How important is a good "Face" in Carrion Crown? *NO SPOILERS PLEASE*


Carrion Crown

Silver Crusade

*NO SPOILERS PLEASE*

How important is having a good, high Charisma, social character in the party in Carrion Crown? We just started (we're one session in), and none of the PCs will really work as a "face". I'm debating whether to reroll a new character to take up the role, and if it will be critical, I'd rather do it sooner than later.

So, will we need a smooth talker? Our first encounter with the townsfolk went... badly... and I'm afraid we're going to be facing torches and pitchforks pretty soon.


Hmm... Moderately, I'd say?

Most of the books have at least a few opportunities to gain additional information, aid, or bonuses with strong "face" checks. It is generally not vital information, game-changing aid, or massive bonuses, but still enough that a good check would be worth it.

In the end, rolling a new character could be quite helpful. Or, depending on party makeup, someone could just invest ranks in Diplomacy and you could buy a Circlet of Persuasion to compensate for low Charisma. But most importantly, you should play what you want to play. No point in being stuck with a character you don't want for 6 months just because the party "needs" it. There are no life or death checks, if that is what you are afraid of.


I don't think there's need to roll a new character, although I would *strongly* recommend if someone at least took a Trait that gives diplomacy as a class skill and max it out. If your DM is ok with changing those two, small details, you're good to go.

Without someone who's at least ok in diplomacy (such as a average Cha character with maxes out diplomacy), you'd miss out on lots of fun in second chapter.


Or when someone dies they can roll a charismatic character. Bards are always appreciated.

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Pertly it depends on the DM. There is a lot of opportunity for out-of-combat scenarios in pretty much all the parts of the AP. Depending on how much your DM and party like to explore the RP-side of things, there could be a *lot* of time when having a face would be very good. I'm DMing it just now and my party have certainly done a lot of this.


It helps a lot. Certain information is hard to come by otherwise, unless the GM just decides to hand the info over to you.


I'm currently playing the 1st adventure (Haunting of Harrowstone) with a party of 4 (human paladin/undead slayer; dwarven cleric of Pharasma; human sorcerer of the undead bloodline; halfling rogue/investigator/detective). Just about finished HoH and my halfling detective/rogue has been invaluable as a "face" and researcher. Can’t speak to the rest of the adventures, but I know that I’ve been thankful for my high charisma diplomacy master during my dealings with the kind folk of Ravengro.
Jeff…

Grand Lodge

Inquisitors also fit very thematically and are no slouch as 'face' characters or when it comes to combat.


id say 'quite important'

have only played 3 sessions of the 1st mod, but it has been very social. And needed a lot of Knowledge too.

we have a cleric, an oracle, an inquisitor and a witch so all well covered


Extremely important. My party "failed" a fair part of Parts 1 and 2 until we got a diplomancer paladin (replacement for a dead fighter). Things go much more smoothly with a strong face character and we aren't all on the verge of just leaving the people of Ustalav to their fate. Without a diplomatic character, Ravengro is just the beginning of the aggravation. Superstitious peasants, suspicious town councilmen, and just very ungrateful townsfolk in general are the general lot. It's been very difficult for our party to justify why we care about helping these people, truthfully.

Knowledge checks help a lot too, but they don't have to be on the same person as who has the Diplomacy.


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Essential for a "good end" to the first part of the second module.


I think a good "face" is essential if not for success, then for enjoyment. Even if you can bash your way through the later installments you will enjoy them more if you have the opportunity to talk to people and find out more about what's really going on. There are some really delightful mysteries throughout and you'll miss a number of clues if you can't get on people's good side.

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