Revisiting Paizo Archetypes: the Crossbowman, medieval sniper


Homebrew and House Rules

Silver Crusade

After having revisited the Titan Mauler, the Gun Tank, the Ragechemist and the Trapper, there comes the Crossbowman.

Because, honestly, I think it was the one that needed the most a loving hand, and since a long time ago.
If this doesn't almost make you want to play one someday, just for the pleasure to Ready/Vital Strike a double crossbow, then you should be ashamed of yourself. Ash-amed !

Hope you'll like it ! :)

Spoiler:

Crossbowman

Those who wield weapons aren't always hardened warriors. Sometimes pushed to resort to violence against invaders or brigands against which conventional weapons could be useless, most cunning peasants, farmers, and civilians found in the crossbow the perfect weapon to deal against armored foes. Simple, cheap and efficient, the crossbow quickly became a weapon of predilection beyond poor people and dedicated armies to defend against invaders ; but rare individuals, named crossbowmen, perfected the use of the crossbow to a deadly art, turning the cheap weapon into a lethal tool able to exploit the weaknesses of any foe within range of bolt.

Weapon and Armor Proficiency

A crossbowman is not proficient with medium armor, and heavy armor.
A crossbowman is proficient only with simple crossbows, plus one exotic crossbow or balista of his choice ; in addition, when shooting with a crossbow, a crossbowman ignores a number of points from it's target's AC equal to his Intelligence modifier, up to half his crossbowman level.

Iron Curtain Standoff (Ex)

At 3rd level, when a crossbowman makes a full attack with a crossbow, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. If he readies an action, he gains a +1 bonus to AC against ranged attacks until the beginning of his next turn. These bonuses increase by +1 every four levels after 3rd.

This ability replaces Armor Training 1.

Crossbow Expert (Ex)

At 5th level, a crossbowman adds 1/2 his Dexterity modifier to the damage of crossbows. Each four levels after 5th, he also gains a +1 bonus on damage rolls with crossbows.

This ability replaces Weapon Training 1.

Surprise Accuracy (Ex)

At 7th level, when a crossbowman attacks with a crossbow during a readied action, his target is denied its Dexterity bonus to it's AC. The crossbowman may apply the effects of the Vital Strike feats to any attack made during a readied action.

This ability replaces Armor Training 2.

Quick Sniper (Ex)

At 9th level, a crossbowman gains a bonus equal to 1/2 his fighter level on Stealth checks when sniping. When he is hit with a ranged attack, he can shoot his crossbow at his attacker as an immediate action if it is loaded.

This ability replaces Weapon Training 2.

Weak Spotter (Ex)

At 11th level, when a crossbowman attacks with a crossbow during a readied action, he may add his Intelligence modifier (minimum +1) on his damage roll. If he rolls a critical hit during this attack, he also adds his Intelligence modifier on his confirmation roll.

This ability replaces Armor Training 3.

Safe Shot (Ex)

At 13th level, a crossbowman does not provoke attacks of opportunity when making ranged attacks with a crossbow.

This ability replaces Weapon Training 3.

Pinpoint Targeting (Ex)

At 15th level, a crossbowman gains Pinpoint Targeting as a bonus feat.

This ability replaces Armor Training 4.

Meteor Shot (Ex)

At 17th level, as a standard action, a crossbowman can make one attack with a crossbow at a –4 penalty. If the attack hits, it inflicts damage normally and the target is subject to a bull rush or a trip maneuver using the attack roll as the combat maneuver check. The crossbowman must decide which maneuver to attempt before making his attack roll.

This ability replaces Weapon Training 4.

Penetrating Shot (Ex)

At 19th level, when a crossbowman confirms a critical hit with a crossbow, the bolt pierces the target and can strike another creature in line behind it. The crossbowman must be able to trace a line starting at his space and passing through both targets to make this additional attack. The secondary attack is made at a –4 penalty, in addition to any modifiers for added range. If this attack is also a critical hit, the bolt can continue to hit another target, but the penalties stack.

This ability replaces Armor Mastery.

Weapon Mastery (Ex)

A crossbowman must choose a type of crossbow for his Weapon Mastery class feature.


I'm 99% certain that you can already ready a Vital Strike.

It's an attack action, which is a standard action, which you can ready.

Silver Crusade

Vital Strike isn't the only thing you can ready.

And when you can apply Vital Strike to any attack "made during a readied action", the crossbowman suddenly becomes a lot more frightening. :)


I suppose that makes sense. Might be worth it to add an example :p

And use Google Docs, so you can edit after the fact.

Silver Crusade

Cheapy wrote:

I suppose that makes sense. Might be worth it to add an example :p

And use Google Docs, so you can edit after the fact.

1. Also, Pinpoint Targeting + Impacting Critical for teh sniper fun. :p

2. I don't really know the system, I guess I'll continue like this and keep the Maxximimilius's Archetype thread filling before doing a big google doc with more content. ;)

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