
Plenilune |

Regarding the creation of magical items...
If a player is creating a magical trap as part of an item (example: a trapped ring), does that item qualify as a magic item for creation purposes?
Spell Horrid Wilting
School Necro
Level w/s 8
Comp V,S, M/DF (sponge)
Range long (400ft +40/lvl)
Target Living within range (affected targets <60ft apart)
Duration Instantaneous
Save Fort 1/2
SR Yes
Effect Evaporates moisture from body of target, flesh withers & cracks
DMG 1d6/caster level (max 20d6) | water or plant subtypes = 1d8/CSL (max 20d8)
Low CS W/15
If it is created like a Magic Item:_____________________
FeatReq: Forge Ring
Skill: Spellcraft
Cost | SpL | CsL* | GP | Description
240,000 = 8 x Wz/15 x 2,000 | Use-Activation
Creation Cost= 240,000/2 = 120,000 gp
Creation Time= 960 hrs | 120 Days @ 8hr/day
Market Price= 240,550gp {240,000 + (100gp x 0.5**) + 500gp Ring}
*Lowest Caster Level
**If material component cost is negligible, I use 0.5 as the multiplier.
If it is created like a Magic Trap:__________________________
Skill: Craft (Trap)
Spell Horrid Wilting
Cost | SpL | CsL* | GP | Description
60,000 = 8 x Wz/15 x 1,000 | Automatically Resets
[/b]Creation Cost[/b]= 30,000 gp
Creation Time= 240hrs | 30 Days @ 8 hr/day
Market Price= 60,550 gp {60,000 + (100gp x 0.5**) + 500gp Ring}
*Lowest Caster Level
**If material component cost is negligible, I use 0.5 as the multiplier.
Obviously, a trap is quicker and cheaper; however, the ring will be a magic item. While it is intended as a trap, I'm not sure which creation method would be fair to use. So Trap or Magic Item?

skrahen |

There is a general non convenience of transport and setup built in to the traps I can think of, if they can be transported at all. This ring more closely resembles several of the pre-existing "cursed" items than a trap. Without other information and based on that as a GM I would use the magic item creation rules forge ring.
If it was location specific then I would use the trap rules.