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Guys, I would like to welcome you to the OOC thread.
Your characters for this game can still be the same ones you played before (like Kol and Vulpert), or new ones, subject to the following stipulations:
(a) the starting XP would be 1000 rather than 100, to reflect the toughness and skilled gained by the PCs before the adventure start;
(You may choose or roll randomly the starting career of your character)
(b) characters start with only 50% of their normal starting gold to reflect the month long struggle in the Dragon Crag;
(c) the best character background, which shall be determined by the players (my vote will only be cast in case of a tie), will be awarded an additional 100 XP; and
Note: The background should include a reason for the character's presence in Dragon Crag.
(d) the characters are deemed to have knowledge of common facts about the Dragon Crag.
I will consider optional rules from books other than the Corebook.
I would like to take time to get inputs about your characters so I can tailor the game to enhance everyone's enjoyment. Cheers.

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If Rook and Balfic will be using their old characters, then there is already a Bone Picker and a Norse Bondsman in the mix.
I plan on resuming Vulpert, Rad.
So, were Kol and I in the dwarf prison for the last couple of years learning to like the taste of rat? I know we joked about it once before, but I have to admit it does have some pretty entertaining roleplaying potential.

Lorm Dragonheart |

I thought is would be interesting to make a Runesmith. With 1000xp, he would finish his apprenticeship and pay the 100 xp to become a journeyman. He wouldn't have any advances in his journeyman class. He needs a Runic item as a trapping. Could he have worked on it off camera, and made it before he meets the others. It would be a runeaxe with the runes of speed and striking. I have not rolled anything yet, just wrote down the advances,skills, and talents he starts with. I figure with a dwarven character, it would be easy to introduce at Dragon Crag. Tell me what you think about the character, Rad. For anyone who doesn't know, the class in the book Realms of Sorcery.

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For Lorm
So far we have:
An apprentice runesmith (Lorm)
A bone picker (Rook)
A Norse Bondsman (Bal)

Lorm Dragonheart |

Do not worry about it, Eradico. There are so many choices to think about. Plus, depending on the class you pick, you might have to start thinking about your second class, like my choice. The funny thing is, it will take along time before my next class.(23 advances)

Lorm Dragonheart |

For Lorm** spoiler omitted **
So far we have:
An apprentice runesmith (Lorm)
A bone picker (Rook)
A Norse Bondsman (Bal)
You know that I will qualify for journeyman, but without the item, I will never be able to advance. I don't mind being part of why we get together, or even the reason for the adventure, but it take along time to reach the next class and I would not even be able to start the class I qualify for, let alone the next. Recovering a family weapon would be fine, because remember each class I need another runic item. The honor of my family could be tied to the weapon, or something along those lines. That would get a dwarf to start an adventure.

Balfic-graa |

Rad
Now the next 200xp I want to spend on Roleplay. If you remember Kol was a ladies man, and kept talking about the farm girl from Kislev, and the young Bretonnian Noble Woman he spent time with. Figure one of them came looking for him in the Dragon Crag Prison, and visited him regularly. Much to the irritation of Vulpert. Exspecially since Kol would keep going on about Vat a gud Vomen zhe iz. Vhen Iz git out ov zhis place Iz vill marry zhat girl, etc. Figure she was the catalyst behind pushing our appeal, and moving us up to year instead of when the Dwarves got around to it. Figure our orginal Dwarf companion was released about a week after the locked us up, while the other humans with us had no guardian angel looking out for them so will still be stuck rotting in a cell. Vulpert getting the benefit on being realized because the woman knows me and him are good friends even though we constantly rib each other. As for the 200xp, I was going to take Common Knowledge of the country, and Speak of the country-not Tilean of whoever the lady was who got us out of jail. Figure I would leave the nationality of Kislev or Bret up to you. Not much we can otherwise would the the year other than I needed to rely on Vulperts street smarts so I wouldn't get shiv'd in my sleep vs he needed my muscle so others wouldn't take advantage of him in the yard, or the showers.

Eradico Pravus |

Rad,
Here's the stats on my character so far. Chose Hunter for a career with an eye moving him towards Scout.
It's a work in progress so I will add more data, name him, and create a character page later.
Thanks!
Character Creation
1. Choose race: Human
2. Generate characteristics:
Weapons Skill, 2d10 + 20 ⇒ (7, 1) + 20 = 28
Ballistic Skill, 2d10 + 20 ⇒ (2, 5) + 20 = 27 + 05 (Marksman), +05 (Free Advance) = 37
Strength, 2d10 + 20 ⇒ (1, 3) + 20 = 24, Invoke Shallya's Mercy = 31
Toughness, 2d10 + 20 ⇒ (9, 2) + 20 = 31
Agility, 2d10 + 20 ⇒ (10, 10) + 20 = 40, +05 (Lightening Reflexes) = 45
Intelligence, 2d10 + 20 ⇒ (6, 8) + 20 = 34 +05 (Savvy) = 39
Will Power, 2d10 + 20 ⇒ (9, 4) + 20 = 33 +05 (Cool Headed) = 38
Fellowship, 2d10 + 20 ⇒ (2, 8) + 20 = 30
Attacks, 1
Wounds,1d10 ⇒ 2, Starting Wounds - 10
Strength Bonus, 2
Toughness Bonus, 3
Movement, 4
Magic, 0
Insanity Points, 0
Fate Points, 1d10 ⇒ 6, Fate Points - 3
3. Choose Racial Features
Racial Features, human - Common Knowledge (Empire), Gossip, Speak Language (Reikspiel)
Random Talents, 1d100 ⇒ 65, 1d100 ⇒ 13, Savvy and Cool-Headed
4. Determine Personal Details
Height, 64 inches + 1d10 ⇒ 4, 5'6"
Weight, 1d100 ⇒ 58, 155#
Hair Color, 1d10 ⇒ 2, Light Brown
Eye Color, 1d10 ⇒ 5, Green
Distinguishing Marks, 1d100 ⇒ 19, Tattoo
Siblings, 1d10 ⇒ 4, one
Star Sign, 1d100 ⇒ 67, The Piper (Sign of the Trickster)
Age, 1d100 ⇒ 90, 33
Birth Province, 1d10 ⇒ 9, Ostermark
Type of Birthplace, 1d10 ⇒ 10, Fortified Town
5. Choose Starting Career: Hunter
6. Record Career Details:
Skills - Concealment, Follow Trail, Outdoor Survival, Perception, Search, Secret Signs (Ranger), Silent Move
Talents - Specialization Weapon Group (Longbow), Lightening Reflexes, Marksman, Rapid Reload
Trappings - Longbow w/10 Arrows, 2 Animal Traps, Antitoxin Kit
7. Free Advance: +05 to Ballistic Skill

Lorm Dragonheart |

Here are the stat rolls for Imrak:
WS = 2d10 + 30 + 5 ⇒ (3, 4) + 30 + 5 = 42, BS = 2d10 + 20 ⇒ (3, 8) + 20 = 31, S = 2d10 + 20 + 5 ⇒ (1, 9) + 20 + 5 = 35, T = 2d10 + 30 ⇒ (8, 1) + 30 = 39, Ag = 2d10 + 10 ⇒ (2, 3) + 10 = 15, Int = 2d10 + 20 + 10 ⇒ (9, 10) + 20 + 10 = 49, WP = 2d10 + 20 + 15 ⇒ (8, 10) + 20 + 15 = 53, Fel = 2d10 + 10 ⇒ (9, 8) + 10 = 27, W = 1d10 ⇒ 1 = 11+2 = 13 FP = 1d10 ⇒ 10, Shayla's Mercy Ag = 21.
The Free Advance was Mag. For 100 xp ea were: WS +5, S +5, Int +10(200), WP +15(300), W +2(200), 100 xp to enter Journeyman.

Eradico Pravus |

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OK here are Vulpert's advances.
First order of business, finishing the Bone Picker advances:
- +5% S for 100
- +10% T (second advance) for 100
- +5% Agi for 100
- +5% WP for 100
- +2 to Wounds for 200
Total Spent = 600
I'll then use 100 XP to transition to the Cat Burglar career, and spend the remaining 500 XP on the following advances:
- +5% BS for 100
- Pick Lock skill for 100
- Concealment skill for 100
- Silent Move skill for 100
- Trapfinder talent for 100
I figure with these advances that Vulpert will continue to fill the roguish role in the group. Conveniently, this particular skill set should be an easy enough one to pick up while in prison. Oh, and I'm sure that Vulpert's streetwise and canny nature had as much to do with keeping Kol alive amongst the dregs of society as Kol's muscles kept Vulpert safe from an "'Andy in the Shawshank showers' scenario.
Obligatory Shawshank Redemption reference, spoken in Red's voice:
'I'd like to say that Vulpert fought the good fight, but...'
Let me know if it checks out Rad, I'll have the background up shortly.
Bal, outside of your loyal lady friend, do you have any other ideas for how Kol and Vulpert passed the time?

Balfic-graa |

Still waiting to hear back which one so I can pick my lang.
As for passing time I am sure we listened about plenty of stories about lost Dwarven Treasure. And I am sure considering our jail time, and our bearded friend running out on us. I don't expect we made many Dwarven friends. Though if there were any Elves in there I am sure we would have warmed up to them some. And any other poor humans rotting in there cells.
Then again if Rad wants us to travel North then I should spent that 200xp on my native lang, and knowledge there.
Up to him though.

Mattias Brustholtz |

OK, sorry this took forever and a day. My background is not particularly inspired, IMO, but it's enough to get me started.
====================
Where are you from?
Mattias was born in Ostermark town of Menshenfresserhoffen. The town sits along an important trading roadway south of the Gryphon Woods and north of the Bleak Moors.
What is Your Family Like?
Mattias’ father Otto drove caravan carts for merchants to surrounding towns while his mother Wertha and sister Carlotta work as seamstresses. Mattias initially followed in his father’s footsteps as a driver but later gave in to wander-lust and left Ostermark. He has not seen his family for almost a decade.
What is Your Social Class?
Mattias is a commoner and his work as a hunter has not elevated his status whatsoever.
What Did You Do Before You Became an Adventurer?
Initially, young Mattias worked caravans with his father. He helped with cooking, repaired carts, and sometimes foraged for food. He eventually served as a scout for trading caravans and killed game to help feed the drivers.
Why Did You Become an Adventurer?
During a trading run to Kiel, a pack of Beastmen fell upon Otto and Mattias’ caravan. Otto was killed. Mattias escaped only because he was away searching for game at the time. He returned to discover eviscerated bodies and plundered carts. A traumatized Mattias returned home, said goodbye to his mother and sister, and traveled the Empire as if to find answers to his father’s senseless death. Eventually he wandered outside the Empire and along the World Edge Mountains. Mattias scratches out a meager existence hunting food for Dwarf mining camps. What the dwarves do not eat they give to their indentured servants.
Mattias has tired of such work and is ready to make a try for gold or glory and will readily join a band of adventurers.
How Religious Are You?
Mattias is a nominal worshipper of Taal. He occasionally gives prayers and will make small offerings when he encounters their priests. He is somewhat cynical, however, after the death of his father. Mattias does carry a small charm, a Coil of Life showing the symbols of Taal and Rhya together.
Who Are Your Best Friends?
Mattias has few friends as he is often alone in the wild. Amongst the dwarves of Karak Azgal, Mattias is on very good terms with a merchant named Grom Gromdersonn. He frequents an inn, The Black Hammer, owned by human friend and confidant Olaf Steiner.
What Are Your Prized Possessions?
His prized possession is his longbow, which is central to his livelihood and has saved his life more than once.
Who Are You Loyal To?
Mattias has no strong allegiances. He feels some kinship with dwarves but is disenchanted with their exploitation of indentured servants. He hopes one day to return home with money enough to provide a better life for his mother and sister.
Who Do You Love/Hate?
He loves any rural setting but especially forests. Mattias loves sleeping under open skies and living a nomadic life free from the cares of the city. He hates the evil denizens of the woods such as dark elves and especially beastmen.

Balfic-graa |

Kol is all updated. Forgot I have to finish my profile before I can grab my second lang. Guess taking Norscan will have to wait a bit longer. Works out just as well. Allowed me to take Strike to Stun. Figured it was used a lot while in prison.