PFO: a new milestone to revive a failing genre?


Pathfinder Online

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Goblinworks Founder

Coldman wrote:


No, but the prerelease hype is going to cause far more of an OMGquake than the game itself will.

It is Guild Wars + fluff + underwater fail.

When will we ever be given a quality conventional MMORPG. Whoever thought the genre needed quality underwater combat had a screw loose.

Things that make guild wars 2 different from every other MMO.

- No open world PvP (PvP takes place in the WvWvW Mists or Arenas)
- Arena's are not gear based
- Mists are not balanced and are gear based and they offer three-way realm PvP with keep sieges and supply lines
- No Holy Trinity, not more waiting for tanks or healers.
- Active avoidance, no more relying on items for dodge, parry and block
- Incapacitation, you reach zero health, you do not die and anyone can come over and help revive you while you throw rocks at your enemy.
- No questing for question marks and exclamation points
- Real dynamic content, not like Trion attempted with Rift, when an invasion attacks a village they burn it to the ground and you have to defend it or rebuild it once you clear the enemy out
- Large scale open world (I think there are only 4 portal links which is on par with Azeroth)
- Underwater combat. It might seem silly to you, but it's just more icing on the cake.
- Real crafting system that trumps any other themepark at the moment.

... I could go on with a lot more than this. It is more than just marketing hype. Star Wars: The Old Republic is marketing hype, Guild Wars 2 actually deliver.


Elth wrote:
Star Wars: The Old Republic is marketing hype, Guild Wars 2 actually deliver.

All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

Goblin Squad Member

Which NDA? SWTOR NDA was lifted...


Kryzbyn wrote:
Which NDA? SWTOR NDA was lifted...

This is true.

Goblin Squad Member

Moro wrote:
All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

I'm assuming that your talking about GW2 NDA here than that of SW:TOR, otherwise you're suggesting SW:TOR remotely lives up to it's hype.

Madness.

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Goblin Squad Member

Things that make Guild Wars 2 rubbish.

- No open world PvP
Fail?

- Arena's are not gear based
WoW Arenas aren't necessarily anymore

- Mists are not balanced and are gear based and they offer three-way realm PvP with keep sieges and supply lines
Why would you want unbalanced gear based PvP?

- No Holy Trinity, not more waiting for tanks or healers.
When was this a problem in class based games? People started moaning about the 'Holy Trinity' after Guild Wars 2 declared it a problem. WoW players stopped crying about it the moment they got dual talent specs which ultimately solves the problem.

- Active avoidance, no more relying on items for dodge, parry and block
Asherons Call did this in 1999

- Incapacitation, you reach zero health, you do not die and anyone can come over and help revive you while you throw rocks at your enemy.
Awesome(?)

- No questing for question marks and exclamation points
Awesome? I hope they have something innovative and amazing planned as that's all there is to do in themepark MMORPGs.

- Real dynamic content, not like Trion attempted with Rift, when an invasion attacks a village they burn it to the ground and you have to defend it or rebuild it once you clear the enemy out
Sounds good. Believe it when I see it in beta though.

- Large scale open world (I think there are only 4 portal links which is on par with Azeroth)
I tend to assume a persistent world in an MMORPG

- Underwater combat. It might seem silly to you, but it's just more icing on the cake.
I see no cake

- Real crafting system that trumps any other themepark at the moment.
Themepark crafting has always failed

In summary, It will make a good themepark game but I certainly do not see a torch bearer. That will remains fixed in Blizzard's grubby hands.

♠ Join the Pathfinder Online community in IRC | Server: irc.stratics.com (6667) Channel: #pfo | We'll see you there! ♠

Goblinworks Founder

Moro wrote:


All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

In your opinion no less. My opinion obviously differs to yours.

Coldman wrote:

Things that make Guild Wars 2 rubbish.

....stuff

- No Holy Trinity, not more waiting for tanks or healers.
When was this a problem in class based games? People started moaning about the 'Holy Trinity' after Guild Wars 2 declared it a problem. WoW players stopped crying about it the moment they got dual talent specs which ultimately solves the problem.

...more stuff

Well I think they actually make Guild Wars 2 refreshing compared to the other rubbish games available like Rift, WoW and TOR.

Holy trinity has been a problem long before guild wars 2 declared it. Both Rift and Star Wars both tried to alleviate the problem by letting just about every class do every role and the majority of people still fail to find tanks/healers.

Let us just agree to disagree and move on then shall we?
As much as I like GW2, Pathfinder Online is more interesting.


Wouldn't the solution to the 'Holy Trinity' be as simple as adapting the game's intended playstyle to something a bit more along the lines of the way Pen and Paper parties are put together? In Pathfinder, for example, in-combat healing is generally a suboptimal approach, and literal tanking is almost impossible to enforce.


Elth wrote:
Moro wrote:


All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

In your opinion no less. My opinion obviously differs to yours.

No, yours is not an opinion, it is wishful thinking. GW2 has yet to "deliver" on anything.

Goblin Squad Member

kyrt-ryder wrote:
...solution to the 'Holy Trinity'...

In UO almost all high level chars were basically the same and it was easy for new players to gimp their chars by choosing the "wrong" combination of skills. Classes avoid these two problems. So classes and the holy trinity aren't that bad, it's just that tanking and healing used to be much harder than DDing so that there were much more DDers than tanks and healers. But dungeon finders solved this problem nicely in WoW and I guess we will see a similar appraoch in other games.

The only real problem is that tanks usually have no role in PvP.

Elth wrote:
Well I think they actually make Guild Wars 2 refreshing...

I, too, would not label GW2 a WoW clone, rather as GW with some themepark elements (because of this GW2 needs no holy trinity as PvE is simply not their main focus). The scripted events they announced for GW2 remind me of the public quests in Warhammer and I guess anyone putting too much weigth on their promise for a consistent world where player actions really matter will be in for some disappointment.

Goblinworks Founder

Moro wrote:
Elth wrote:
Moro wrote:


All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

In your opinion no less. My opinion obviously differs to yours.

No, yours is not an opinion, it is wishful thinking. GW2 has yet to "deliver" on anything.

No. Mine IS an opinion. Do you think you're the only person under NDA? Seriously man. Why do you insist on continuing this charade?

Sczarni Goblin Squad Member

Elth wrote:


Holy trinity has been a problem long before guild wars 2 declared it. Both Rift and Star Wars both tried to alleviate the problem by letting just about every class do every role and the majority of people still fail to find tanks/healers.

Not so. Holy trinity is a perceived problem. In WoW before I quit I had a hunter, and warrior in the mid 70s, each would only group with others of the same class, just to prove the holy trinity theory wrong (when killing for XP and not PvP). You know what, if you get a group of people there to think about problems, and not button-mash, I got healed more in the all warrior group than my regular character did in mixed groups with healers.

Goblinworks Founder

Cpt_kirstov wrote:
Elth wrote:


Holy trinity has been a problem long before guild wars 2 declared it. Both Rift and Star Wars both tried to alleviate the problem by letting just about every class do every role and the majority of people still fail to find tanks/healers.

Not so. Holy trinity is a perceived problem. In WoW before I quit I had a hunter, and warrior in the mid 70s, each would only group with others of the same class, just to prove the holy trinity theory wrong (when killing for XP and not PvP). You know what, if you get a group of people there to think about problems, and not button-mash, I got healed more in the all warrior group than my regular character did in mixed groups with healers.

Cool story bro


Elth wrote:
Moro wrote:
Elth wrote:
Moro wrote:


All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

In your opinion no less. My opinion obviously differs to yours.

No, yours is not an opinion, it is wishful thinking. GW2 has yet to "deliver" on anything.
No. Mine IS an opinion. Do you think you're the only person under NDA? Seriously man. Why do you insist on continuing this charade?

What charade? Say what you like about SW:ToR, and that is an opinion on a finished product.

But to state that a game at the stage that GW2 is at "really delivers" is overly optimistic and very, very premature.

Goblinworks Founder

Moro wrote:
Elth wrote:
Moro wrote:
Elth wrote:
Moro wrote:


All things considered, especially given the development stage that GW2 is in right now, all I can say without breaking NDA is that this statement is absolutely ridiculous.

In your opinion no less. My opinion obviously differs to yours.

No, yours is not an opinion, it is wishful thinking. GW2 has yet to "deliver" on anything.
No. Mine IS an opinion. Do you think you're the only person under NDA? Seriously man. Why do you insist on continuing this charade?

What charade? Say what you like about SW:ToR, and that is an opinion on a finished product.

But to state that a game at the stage that GW2 is at "really delivers" is overly optimistic and very, very premature.

Whatever dude.

Goblin Squad Member

Cpt_kirstov wrote:
Not so. Holy trinity is a perceived problem...In WoW...

I can't second that fully. If you want to do raid content, you need the holy trinity - it is so and always has been.

It's just that changes to WoWs classes and the introduction of the Dungeon finder has changed this into "if I am a DD I need to wait 20 Minutes to enter a dungeon instead of 20s as a Tank".

Goblin Squad Member

At ArenaNet, we have one mission: to make Guild Wars 2 the best MMORPG ever.

I think they set their ambitions a little high tbh.

♠ Join the Pathfinder Online community in IRC | Server: irc.stratics.com (6667) Channel: #pfo | We'll see you there! ♠

Goblin Squad Member

I've heard that from every game studio involved in MMOs... The hype is always there.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cpt_kirstov wrote:


Not so. Holy trinity is a perceived problem. In WoW before I quit I had a hunter, and warrior in the mid 70s, each would only group with others of the same class, just to prove the holy trinity theory wrong (when killing for XP and not PvP). You know what, if you get a group of people there to think about problems, and not button-mash, I got healed more in the all warrior group than my regular character did in mixed groups with healers.

If you pull that off with heroics at level, I might believe you. Doing dungeons at level though still leaves the issue of recovery and healing. You can deal with trash mobs perhaps with the help of crowd control, but boss battles would be a problem.

Goblin Squad Member

Cpt_kirstov wrote:
Not so. Holy trinity is a perceived problem. In WoW before I quit I had a hunter, and warrior in the mid 70s, each would only group with others of the same class, just to prove the holy trinity theory wrong

As much as I agree that the "holy trinity" isn't really a problem, what you're saying isn't really true in WoW. You can jury-rig groups and get by just fine in certain scenarios, but you will never be as effective in a same-class group as you will be in an appropriately-organized group with a tank, dedicated healer, and a few damage dealers. Most end-game content can't be completed any other way.

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