qwerty71 |
Hana climbs down and sees it is a fairly long tunnel. There appears to be a door at the end of it to the south and maybe a hallway branching off to the right. Seems odd that a warehouse has a tunnel underneath its foundation...
Hana PZ |
Whispering up the ladder, Hana softly says, "Looks like a door and maybe a hallway. I think we should investigate." She then climbs the rest of the way down, picking up the lighted coin and drawing her estoc.
qwerty71 |
The trio continue down the tunnel. Hana stops when she comes to the T intersection in the tunnel. There is a door to their immediate right, a door to their left and a door to their front.
Solomon "Sol" Rutherford III |
As Hana reaches for the door, Sol raises his sword in anticipation, listening for any clues of what might be behind the door.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Edit: Since Hana's in the front, I'll give her the extra Initiative Roll next time.
Hana PZ |
Seeing the others are ready, Hana will clutch the lit coin in her hand, reducing the light given off, and open door a few inches to peer inside, hopefully utilizing her low light vision, while holding her estoc in her other hand.
qwerty71 |
Sol motions to Hana that he hears two voices inside....possibly playing cards....the others motion to Hana they are ready and Hana opens the door with a quickness and reveals two human males at a table indeed playing cards, the men look surprised to see the trio in the doorway and the men eye their weapons nearby...
Solomon "Sol" Rutherford III |
Sol steps into the room with his sword pointed toward them, "I suggest you stay seated and leave your weapons where they lie."
Initmidate: 1d20 + 2 ⇒ (19) + 2 = 21
qwerty71 |
Then men freeze and keep their hands on the table...
"How did you get here?" one of them demands...
"You should not be here... leave while you still draw breath" the other says...
Clarissa Starnon |
Clarissa follows the others in. "Gentlemen, in case you had not yet figured it out, we have already neutralized your guards upstairs. Think about that before deciding how to react. And no, we should not be here. We should be enjoying some fine wine and excellent music. The problem is, this town has been plagued by crime recently, and that makes it very difficult to relax over a nice goblet of Chelish blanc while enjoying the latest virtuoso from Taldor. So let us please just dispense of the attitudes and bluster, okay?"
qwerty71 |
one of the man makes a sudden move to get up after Hanas comments but the two swords out and leveled makes him stop and give pause...
"What do you want" the other man asks...
Solomon "Sol" Rutherford III |
Sol, with his sword still pointed out, removes the weapons from the table and tosses them on the other side of the room (preferably in a doorless corner). Sol then sits on the table, his sword in his hand still, but no longer raised, and speaks in a slow, calm, quiet voice, "The lady is right, let's have a civil conversation, shall we? What we want, is the truth. What's the warehouse a cover for, and who is in charge around here? Who's orchestrating the murders, and paying off skulks to do so?"
qwerty71 |
will need some social roles- Intimidate, Diplomacy etc they arent that weak minded and Sol isnt that friendly
"Im not telling you nuthin'....and you keep quiet Darvo!" the one who wanted to stand says defiantly..
Solomon "Sol" Rutherford III |
Sol looks at the one named Darvo, "We're going to find your boss, regardless of whether or not you tell us. If you give us the information we want, we'll leave your name out of this, and we just might leave both of you alive. . .probably . . ." Sol says turning to both of them, still speaking quietly, forcing them to listen. ". . .depending on my mood which is getting worse by the minute."
Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16
Hana PZ |
"Yeah, Darvo, you should keep quiet and die with the rest of 'em. I mean, it would be foolish to try and save your life by talking." states Hana as she tries to aid Sol in his Intimidate check.
Aid Another: 1d20 ⇒ 12
qwerty71 |
"Look i just needed the coin for a job...i have kids to feed... let me go and i will tell you what i know..." the one called Darvo says ignoring the glares of his companion.
qwerty71 |
"Look, we were all hired by Borvius to help him and her steal from the area. The warehouse is his cover and the shop is hers. Anyone that got in their way were framed or targeted. That is what I know."
you sense he is telling the truth
qwerty71 |
"Dont you say another word you traitor!" the defiant thug says to the talkative thug.
"I just want to leave here. Alive. If they are here then Borvius is dead, get it they killed Borvius. I am not dying over her."
you get the sense he is telling the truth and that the other one is really mad. 'His' meant Borvius
Solomon "Sol" Rutherford III |
Without blinking and barely letting him finish his sentence Sol stands up and swings at the "defiant thug" with the flat of his blade. With both hands.
Bastard Sword (NL): 1d20 + 2 + 4 - 4 ⇒ (12) + 2 + 4 - 4 = 14 (I'm assuming he's considered prone (+4), and -4 for NL damage
Non Lethal Damage: 1d10 + 3 ⇒ (6) + 3 = 9
"Would you like to taste the edge of the blade? Shut up!" Turning back to the cooperative one, "You were saying."
Intimidate: 1d20 + 2 ⇒ (11) + 2 = 13
@GM: If this starts Initiative, I'll take the extra Initiative Roll.
qwerty71 |
Sol knocks the defiant thug out with a quick strike to the face and the man splatters on the floor.
Darvo jumps in his seat at the move and stays there looking stunned.
"theguildhallislocateddownhereandtheyhaveprisonersandsomethievesandRobellau sespotionsandthereissometreasureandstolengoodsthatisalliknow" the man says very very quickly and is about to feint...
qwerty71 |
"I dunno...i am low level. I just know they have some cause i heard one o the guys talking about it once. Her name is Robella and she is mean. Everyone think her and Borvius are lovers. But then you all stopped that didnt you. I would flee if I were you. Can I leave?"
Hana PZ |
"What potions does Robella use? What do the potions do? The guild hall is down here and thieves. Is it the thieves guild hall? How many thieves? Show us where the guild hall and Robella's quarters are located and you can return to your kids."
qwerty71 |
"I dont know how many. the numbers always change. I've only been back there once. And she has a lot of potions. I dont know any more."
you can tell he is being honest and seems to have no more information to give
Hana PZ |
"If we catch you running with criminals, kids or no, we will deal much more harshly with you. Go now, and make sure you don't tell anyone we are coming or there will be more orphans in the world. Choose better jobs and friends, for your kids' sake." and Hana will allow him to leave the room, watching which way he exits the tunnel.
Solomon "Sol" Rutherford III |
"Lay any remaining weapons you have on you on the table and you may leave. Be warned, I will not hesitate to use my blade if you betray us. Now go."
After he leaves, Sol will search the room, and the unconcious body for anything useful. If there's something to tie him up with, we will do so, otherwise we'll stash him in the corner of the room or under the desk.
qwerty71 |
The man exits the room and takes a right down the hallway to a ladder and climbs up leaving your view... you have a door to your front... it is unlocked...
qwerty71 |
Hana opens the door and find stuffed training dummies line the south wall, crude faces drawn on their heads. Along the east wall are pegs mounted at eye level, some of which have a change of clothing hung on them and nicknames scrawled on the wall above. Three doors lead east, west (where you entered), and north. A rope ladder hangs from the ceiling by the west door and goes up through a five foot wide shaft to the floor above.
Solomon "Sol" Rutherford III |
Sol waves Clarissa past him, and stays put where he's at as to not disrupt Hana's stealthiness. He'll keep watch for any threats as he waits.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
qwerty71 |
Hana opens the door and sees a hallway with three additional doors on the right side and a hallway that also goes to the right. There are crates at the near end of the hallway labeled as market goods. They do not detect any signs of life and motion for Sol to cross the room.
Hana PZ |
After motioning for Sol to follow, Hana will quietly move across the hallway to the opposite door, listening first then opening the door. Hana will continue to the other two doors as well, unless something or someone catches her interest.
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Perc: 1d20 ⇒ 12
qwerty71 |
Hana listens but does not detect anything. She tries the door and finds it is unlocked. She opens it and sees a padded cot sits to the south, with a platter of chicken bones picked clean sitting on the floor next to it. To the north is a large, empty crate. The stale scent of body odor permeates the air.
Right as Hana opens the door a skulk walks in from the room in the back, sees Hana and reacts violently at the intrusion...
Hana:1d20 + 3 ⇒ (13) + 3 = 16
Hana2:1d20 + 3 ⇒ (2) + 3 = 5
Sol1:1d20 + 1 ⇒ (11) + 1 = 12
Clarissa:1d20 + 2 ⇒ (4) + 2 = 6
Skul:1d20 + 2 ⇒ (3) + 2 = 5
Combat First Round
Hana, Sol, Clarissa
Skulk
Clarissa Starnon |
"More skulks! We must be on the right track!" Clarissa readies her weapon and takes a defensive stance.
Ready weapon and full-defense action.
qwerty71 |
Hana quickly strides across the room and strikes at the skulk with her blade hitting the creature hard while Clarissa blocks the doorway to get out...
Solomon "Sol" Rutherford III |
Sol moves in toward the skulk, "Hands up! On your knees, now! Otherwise, I end you!
Sol then readies an action to strike the skulk if it does anything but follow his instructions.
Bastard Sword: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d10 + 2 ⇒ (2) + 2 = 4
qwerty71 |
The skulk moves to attack Hana but Sols readied action comes first striking the creature and knocking it down bleeding... the skulk does not move...
combat over
There is a small room where the skulk came from with crates in it...outside this room back towards the direction you came from you hear noises of heavy items being moved...