as per new guidelines) prestige at the end of the adventure.

So I allowed him to use the prestige he would have earned at the end of the adventure to go towards the 16 he needed for a raise dead. The party gathered up the corpse of their dead comrade. then they had to convince the fruit seller at the end of the block to part with his donkey and cart for a little while. Then they brought his character to a temple of Calistra. ( his caracter was a worshiper of Calistra

There were of course all sorts of jokes about how the priestess of Calistra went about raising this player's rogue from the dead. So after a 10 minute diversion, the Player's character was back in the game and so was the Player.

I guess it may be a judgement call on the GM's part. I would err on the side of allowing it, but that is just my opinion.


Myles,

I know that doing it that way is better from a story point of view, but going strictly by the mechanics of prestige and fame, it is the faction that would be arranging for the raising and not the local temple. In a situation like that, you would need to take the character's body back to their faction house or to a local Society chapter, where a priest sent by the faction would take care of the raising. Now, if the character were spending gold to do it, then it would not matter who was doing the raise dead, so long as they were getting paid.

Silver Crusade 4/5

So we have contradictory answers to the original question. Can we get a ruling from someone official, or can someone point to where the rules specifically cover this?

Liberty's Edge

The guide to society play says the chronicle sheet occurs after the scenario ends. It also clearly states you can't be raised after a scenario is over, implying no chronicle sheet before the raise is available. Since the rewards require a chronicle, you cant use money gained from it. My reading based on how it is written in the guide.


Calibrate wrote:
The guide to society play says the chronicle sheet occurs after the scenario ends. It also clearly states you can't be raised after a scenario is over, implying no chronicle sheet before the raise is available. Since the rewards require a chronicle, you cant use money gained from it. My reading based on how it is written in the guide.

I was going to reply to this thread until I looked up the Death section in the Guidebook. When I saw the following, I stepped back as there are some inconsistencies within that section.

Guide to Pathfinder Society Organized Play ver 4.0, p 18 wrote:
If a PC cannot be raised from the dead during or after the scenario in which it died, that PC is dead and removed from play.

Emphasis added to the part that doesn't seem to mesh with the rest of the section. According to this you can raise after the session is over and chronicles are pasted out. The rest of the description on death seems to indicate that death is dealt with prior to the chronicle though.

Liberty's Edge

Nickademus42 wrote:
Calibrate wrote:
The guide to society play says the chronicle sheet occurs after the scenario ends. It also clearly states you can't be raised after a scenario is over, implying no chronicle sheet before the raise is available. Since the rewards require a chronicle, you cant use money gained from it. My reading based on how it is written in the guide.

I was going to reply to this thread until I looked up the Death section in the Guidebook. When I saw the following, I stepped back as there are some inconsistencies within that section.

Guide to Pathfinder Society Organized Play ver 4.0, p 18 wrote:
If a PC cannot be raised from the dead during or after the scenario in which it died, that PC is dead and removed from play.
Emphasis added to the part that doesn't seem to mesh with the rest of the section. According to this you can raise after the session is over and chronicles are pasted out. The rest of the description on death seems to indicate that death is dealt with prior to the chronicle though.

Ok I misread part of it, this suggests that you could use the resources from the chronicle

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

I have always ruled that the character has to resolve Death or other Conditions before he can start a new mission (i.e. earn a new Chronicle) if he wants to continue without that Condition... Death being the most permanent of Conditions.

Grand Lodge 5/5

I had always assumed they could use the gold/ PA from the 'chronicle of death' as well. Ive got a player looking for a definite answer to this though, so Im willing to wait.

Grand Lodge 3/5

I'm not sure there is an official answer to this.
I have always seen the current Chronicle be allowed to be used, and done it that way myself.

Silver Crusade 5/5

“ Note that it’s possible for a player to spend her character’s Prestige Points even if the PC is dead, petrified, or otherwise out of commission. In essence, this represents the PC having made prior arrangements with her faction to perform certain actions on her behalf, such as recovering her dead body and returning it to a specific location or having it raised from the dead.” P 22 guide to pathfinder organized play.

Enevhar Aldarion, yes you are right, the corpse should have been dragged/carted to the Faction first, before a cleric. I don’t think the players could care either way.

“It is virtually impossible for the campaign management staff to cover every possible situation or rules interpretation. As such, you may encounter rules combinations or questions during the course of a scenario that aren’t covered in this book or the official Pathfinder Society FAQ. In these cases, the Game Master has the freedom to adjudicate the rules as needed to ensure a fun and fair gaming experience is had by all.”
Page 15 Guid to Pathfinder organized play.

Fromper perhaps this bit of text will be of help.

I think particularily in the case of a character death, as a GM, I would like some “wiggle” room. This way I can tailor my adjudication to the situation. Do I usually allow player’s access to the resources on a chronicle sheet that is given at the end of a session? No. But because the op’s question hasn’t been definitively nailed down and “officially” answered, I can come up with a solution that fits the particular situation of each player’s character’s death. This way I have the freedom to “adjudicate the rules as needed to ensure a fun and fair gaming experience” for everyone at the table.

I hope this helps.

The Exchange 5/5

I seem to recall that each section of an adventure ends with a line that says something like "If the PCs defeat the X they recieve Y gp." -

so that seems to me to indicatate that the PCs have the gold in hand for each section of the mod. already finished, before the end of the mod.

Or am I missing something again?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

nosig wrote:

I seem to recall that each section of an adventure ends with a line that says something like "If the PCs defeat the X they recieve Y gp." -

so that seems to me to indicatate that the PCs have the gold in hand for each section of the mod. already finished, before the end of the mod.

Or am I missing something again?

This is correct. However, a lot of GMs skip past that and then just let you discover your gold when you get the chronicle at the end. Given that announcing the gold encounter-by-encounter tends to involve explaining at least once that it is included in (rather than being in addition to) the gold listed on your chronicle, it's understandable to keep it simple and not mention gold until the end. :P

Sovereign Court 5/5

Jiggy wrote:
This is correct. However, a lot of GMs skip past that and then just let you discover your gold when you get the chronicle at the end. Given that announcing the gold encounter-by-encounter tends to involve explaining at least once that it is included in (rather than being in addition to) the gold listed on your chronicle, it's understandable to keep it simple and not mention gold until the end. :P

I usually leave the gold to the end because there is nowhere to spend it. When there is the possiblility of spending the wealth found I do give it out as we move through the adventure. (as Jiggy stated with the explaination that this is part of their gold at the end of the adventure.)

Liberty's Edge 4/5

Todd Lower wrote:
Jiggy wrote:
This is correct. However, a lot of GMs skip past that and then just let you discover your gold when you get the chronicle at the end. Given that announcing the gold encounter-by-encounter tends to involve explaining at least once that it is included in (rather than being in addition to) the gold listed on your chronicle, it's understandable to keep it simple and not mention gold until the end. :P
I usually leave the gold to the end because there is nowhere to spend it. When there is the possiblility of spending the wealth found I do give it out as we move through the mod. (as Jiggy stated with the explaination that this is part of their gold at the end of the adventure.)

I usually only mention the cash rewards if it becomes an issue or opportunity in game; If the scenario has a bribe encounter or an in-town pit stop, or there is an encumbrance issue. Otherwise you are just asking for confusion at the end of scenario paperwork.

The Exchange 5/5

agreed, but I figured it might be important if the PCs are pooling cash to raise Tim the Wizard, and find they don't have the cash 'cause they don't have the ARs yet.


nosig wrote:

I seem to recall that each section of an adventure ends with a line that says something like "If the PCs defeat the X they recieve Y gp." -

so that seems to me to indicatate that the PCs have the gold in hand for each section of the mod. already finished, before the end of the mod.

Or am I missing something again?

Those notes are for the GM to know how much gold to deduct from the Chronicle should the PCs skip or miss the treasure for that section. You could award it right then, but that would require the party to sell all the loot including consumables that are 'use or lose'. I doubt any party would sell those 3 potions of cure moderate wounds as soon as they looted them.

Grand Lodge 5/5

Daline Affair spoiler:
I GMed for a group a couple weeks ago that used the Bracers of Armor +1 theyd gotten off of a guy as the bribe to get the guards to look the other way while they climbed the fence to get to the final location. I still gave them full gold though, cause I dont think their ingenuity of using THAT as a bribe should be punished by getting less treasure at the end. Just my opinion though.
Also, in the final fight, one of the players tried to loot the body of the dead VC...


godsDMit wrote:
** spoiler omitted **

Bodies are for lootin!

You were within your right to do what you did. The Guidebook has a section that talks about awarding loot to the party for overcoming challenges in a creative way that denies them the loot as written.

Grand Lodge 5/5

The best part about it was that he was a Taldan. I about died laughing at the other Taldan players reactions.

2/5

Ah, yes, I should have thought this through. As a PC you earn your rewards through the course of the scenario -- for the most part the chronicle just tallies them up and lets you know how much things were worth.

Players drink potions they find all the time.

Thanks everyone for their polite and insightful discourse.

CJ
VC Seattle

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