PFS Metaplot Arcs Listing?


GM Discussion


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

This might be heresy asking this here, but I couldn't find it anywhere else.

Is there a listing of all the metaplot arcs and the adventures that make them up? I know that some plot arcs are more linked than others. For example, the Shadow Lodge is a more clearly linked arc. While all of the adventures that take place at the Blackros Museum are much less linked but none the less have a arc or are at least linked in some way.

I looked at the various wikis and searched here on the forums looking for any kind of listing of the various larger and smaller plot arcs.

In this and other "organized play" systems I've played in it always seems like the authors/publisher wants to keep this a secret for some reason. I don't understand why. It makes it difficult for people that want to get involved just are afraid of jumping into the middle of a plot arc. I any others I've talked to would like to start at the beginning of a plot arc to get the whole story.

Thanx,

Kizan

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

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The Pathfinder Society people have done a pretty good job of keeping their modules from being dependent on earlier modules. There are definite story arcs, but they're pretty clear (Heresy of Man Part 1, Part 2, Part 3 is pretty obvious, for instance). The Blackros Museum modules are, in no way, continuous, as far as story goes. Yes, there is a metaplot in each of the last two season (Shadow Lodge for Season 2 and Ruby Phoenix for Season 3). But, again, the links are not such that following the story from one module to another is necessary, or even matters.

If you want to start playing, look for some of the threads where people put together "campaigns" and go from there.

Example one

Example two

Example three

There are lots of options. Don't tie yourself down by thinking there is a "secret story" that you *HAVE* to follow.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Drogon wrote:
There are lots of options. Don't tie yourself down by thinking there is a "secret story" that you *HAVE* to follow.

Thanx for the links. I'm not looking for a story that I HAVE to follow but I DO want to make an informed choice about which mods/slots have which plot arcs as part of them.

While I agree the Blackros mods are not story dependent they are clearly linked if only in the minds of the players (and therefore are considered fun). The fourth Blackros Museum mod (Pathfinder Society Scenario #3-07: Echoes of the Overwatched) was announced because its a fan fav even though there is no strict plot arc.

I'm interested in info on official metaplot arcs like Year of the Shadow Lodge and "unofficial" arcs like Blackros Museum.

I'm guessing based on the silence on this topic that no such resource exists?

Thanx,

Kizan

P.S. Maybe I'll see what I can compile. I was hoping to not recreate the wheel.

Grand Lodge

There are a couple of threads detailing the adventures in the Year of the Shadow Lodge plot.
The Ruby Phoenix scenarios are identified on the covers from Season 3, if you look at them.

Most of the "spiritual sequels" (Blakros, "Among the..", "Tide of..") either have consistency in their titles, or are only identified through their product blurbs.

However, the problem with identifying them for a list is deciding what qualifies. For example, if a promininent NPC from a Season 0 scenario (Tier 1-5) appears in the Eyes of the Ten series (Level 12), does that make them a metaplot arc?

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Kizan wrote:
While I agree the Blackros mods are not story dependent they are clearly linked if only in the minds of the players (and therefore are considered fun). The fourth Blackros Museum mod (Pathfinder Society Scenario #3-07: Echoes of the Overwatched) was announced because its a fan fav even though there is no strict plot arc.

I've seen this affect people a lot. I announced Tide of Twilight last month and got several players who thought they couldn't play it because they had not played Tide of Morning, yet. The tie-in, however, is so loose that it gets missed merely by the presence of table chatter at the beginning of the module.

Spoiler:
In Tide of Morning the players find an artifact that they return to the Pathfinder Society for study. In Tide of Twilight, a piece of information is gleaned from this artifact that the Pathfinder Society uses to try to find another item that will help them in the Ruby Phoenix Tournament. This is discussed by the Venture Captain, but the existence of Tide of Morning has no impact on Tide of Twilight beyond where the information came from that launches the scenario.

That's it. In fact if you, as a player, ever heard stories about players going through Tide of Morning, that would be even better from a continuity standpoint. As Pathfinders, you're always sharing stories with your fellow adventurers, and if you were to be sent out to follow up on something you had simply heard through the grapevine, that would be the "feel" that the organizers are going for with PFS.

What I'm saying is that there are several things woven throughout the campaign that are like this. Grandmaster Torch was introduced in the very first PFS module (Silent Tide), was a major source of information in the module Many Fortunes of Grandmaster Torch, then made an appeal to the Society for help during Delirium's Tangle, then became an integral part of the plot for The Mantis's Prey, and is now a major move and shaker in the Society. But if you jump into Pathfinder Society starting with #3-01, you will not be losing out on the experience. Going back and finding all that out will be interesting, but you don't have to have played those modules in order to know Torch's place. Quite frankly, if some characters don't know the back story, that's more interesting (again, you will hear rumors and stories, the point of having a "society"). Also, an adept GM will probably weave his current role in the Society into his interaction with the group, should one of those modules be played during/after Season 3 module runs.

I'm not trying to say you're being silly. If I come off that way, I apologize. I just don't want you (or anyone else) to think that there are certain modules that have to be played in order to understand other modules. The organizers are doing an incredibly good job of the exact opposite, in my opinion: making sure that you understand what is going on even if there are back story elements that you have *not* played.

That said, I'm also not trying to discourage you from your search. If you compile a list of links and series between modules, I know I would make use of it, simply for marketing purposes if nothing else. And, no, I've not seen it done outside discussions such as the links I posted above, so you wouldn't be reinventing the wheel if you did this task.

Good luck in your search. If you want help, I will offer it.

Shadow Lodge

Drogon wrote:
ve seen this affect people a lot. I announced Tide of Twilight last month and got several players who thought they couldn't play it because they had not played Tide of Morning, yet.

I had this happen at one of the places I play. The coordinator simple swapped Tide of Morning in and pushed Tide of Twilight to the end of the list. If something like that is easily done, I don't see the problem. But I agree that it really wouldn't matter to most players to play them out of order.

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