
Joana |

AK posted in his Sargava thread that he's in a hotel without wifi and might not be able to post until Friday.

Fredrik |

I feel like we're getting close to the end of this chapter. Due to being stranded for so long, if we ever get back to civilization, that will be one massive loot split. Since DM AK has loot split PTSD, I think it would be best for us to start talking about it now, and make sure that we're all on the same page. Here's my current understanding:
* We basically total up the sale value of everything we found -- plus Larissia's and Nora's gear, minus whatever Ishirou gets for having a treasure map -- which is half of the value that I listed it for on the party loot log. Then we add the value of all the coins, gems, and jewelry.
* All of the player characters get an equal share.
* Your PC has first dibs on what he's currently using -- and can claim it at the half-off sale price, rather than the full retail price -- up to the value of his share.
* If your PC is using something and you don't claim it as part of your split, then it becomes fair game for another PC to get it at the half-off sale price. In that case, if more than one wants it, I'm assuming a dice-off?
* There could be all kinds of weird little exceptions. For example, Anton whittled a holy symbol for Jask, made a club sculpted like a cobra for Gelik, used one of Nora's starknives as her gravemarker, traded holy symbols with the dead cleric as part of her funeral ceremony, gave 20 handfuls of volun berries to Aerys, and received an inspiring manuscript from the troubled brawler. I don't think that any of those things should even be included, and I doubt that it's a complete list.
* Wondrous items magically fit whoever wears them. For example, although no one else but Gelik can wear Anton's Small +1 slick breastplate, anyone could wear his Azlanti boots of the jungle -- that is, if it weren't for the fact that he absolutely loves those boots and will almost certainly claim them. ;)
* I think that we should ignore expendables that have been expended, such as potions and scrolls, and just split what we have left.
* Also, some things might be effectively priceless. For example, unless and until we actually sell the spell notes that led to Azlanti luck and Azlanti glue, I would have no idea how to calculate their value. And that's probably as it should be.

Anton Green |

assuming that he was out the fight and not killed outright...
That was the brilliant thing about Nim's use of a forgettable side effect of aspect of the bear: you can't use a two-handed weapon when you're grappled, so it apparently changed his worst-case scenario from -14 (with a Con of 13) to -5. He found a way to make it so that he was sure to live for at least one more round if his action succeeded; and if you or Mihai improved his fortunes -- which I think Mihai's readied action ended up doing -- then it was highly likely. I moved this post over from the other thread since I don't like to get all meta about the game, but I have to say, I'm frankly impressed.

Corbius Jank |

I am fine with treasure division.

Tragershen |

That sound great, Fredrik. Thank you for laying that out for us.
And thank you for resolving his movement in the game thread; I'm sorry, but I had unexpected family obligations over the weekend.

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Yes... thanks for doing the treasure division/logging Fredrik.
And thanks for the compliment... truth be told though, I took the spell just for the pro grappling implications. It was always Nim's plan to grapple the Harpy. I just didn't plan on him having his faced smashed in 1st. :)

Mihai Soarta |

Lord oKOyA - your wife might like this one as well ;)

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Level up! Proposed changes:
Nim:
+1 level of druid
+1 Con
HP: +5(d8)+2(Con)+1(FB)+3(Con boost)+1(toughness)= +12 for a new total of 41
+1 1st level spell slot (obscuring mist)
+1 2nd level spell slot (hold animal)
+1 BAB
+1 Fort +1 Will
Gain Resist Nature's Lure & Wildshape (1/day)
Fly +3, Handle Animal +1, Knowledge (nature) +1, Perception +1
Wic:
+1 HD
+1 Int (can now understand druidic and be commanded via FA speech)
HP: +5(d8)+2(Con)+1(toughness)= +8 for a new total of 32
+1 BAB
+1 Fort, +1 Ref
Acrobatics +1

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I am curious as to... scar? :)
I did not realize that hexes could be retrained. :P
According to Stephen's previous ruling regarding HP you should be getting +5 for your (d8) rather than +4. :)
Nim loves that Aedalis can also heal him now... seeing as his head is a target dummy most fights. :)

Anton Green |

Level up done. Can any kind person remember if Aedalis has been assigned any equipment since my last character sheet update (after defeating the Fungus God).
Nothing assigned to Aedalis since then, but the +1 longspear is still up for grabs, and Anton is offering up his Medium +1 dagger. (With all the loot that he's using now, it seems a bit much to just be keeping it as a conditional weapon in case of DR/magic.) You might also take another gander at this list that I made of spells that Aedalis can learn and how Tragershen has them, since I'm getting a vibe that he needs to be asked. ;)
As long as no one at work calls off tomorrow, I should have the day free for leveling up. Probably a level of barbarian, FWIW.

Niɱ |

Nim and Wic are updated to level 4.
Also being new to the whole Pathfinder/polymorph/druid/wildshape thing... I am trying to work up some wildshape form stats for Nim in advance. If anyone is willing to look over an example and point out any errors, I would be most grateful. :)
Dinosaur, Deinonychus
N Medium Animal
Init +1; Senses low-light vision, scent; Perception +9
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Defense
--------------------
AC 15, touch 11, flat-footed 14 (+1 Dex, +2 natural, +1 insight, +1 deflection)
HP 41
Fort +6(+7), Ref +2, Will +6(+10)
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Offense
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Speed 60 ft.
Melee Bite (Dinosaur, Deinonychus) +9 (1d6+6/x2) and
. . Claw (Dinosaur, Deinonychus) +4 (1d4+3/x2) and
. . Talon x2 (Dinosaur, Deinonychus) +9 x2 (1d8+6/x2)
Special Attacks n/a
--------------------
Statistics
--------------------
Str 22, Dex 12, Con 14, Int 12, Wis 14, Cha 8
Base Atk +3; CMB +9; CMD 20
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Special Abilities
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Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
I keep Nim's skills and feats, replacing the normal skills, feats and special abilites the Deinonychus normally has (ie poince, run, jump bonus to acrobatics etc.) except those specifically called out as granted (ie low light vision & scent)

Aedalis Omathi |

Nim- Witches get a D6, not D8, I did it correctly.
The hex retrain was something DM S agreed to quite some time ago when shortly after character creation I realised Ward was not really a hex I wanted.
When we get some downtime for spells etc. i'll work it out then.
As for your curiosity to the Scar hex... That one will require some IC from Aedalis to make it work, once we've rested.

Mihai Soarta |

Mihai:
+1 level of Cleric
+1 Wis
HP: +5(d8)+1(FC) for total of 27 HP
+1 1st level spell slot (remove fear)
+1 2nd level spell slot (lesser restoration)
+1 BAB
+1 Fort +1 Will
+1 Perform (Woodwind), +1 Perform (Harrow), +1 Heal, +1 Sense Motive

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Ah... sorry. I saw the "+4(d8)" in your post above and didn't realize which part was the typo. :) I was trying to get Aedalis more HP... ;)
As for the retrain... that is cool, I just thought I had missed something when I skim read the witch class a while back. ;)
My curiosity is definitely piqued on scar... Is Aedalis planning on marking us with his brand? :D

Fredrik |

Proposed changes:
Anton:
+1 level of barbarian
+1 Dex
HP: +7(d12)+1(Con)+1(FCB)=+9 for a new total of 35
+1 1st level spell slot (just kidding)
+1 BAB
uhh... we need to talk about saves
Fast Movement & Rage
Acrobatics +1, Disable Device +1, Knowledge (religion) +1, Perception +1, Stealth +1, Survival +1
So. About saves and multiclassing. The way that they do it coddles the mathphobic, but I actually have a B.A. in mathematics. I think that I can handle adding fractions, and I would gladly trade away the 1st level +2 bonus in later classes for being able to track fractions instead.
For example, just using the charts, a 3rd level ranger appears to have +3 Fort, +3 Ref, and +1 Will. Taking a level of barbarian would simply add +2 Fort.
Going by the progression, a 3rd level ranger actually has +3 1/2 Fort, +3 1/2 Ref, and +1 Will. I would like to keep the fractions and add +1/2 Fort, +1/3 Ref, and +1/3 Will. So, Anton's final total would be +4 Fort, +3 5/6 Ref, and +1 1/3 Will; and as usual, they would be rounded down in practice.
It wouldn't be a big deal if barbarian were going to be my only other class. But if I also multiclass into fighter as currently planned -- and not just as a dip -- then tracking the fractions of the progressions (instead of just using the charts) would allow Anton to continue making progress on his Ref and Will saves, instead of not.

DM Stephen |

That it one of the disadvantages of taking two or three classes, your saves get pretty far out of wack.
I would prefer not to cobble together some custom rules to handling multi-classing. Each class balances saves against a bunch of other class features. If you get the benefit of the save progression of Ranger on tpo fo the class features of another class...not sure I am in favor of that.

Anton Green |

Nim and Wic are updated to level 4.
Also being new to the whole Pathfinder/polymorph/druid/wildshape thing... I am trying to work up some wildshape form stats for Nim in advance. If anyone is willing to look over an example and point out any errors, I would be most grateful. :)
** spoiler omitted **
Not terribly familiar with the polymorph rules, but I just looked them over. I only see a couple of things.
* CMD should be 22. It includes insight and deflection bonuses. pg. 199
* If you put your ioun stone away to try to pass as a natural animal, then it would be -1 to your AC, touch AC, flat-footed AC, and CMD.

Fredrik |

That it one of the disadvantages of taking two or three classes, your saves get pretty far out of wack.
I would prefer not to cobble together some custom rules to handling multi-classing. Each class balances saves against a bunch of other class features. If you get the benefit of the save progression of Ranger on tpo fo the class features of another class...not sure I am in favor of that.
Never mind. :)

Tragershen |

Add 1 level of wizard (universalist)
Add 1 to Intelligence.
BAB +1, Will +1.
Add 1 1st and 1 2nd level spell to memorized.
Add 2 spells to spells known: Create Pit, Flaming Sphere.
Add 7 skill points: Knowledge (Arcana), Linguistics, Spellcraft, Knowledge (Local), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography).
Add 1 language: Aquan.
Add hit points: +5.
I have listed new spells for Tragershen, but if Corbius and/or Aedalis have any input for synergy or sharing (or just plain advice), I am open to changing them up.

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Not terribly familiar with the polymorph rules, but I just looked them over. I only see a couple of things.
Thanks for looking things over...
* Touch AC should be 13, same as in your human form. Touch attacks only ignore armor, shield, and natural armor bonuses (and there are even exceptions to those). pg. 179 Agreed
* CMD should be 22. It includes insight and deflection bonuses. pg. 199 Also agreed
* If you put your ioun stone away to try to pass as a natural animal, then it would be -1 to your AC, touch AC, flat-footed AC, and CMD. I would think that the ioun stone melds just like the rest of the gear, while still providing its benefit. Not that it matters much. Stephen can rule on it if he wishes to. :)

Aedalis Omathi |

Please keep in mind that 99% of anything outside of Core and APG will not be allowed. I am not familiar with Scar so I am hesitant to allow it...unless it is in APG then it is fine.
We discussed Scar over MSN fairly extensively and you go gave me the go ahead. It was quite some time ago though.