
Darkalleycat |
Well, first off I am new to PFS play,in fact I had my first society game that wasn't us playing goblins.To start this off, my character is Chaotic Neutral, and is mostly motivated by doing things which would benefit him in some way.He is also strongly motivated by holding to his word.
In it there was another new player, and he had a barbarian with a 7 int and 7 wisdom, and to be perfectly fair he was playing those appropriately.
Unfortunately this was driving my character (And me) up a wall.
At one point I had just pulled off a rather nice bluff roll to get our characters past a construct that was clearly intended as a guardian. This was quickly ruined by the barbarian exclaiming that we were there to kill pretty much everyone we met and such things. Construct turned around and blasted him with a attack that dropped him to zero hit points.
Now my characters first response,possibly colored by my past history of "Letting a character that was acting suicidal dig their own graves if that was what they really wanted" was to say ok I am going to continue escorting the prisoners and not recover his unconcious body. Focusing on accomplishing the overall mission rather then risking it trying to save him since it was entirely his own fault it happened.
Basically what I am wondering is whether such an action would be against any explicit or unwritten code of the society.

Nickademus42 |

The third rule (in-game and out) of being a Pathfinder is 'Cooperate'. That means that while you might not share the same tactics, you shouldn't leave an ally behind unless there is NO chance of saving him/her.
And of course, the meatshield might be more useful in future encounters than the hassle to save him in this one.

Darkalleycat |
Well, the rest of the party destroyed the construct. It was more me trying to decide whether or not what I did was reasonable within the structure of the society.
And honestly, after gravity kicked his butt twice while trying to freeclimb the tower wall, I didn't have the heart to include the doll based taunting.
On the plus side, in the last fight of the night he did give a great reason for keeping him around as his greataxe managed an amazing 59 damage with one swing on a crit.
But thanks guys, I think I got a decent feel for how to approach things from here on out.

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Well, the rest of the party destroyed the construct. It was more me trying to decide whether or not what I did was reasonable within the structure of the society.
And honestly, after gravity kicked his butt twice while trying to freeclimb the tower wall, I didn't have the heart to include the doll based taunting.
On the plus side, in the last fight of the night he did give a great reason for keeping him around as his greataxe managed an amazing 59 damage with one swing on a crit.
But thanks guys, I think I got a decent feel for how to approach things from here on out.
How the blazes did he manage 59 damage on one swing? Using an x4 crit weapon, rage, and nearly hard capping his damage rolls?

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How the blazes did he manage 59 damage on one swing? Using an x4 crit weapon, rage, and nearly hard capping his damage rolls?
I'm guessing that the barbarian started with a 20 Strength (based on the tanked mental stats mentioned above).
Base damage modifier of +5, +7 with a 2-handed weapon.
Most likely there was Power Attack involved, so an additional +3 [+10 total].
Weapon is a greataxe, so 1d12 with a x3 critical multiplier.
3d12 + 30 on the crit [avg 19.5 =30 = 49.5]
I'm guessing he rolled a bit above average to reach a 59 [since 66 is the max, based on these numbers].
[edit - totally forgot about the rage.]
Raging his Strength jumps to 24, so +7 base modifier, +10 w/ the greataxe.
Power Attack bumps the total to +13.
3d12 + 39 [avg 58.5]
[75 is the max]

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Alexander_Damocles wrote:A 1st level PFS-legal half-orc barbarian with a scythe can hit for almost 100 damage. Crit happens.
How the blazes did he manage 59 damage on one swing? Using an x4 crit weapon, rage, and nearly hard capping his damage rolls?
I come up with 84, which would be impressive to see, but it sure is worth bragging about to clear the 50's with a first level character.

Darkalleycat |
Hence why I was sure to give a good accounting of it. it was a St 20/24 with rage,Power attack and a Greataxe crit. He was human though.It was in fact the first time he actually managed to use his weapon at all. He then proceeded to rampage through the building and chop apart every other enemy in the encounter almost.
The truly hilarious part of all this was the tablewide reaction. "Oh...thats why we keep him around!"
In part I felt kind of bad for how I had reacted to him up till that point, especially since my character had not managed to contribute a particularly large amount of combat prowess to things.
I mean, my character isn't particularly super optimized,and is intended to develop into a gunslinger alchemist combo.Elf from Tian Xe,so his stats run to 10 16 12 16 14 10.good mix of combat and non combat skills.

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This is sort of meta-game, but one thing to consider when making these calls about people acting silly is sometimes there are faction missions involved. While it's easy to say you don't care about some other faction mission, you might need some help on a faction mission later.
Assuming for a moment it was a faction mission, the player might have done a better job of convincing you it was interesting/ important to deal with it rather than bypass it.

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Sound like me! Me barbarian with greataxe too. Me not be smarty guy, but at least me know to keep mouth shut while friends lying to bad guys. Me bad liar. Me gooder at forcin' people ta do what me want by scarin' 'em with axe.
Me get big crit hit at end of first mission too.
19 str +4 raging = 23 str (+6 bonus)
With two hand weapon, that +9 damage
So me did 1d12 +9 raging, and crit for 3d12 + 27 at level 1. Only got crit once, Roll good for 52 points damage, if me remember right. Chop evil spell casty woman in half.
No crit with greataxe since, and me up to level 4. :(
But me did crit with fist in bar fight recently. Knock out guy with one punch, and not even raging!

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The bottom line is that unless you're visiting an area for a single game day, you're likely to encounter the same players with the same or different characters in the future. Your actions now will dictate the reactions of the players in the future, so you need to be careful because one of these days the shoe will be on the other foot.

John W Johnson |

It's entirely possible. My Half Orc Barbarian, even at a 16 Strength, can hit for over 50 on a confirmed crit, mainly because of how I have him set up. This is why it's good to go through the different books outside of the core rulebook, because it affords you a way to really boost how hard you can hit.
Now, as far as the original topic, while the rule is cooperate, the main rule of PFS is to have fun and not spoil anyone else's fun. Even though you're chaotic neutral, RP wise, you should be able to find a reason to keep him around, which it sounds like you eventually did anyway. It would have been different if what he did would have caused multiple people to go down to 0 or less.