Darkalleycat's page

Organized Play Member. 6 posts (15 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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I was thinking a rather general alchemist. I didn't see any of the archtypes that really seemed to be exceptionally suited for what I had in mind.

But the level cap of 11 makes it seem like this might be a set up better used for home play.

Is there a character redesign grace period by chance?


Ok, so the question comes from whether it is better to have a character that is focused on doing one thing and doing it well, or making a character that can do a wide variety of things decently well.

On the RP side of things, I have never been a fan of the "strong like ox, smart like ox cart" type of characters. But the ones that focus all their effort into doing one thing can do that one thing really well most often, but are almost allways boned when it comes to doing things other then their speciality.

Now the character I have now, is a Elven Gunslinger from Tian Xia who will be picking up alchemist at lvl 2 and leveling up fairly evenly on both till lvl 10,when I focus purely on Alchemist for the rest. the basic concept behind the character is going to be using a variety of alchemical weapons and his pistol and bombs to resolve any situations that come along.

Now the question is, would it be silly to try and continue using this concept, or should I scrap it and try something a bit more focused?


Hence why I was sure to give a good accounting of it. it was a St 20/24 with rage,Power attack and a Greataxe crit. He was human though.It was in fact the first time he actually managed to use his weapon at all. He then proceeded to rampage through the building and chop apart every other enemy in the encounter almost.

The truly hilarious part of all this was the tablewide reaction. "Oh...thats why we keep him around!"

In part I felt kind of bad for how I had reacted to him up till that point, especially since my character had not managed to contribute a particularly large amount of combat prowess to things.

I mean, my character isn't particularly super optimized,and is intended to develop into a gunslinger alchemist combo.Elf from Tian Xe,so his stats run to 10 16 12 16 14 10.good mix of combat and non combat skills.


Well, the rest of the party destroyed the construct. It was more me trying to decide whether or not what I did was reasonable within the structure of the society.

And honestly, after gravity kicked his butt twice while trying to freeclimb the tower wall, I didn't have the heart to include the doll based taunting.

On the plus side, in the last fight of the night he did give a great reason for keeping him around as his greataxe managed an amazing 59 damage with one swing on a crit.

But thanks guys, I think I got a decent feel for how to approach things from here on out.


Well, first off I am new to PFS play,in fact I had my first society game that wasn't us playing goblins.To start this off, my character is Chaotic Neutral, and is mostly motivated by doing things which would benefit him in some way.He is also strongly motivated by holding to his word.

In it there was another new player, and he had a barbarian with a 7 int and 7 wisdom, and to be perfectly fair he was playing those appropriately.
Unfortunately this was driving my character (And me) up a wall.

At one point I had just pulled off a rather nice bluff roll to get our characters past a construct that was clearly intended as a guardian. This was quickly ruined by the barbarian exclaiming that we were there to kill pretty much everyone we met and such things. Construct turned around and blasted him with a attack that dropped him to zero hit points.

Now my characters first response,possibly colored by my past history of "Letting a character that was acting suicidal dig their own graves if that was what they really wanted" was to say ok I am going to continue escorting the prisoners and not recover his unconcious body. Focusing on accomplishing the overall mission rather then risking it trying to save him since it was entirely his own fault it happened.

Basically what I am wondering is whether such an action would be against any explicit or unwritten code of the society.


Especially if your GM does the really fun thing and lets you play your character and a goblin at the same time. It makes for some truly hilarious situations.