
Red-Assassin |

So is haste two powerful some say yes some say no.
So as a gm do you take it away if it is to powerful, I would say no.
If the mechanics of haste give the party an unfair advantage. Have their opponents used haste themselves. There are many legal ways to get around a spell like haste.. Counterspell would work, manuevers should work.

gbonehead Owner - House of Books and Games LLC |

I'd say TL;DR but it's more like "regardless of length; don't care" :)
However, this piqued my interest:
Maddigan wrote:It seems TOZ's groups everyone plays casters.Current group:
Monk
Fighter
Ranger
Warlock
Druid
Eladrin
Rogue (inactive)
Rogue (inactive)
Fighter (inactive)
Well, we're not playing 4e, but this is our current group:
Barbarian (inactive)
Cleric (inactive)
Cleric/Crusader/Wizard/PrC-dipper (inactive)
Druid/MinMaxer/PrC-dipper
Fighter/DervishDancer/LegendaryDreadnaught
Monk/Shadowdancer/Tattooed Monk
Ranger/Scout
Ranger/Wizard/ArcaneArcher
SpiritShaman/Wizard
Wizard/Psion
I can't keep all the prestige classes straight (and don't try), but there's only two active characters that aren't spellcasters. The Ranger/Scout doesn't cast much.
The mix makes for some very interesting results. Note that when they want enemies to go down, all they do is keep the fighter standing; in general he's pretty unstoppable.
The Pathfinder game is:
Cleric
Gunslinger
Ninja
Ranger
Sorcerer
They're tackling Haunting of Harrowstone. Lot less going on there :)