| kyrt-ryder |
Speed is already measured in feet Merlin. Determine the feet traveled in a round (a standard humanoid clocks in at 30 feet per round with a move action and 120 feet per round with the run action.)
Take that, multiply by 10 to get your feet per minute (1200 feet per minute) and multiply that by 60 to get your feet per hour (72000 feet per hour) divide by 5,280 (feet per mile) and you find that the average humanoid runs a paltry 13.64 (rounded) miles per hour.
| mishima |
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There is 6 seconds in a round. To convert a mph to a ft per round like the game uses multiply by 8.8. To go from ft per round into mph you take the inverse of 8.8, which is 0.1136.
X ft 1 mile 60 sec 60 min
---- * ------ * ------ * ------ = Y mph
6 sec 5280 ft 1 min 1 hr
This means a avg human goes ~3.4 mph during a single move action.
| carn |
Take that, multiply by 10 to get your feet per minute (1200 feet per minute) and multiply that by 60 to get your feet per hour (72000 feet per hour) divide by 5,280 (feet per mile) and you find that the average humanoid runs a paltry 13.64 (rounded) miles per hour.
In defense of the average human (ok str 14 human), he does that while wearing a chain shirt and a light backpack and while carrying a shield and a sword running over slightly uneven surfaces. Normally a DM should houserule higher speeds, if the human runs in light clothing with good shoes over a completly flat track made for running like for example today sprinters run (give them backpack, chain shirt, sword and shield and they will take slightly longer than 10 secs for 100 yards).
The speed then should probably depend on acrobatics with skill ranks 15+ or so allowing to run 100 yards in about 10 secs (which means speed about 25-30 mph).
StabbittyDoom
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A reasonable estimate is that every 10ft of move speed is 1mph at a slow-but-steady pace and 2mph at a quick pace. Vehicles are generally always at their "quick" pace (well, inorganic ones anyway). So if the vehicle travels at 40mph it would likely have a move speed of about 200.
Note that vehicles usually have non-trivial acceleration time. Even the good cars today would take between a half a round and a round to get to "quick" speed.
You can do the math to be more accurate (as mishima noted), but it's probably not worth it. Especially considering all the move speeds listed in various books for PF use the estimating method above.
Diego Rossi
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While all the calculations given above are interesting and sometime useful, the actual overland movement rate is here] in the PDR or pages 170-172 of the Core rulebook.
As it factor the effect of terrain and exhaustion it is more useful than extrapolating the MPH from the foot per round.
Naturally it all depend on what you need it for.
If what you want to know is how far a 40 MPH vehicle will move in one round, the calculations offered above are very useful, but then remember that the vehicle will not be capable to accelerate to maximum speed or stop in one round and it is not capable to do a U turn at that speed.
There are veicle rules in the Ultimate combat, but I haven't jet read them.
Bruno Kristensen
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I think that translates fairly well.
If we apply the ideas of E6 (that an olympic athlete is around level 5 and "maxed out"), that gives us a human with:
30 ft (base)
+15 ft (3 x Fleet)
multiplied by 5 (Run feat)
225 ft per round = 22,5 mph
The current world record for 100 m (335 ft) is 9,58 seconds, while our character covers 450 ft in 12 seconds. If we assume that this guy has a decent Con (14), he can do this for at least 14 rounds (84 seconds), covering 3150 feet (945 meters) in that time. The record for doing 1000 meters is 131 seconds, so he's actually a good bit faster over longer distances.