Rathendar |
I think it depends on the AP and the DM. I have 5 players with a 20 point buy and they've learned to be very careful. Sure, they steam-roller some encounters but they still have to retreat from time to time.
while individual groups enjoyment levels vary greatly, many prefer either higher or lower point buy. (gritty vs heroic in a nutshell) 15 point buy will see dump stats more commonly, hwile higher point buys will tend to have a bit more rounded characters. (no, not in every case) Number of players are also a factor. As a default though, the AP's claim to be set up for a party of 4 on 15 point buy.
I myself let my players use a 25 buy, but i also have a larger then normal group and change/adjust encounters as a given.
Erik Freund RPG Superstar 2011 Top 16 |
Desriden |
The post just above me is quite correct, but you can go with a higher point buy if people build more realistic characters.
I just started playing a fighter in a PBP game here on the forums. The point buy was 25. I could easily have started with a 20 Strength, or 18 Str and 16 Con or more. Instead, my spread was Strength 18, Dexterity 14, Constitution 14, Intelligence 10, Wisdom 13 and Charisma 12. It's still pretty optimized, but this will allow the half-elf fighter to be pretty good at Perception and have a good Intimidate score. I didn't see him as a skill monkey, so those are his only two skills.
If they will use a higher point buy only to boost their main stat (or main two), than consider a more restrictive point buy. If they are the type of people who hate to have 8s in their array and purposefully give up a little power to avoid it, then you can give them 20 or more.
A 15 point buy is still better than the average person, no matter what. 15, 14, 13, 12, 10, 8 is a standard 15 point buy array, as is 14, 14, 14, 10, 10, 10. Then you add the racial stat bonus, so starting out with a 16 or 17 is common.
Spyderz |
I've run RotRL, Kingmaker, currently running CotCT and SS (plus all the ones from Dungeon...but that was pre PF), and for all but CotCT I allowed 25 point builds (32 point back in 3.5.) My players rarely take feats or options that would be described as roleplay or suboptimal. I don't make many changes (except that if I have more than 4 players, I up the HP closer to or = to max) and I find that there are plenty of encounters where they get to steamroller the monsters...and plenty where they are lucky to have survivors at all. Once in a while if there's an encounter that I don't want to be an anti climactic fight...I steal an idea from the Trailblazer book...they have elite and solo templates. I use the elite at least once per book...for a fight that I feel should be climactic and more challenging. I've used the Solo template 3 times...and 2 of those times I dropped pulled the template part way through the fight (after it was suitably climactic.) Maybe I play the smart monsters smarter than they're written...because I often ignore listed tactics.
CapeCodRPGer |
If I remember correctly, it is around a 25 point buy in terms of 3E.
IIRC thou. The point buy in 3rd/ 3.5 had each stat start at 8, below average. So you have to spend points just to get your character to average stats. You are loosing points that way IMO.
I feel the PCs are larger then life heroes. There stats should reflect that and should at least start at 10, average.
Erik Freund RPG Superstar 2011 Top 16 |
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Every AP that I've played in has been 20 point buy. ... Our assumptions had always been to base it like pfs.
Quick comment here: PFS runs under the assumption that the players don't make for good a team. There are two dimensions here:
- PFS players don't have a well-defined strategy and don't have good out-of-game tactics and coordination defined.- PFS characters aren't built around each other. You can run into weird situations where there's a party of Wizards or no healers, or everyone's a gish, or something else very non-synergistic.
For these two reasons, PFS requires bump in point-buy to make up the ground. A homegame won't (or shouldn't) have either of these problems, and thus doesn't need this crutch.