Advice for high level Sorcerer


Advice


Hi. I've got a Sorcerer (sage bloodline) who I made at lvl 16 and who just hit level 17. I could use some suggestions on spells and feats.

Actually he is taking Loremaster 1 at this level, which opens up two potential feats, one for lvl 17 and one from the Loremaster's Applicable Knowledge secret, which seems to be the best secret available.

(The sorcerer has robes of Arcane Heritage which treat his sorcerer level as 4 higher for purposes of determining bloodline powers, so he is essentially lvl 21 for bloodline purposes. Hence no need to worry about increasing sorcerer levels and why I took a level of Loremaster)

He has a few spells known to choose this level. He gets an 8th and a 7th for levelling, plus another 7th or lower for favored class bonus. I'm also considering taking expanded arcana once or twice which would allow for up to 4 more 7th or lower spells. But I'm definitely open to other nice feats as well, or another loremaster secret if theres a good reason for it.

I'll post his relevant stats here. Note that he has an additional 2 spells known per level due to human favored class bonus, plus additional spells known for 8th, 6th, and 4th level from the arcane bloodline bonus. Also, his Int is at a +11 modifier, and he gets a +2 to his save DC's for transmutation spells.

human Sorcerer (sage) 16/Loremaster 1

Feats: Eschew materials, Improved Initiative, Spell Penetration, Greater Spell Penetration, Reach Spell, Quicken Spell, Empower Spell, Silent Spell, Still Spell, Persistent Spell, Dazing Spell, Skill Focus (Know (arcana))

Spells Known:
8/Ploymorph Any Object, Moment of Prescience, Power Word Stun
7/Grtr Teleport, Magnificent Mansion, Ice Body, Greater Scrying
6/True Seeing, Greater Dispel Magic, Analyze Dweomer, Chain Lightning, Mislead, Disintegrate, Greater Heroism
5/Overland Flight, Wall of Stone, Corrosive Consumption, Fickle Winds, Echolocation, Feeblemind, Telekinesis
4/Dimension Door, Dragon's Breath, Enervation, calcific touch, Dimensional Anchor, Solid Fog, Fear, Charm Monster
3/Dispel magic, Communal Resist Energy, vampiric touch, shifting sand, versatile weapon, tongues, haste
2/Invisibility, knock, darkvision, false life, glitterdust, frigid touch, gust of wind, warding weapon
1/Identify, Shield, chill touch, magic missile, true strike, unseen servant, silent image, ray of enfeeblement

So I need 1 to 2 feats. And also one 8th lvl spell, one 7th lvl spell, and one 7th or lower spell. Additionally, if any of the two possible feats are for expanded arcana then I'd need spells for that too.

Any suggestions are greatly appreciated. Thanks.

edit: oh we are using just the CRB, APG, UC, and UM books.


If you have a signature spell you like to use, there's no beating Spell Perfection; you even meet all of its prerequisites.


Not a bad idea. Enervation is probably the closest thing he has to a signature spell, and that would let him do quickened enervations in 4th lvl slots instead of 8th. (assuming I've read the feat correctly). And would give an additional +4 to overcome SR as he has greater spell penetration. I'll have to think on that one, but thats a good suggestion.

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