Str bonus during multi weapon Ititerave (sp) attacks.


Rules Questions

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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Now that the issue is settled, I have a question.

Why would you want to in the first place? Or do you like spending lots of gold enchanting two weapons when you get the same number of attacks as a single weapon wielder?

Liberty's Edge

deinol wrote:

Now that the issue is settled, I have a question.

Why would you want to in the first place? Or do you like spending lots of gold enchanting two weapons when you get the same number of attacks as a single weapon wielder?

The only reasonable cases I've seen were:

A) You got disarmed mid-full-round (an AoO against your own combat maneuver?)

B) Your longsword didn't bypass DR, so you're trying your spiked shield.


deinol wrote:

Now that the issue is settled, I have a question.

Why would you want to in the first place? Or do you like spending lots of gold enchanting two weapons when you get the same number of attacks as a single weapon wielder?

Whip to trip or entangle, other weapon to beatdown when they provoke or for the rest of your attacks.

Hit with torch to make the troll stop regenerating, sword for the rest of the attacks to deal more HP damage.

Armor spike someone adjacent, kill him, then 5' up and Lance a guy that was 15' away.

Throw a dagger, move 5', greatsword.

Stab a skeleton, realize it doesn't work so good, finish turn with shield bashing.

Wield dagger, cast touch spell, make touch attack, still threaten with dagger after spell is discharged.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Grick wrote:
deinol wrote:
Why would you want to in the first place?

Whip to trip or entangle, other weapon to beatdown when they provoke or for the rest of your attacks.

Hit with torch to make the troll stop regenerating, sword for the rest of the attacks to deal more HP damage.

Armor spike someone adjacent, kill him, then 5' up and Lance a guy that was 15' away.

Throw a dagger, move 5', greatsword.

Stab a skeleton, realize it doesn't work so good, finish turn with shield bashing.

Wield dagger, cast touch spell, make touch attack, still threaten with dagger after spell is discharged.

Good examples, if relatively rare. Why throw a dagger when you can greatsword twice? The trip combo is the only one I can see happening with frequency, if you built a trip fighter.

Except that last one doesn't exactly apply, as the TWF rules are never used during attacks of opportunity. (New idea for TWF feat: Double Threat - attack with both weapons during an attack of opportunity.)

Liberty's Edge

I'm a bit disappointed that this thread didn't go for over 900 posts.

Grand Lodge

I do not care how much of a jerk this makes me sound. HAH! It works just like I said it did, so there. That is for every meaningless flame inducing response I have ever gotten while discussing this subject. Now I feel better. Thank you paizo for the response. Thank you all out there who did discuss this matter in a civil way.


All hail our overlord in a bottle.

Hip hip horay. Hip hip horay.

Do we eat the minstrels and then rejoice or rejoice while eating the minstrels?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

HangarFlying wrote:
I'm a bit disappointed that this thread didn't go over 9,000.

This is how I read your post.

I think I like it better this way. ;)

Liberty's Edge

Jiggy wrote:
HangarFlying wrote:
I'm a bit disappointed that this thread didn't go over 9,000.

This is how I read your post.

I think I like it better this way. ;)

Meh, 9000, 900. Same diff really.


Sean K Reynolds wrote:

"Off-hand" attack penalties and "off-hand" damage penalties"* only exist in the context of using the two-weapon fighting option (Core Rulebook page 202).

Sean, thanks for stepping in and clarifying your thoughts during the FAQ posting.

Always appreciated.


deinol wrote:
Grick wrote:
deinol wrote:
Why would you want to in the first place?

Whip to trip or entangle, other weapon to beatdown when they provoke or for the rest of your attacks.

Hit with torch to make the troll stop regenerating, sword for the rest of the attacks to deal more HP damage.

Armor spike someone adjacent, kill him, then 5' up and Lance a guy that was 15' away.

Throw a dagger, move 5', greatsword.

Stab a skeleton, realize it doesn't work so good, finish turn with shield bashing.

Wield dagger, cast touch spell, make touch attack, still threaten with dagger after spell is discharged.

Good examples, if relatively rare. [...]

+1


It's alive.

It's aaaliiive.

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