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Bladeace wrote:Hello, I’m playing a rogue and I just hit level 8. I’ve been having the problem that the party’s druid, monk and barbarian are vastly out damaging me.Time to face the fact that rogues suck. It takes alot of careful optimisation, gear and planning to put them close to equal to other classes as far as damage output is concerned.
It's also time to face the fact that rogues aren't expected to compete with damage with classes for whom damage is all that they bring to the table. (I'm saying this as I'm pretty sure something is a bit wrong with the druid.)
You bring things to the table that the fighter and the barbarian don't. You bring skills and social interaction to a level they can't hope to match.
In a game where things happen other than combat, these assets are real values.
There are certain classes in this game which are not "dumb man successes" It's easy to succeed with a fighter and most other pure casters, as what they've got to do is obvious. You on the other hand as the rogue have a much less defined role, but you also have one with many more facets than most. And if the campaign is decently rounded, you'll have a lot of opportunities to make them shine.

Alienfreak |

Alienfreak wrote:@ Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...True enough -- home games are almost always cash-poor and access-restricted -- which is why most players are used to running meatheads (because they're the only builds not substantially stymied on a starvation budget).
If you don't live inside the USA pathfinder society games are nearly impossible to reach. The next possibility for me would be right in the capital of the neighboring country. Lol.

Kydeem de'Morcaine |
1 person marked this as a favorite. |

Hello, I’m playing a rogue and I just hit level 8. I’ve been having the problem that the party’s druid, monk and barbarian are vastly out damaging me....
Don't mean to sound callous, but they are SUPPOSED to out damage you. If you want high damage, you shouldn't start with a high dex TWF skill monkey build.
Don't get me wrong, the high dex TWF build is loads of fun. It is the death by a thousand cuts and you can't touch me build. But it rarely is an effective high damage build.
The others have given a lot of suggestions on how you can up the damage a bit, but that same effort into an actual high damage build will nearly always out damage the high dex TWF skill monkey. So I don't think you will ever be happy with it.
I think you would be better served to concentrate on what the build is actually good at. Skill monkey, sneak, can't touch me, distraction, flanking, weakening, etc...

Greg Wasson |

@Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...
Umm, it is in the Pathfinder Campaign Setting: Pathfinder Society Field Guide (PFRPG) This is very much a Paizo product. And is a campaign book for the Golarion setting.
Very much NOT third party.
Also, PFS play is not required for the all material included. (granted, alot of it is specific for PFS but that is to be expected :) )
My groups' (two groups) games both require only non third party rules. We allow from all post PFRPG source products.
Greg

leo1925 |

@Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...
What do you mean by 3rd party? And why do you assume people won't have this? sure it's not part of the pathfinder rpg line nor the adventure path line (which are the lines that most people subscribe and most products are sold from what i have understand) but it's a book in the pathfinder campaign setting line.

Kolokotroni |

Alienfreak wrote:What do you mean by 3rd party? And why do you assume people won't have this? sure it's not part of the pathfinder rpg line nor the adventure path line (which are the lines that most people subscribe and most products are sold from what i have understand) but it's a book in the pathfinder campaign setting line.
@Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...
Yea I dont follow this either. Something made by Paizo is decidedly first party. It is non-core, but so are lots of things. And even if it WAS 3rd party, lots of home games allow 3rd party stuff. In fact ONLY home games will allow 3rd party stuff as such material isnt allowed in PFS...

Alienfreak |

Alienfreak wrote:What do you mean by 3rd party? And why do you assume people won't have this? sure it's not part of the pathfinder rpg line nor the adventure path line (which are the lines that most people subscribe and most products are sold from what i have understand) but it's a book in the pathfinder campaign setting line.
@Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...
Its a Pathfinder Society book. So unless you wanna play as Pathfinder Society or even add up in Pathfinder Society Organized Play I would rate this as 3rd party...
I mean this stuff isn't even on the d20pfsrd...

leo1925 |

leo1925 wrote:Alienfreak wrote:What do you mean by 3rd party? And why do you assume people won't have this? sure it's not part of the pathfinder rpg line nor the adventure path line (which are the lines that most people subscribe and most products are sold from what i have understand) but it's a book in the pathfinder campaign setting line.
@Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...Its a Pathfinder Society book. So unless you wanna play as Pathfinder Society or even add up in Pathfinder Society Organized Play I would rate this as 3rd party...
I mean this stuff isn't even on the d20pfsrd...
My guess is that it isn't d20pfsrd yet.
In addition it's not a book for PFS (the organized play) it's a setting book for PFS (the in game organization).And where do you get those things from? Sure it says on the book that some items might be not available for someone out of PFS but still i think that you are streching it too far.

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Sorry to interrupt, but I just thought I'd toss an idea to the original poster. If you aren't able to match damage, switch to helping the other PCs improve theirs. One of my favorites for this is Improved Trip and its more powerful cousins - you can use your first attack per round on the combat maneuver, and when it works you have +4 to hit on all your remaining attacks, as do any allies that attack that foe before its turn comes around. Of course, it helps to back up the feat with others that bump up your CMB for trips.
A more thematic (but less mechanically brutal) option is to take Improved Steal. Keep your off-hand empty - whenever you win initiative you can duck in, yank out your enemy's most prominent sheathed weapon, and then go to town. Particularly hilarious in combination with Spring Attack against enemies who've invested tons of feats in one particular weapon. If it's not something you're proficient with, fling it out a window or over a cliff just to see the expression on your foe's face.

Alienfreak |

Alienfreak wrote:leo1925 wrote:Alienfreak wrote:What do you mean by 3rd party? And why do you assume people won't have this? sure it's not part of the pathfinder rpg line nor the adventure path line (which are the lines that most people subscribe and most products are sold from what i have understand) but it's a book in the pathfinder campaign setting line.
@Agile Enhancement: Its a 3rd party thingy so outside PFS games you won't see it being allowed often...Its a Pathfinder Society book. So unless you wanna play as Pathfinder Society or even add up in Pathfinder Society Organized Play I would rate this as 3rd party...
I mean this stuff isn't even on the d20pfsrd...
My guess is that it isn't d20pfsrd yet.
In addition it's not a book for PFS (the organized play) it's a setting book for PFS (the in game organization).
And where do you get those things from? Sure it says on the book that some items might be not available for someone out of PFS but still i think that you are streching it too far.
I book is only good for PFS Members who want rules for their fame and stuff. Out of that I only ever saw the "Agile" enhancement being used... ever... :P
We don't honestly argue with things like the "Orcs of Golarion" Trait that gives you a bite attack? (adopted trait for the win) :). Besides it is a good tool for Rogues to up their damage ;).I see PFS stuff on one level with that kind of books. We don't have to talk about the 1700gp +2 inherent bonus on an ability score out of other "society books". Right? ^^

leo1925 |

@Alienfreak
First of all this book doesn't only have rules for fame and stuff, it has spells, archetypes and magical items.
How could burning two traits in order to get a bite attack helps rogues?
What book are you talking about? (about the 1700gp +2 inherent bonus on an ability score out of other "society books".)
It's not only agile weapons it's also runestones of power, it's an item that should be in the core.

Alienfreak |

I just remembered you have UMD as a skill. Have you tagged it and got any magic wands/scrolls? I mean, Vanish (caster 2) scroll will get you a sneak attack (without flanking) if enemy no has See invisibility (only casters can since self only).
Vanish is hardly worth the effort. If you can flank it will be better...
Greater Invisibility or Blur is a thing you need. But GI is easily countered by a Glitterdust or Dust of Appereance. Though most monsters won't have access to that.

Alienfreak |

@Alienfreak
First of all this book doesn't only have rules for fame and stuff, it has spells, archetypes and magical items.
How could burning two traits in order to get a bite attack helps rogues?
What book are you talking about? (about the 1700gp +2 inherent bonus on an ability score out of other "society books".)
It's not only agile weapons it's also runestones of power, it's an item that should be in the core.
It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
Bite attacks are made as part of full attacks (Rogues will do that) with a -5 malus (so like every other iterative attacks) and deal 1d4+1/2 Str (doesn't even look shabby on a TWF rogue, lol) plus you can get sneak attack damage with it. So if you have 4 attacks with sneak (and count all as hitting equally) you will deal 25% more damage. Quite significant in my eyes.Inner Sea Magic. Alchemist flavoured School.
200gp entry, 15x the experiment for 1 fame, 15x 100gp for 15 semesters.
Means 30 Feats. And 20 prestige you have to spend for the +2 inherent bonus on an attribute of your choice.
Or how do you like the 700gp (at most) bonus Toughness feat? You like? I do!
Paizo starts looking even worse than TSR with their deluge of supplements they throw onto the market who are horribly made and horribly balanced.
I will look up those runestones of power ;)
EDIT: HOLY!!!111 How many books did it take Paizo to not introduce only a darkvision item but also a low light vision item? But its right there in this splatbook!

Talynonyx |

Inner Sea Magic. Alchemist flavoured School.
200gp entry, 15x the experiment for 1 fame, 15x 100gp for 15 semesters.
Means 30 Feats. And 20 prestige you have to spend for the +2 inherent bonus on an attribute of your choice.
Or how do you like the 700gp (at most) bonus Toughness feat? You like? I do!Paizo starts looking even worse than TSR with their deluge of supplements they throw onto the market who are horribly made and horribly balanced.
I will look up those runestones of power ;)
EDIT: HOLY!!!111 How many books did it take Paizo to not introduce only a darkvision item but also a low light vision item? But its right there in this splatbook!
What, you mean the Oenopion Fleshforge one? That one that lets you reduce one score by 2 to get a +2 inherent bonus on another? Oh wow, how overpowered.
Darkvision item? Like the goggles of night from the Core Rulebook?

leo1925 |

@Alienfreak
I wasn't remembering the adopted trait correctly, you were right it only takes one trait to get a bite attack and yes it looks legit but for nearly everything else than an orc or half orc it seems ridiculous because this trait says that you have big tasks.
Anyway thank you for bringing this to my attention (i hadn't noticed it), i might use it since in my group we are allowed to re-fluff traits as long as the story matches the mechanical benefit.
As Talynonyx have said that ritual reduces one of your abilities by 2 in order to give a +2 and it can only happen once.
How are you getting toughness with 700gp? I still can't see it.

Alienfreak |

Alienfreak wrote:Inner Sea Magic. Alchemist flavoured School.
200gp entry, 15x the experiment for 1 fame, 15x 100gp for 15 semesters.
Means 30 Feats. And 20 prestige you have to spend for the +2 inherent bonus on an attribute of your choice.
Or how do you like the 700gp (at most) bonus Toughness feat? You like? I do!Paizo starts looking even worse than TSR with their deluge of supplements they throw onto the market who are horribly made and horribly balanced.
I will look up those runestones of power ;)
EDIT: HOLY!!!111 How many books did it take Paizo to not introduce only a darkvision item but also a low light vision item? But its right there in this splatbook!
What, you mean the Oenopion Fleshforge one? That one that lets you reduce one score by 2 to get a +2 inherent bonus on another? Oh wow, how overpowered.
Darkvision item? Like the goggles of night from the Core Rulebook?
Increasing Int by 2 by draining cha to 5 for 1700gp is quite over in my eyes.
Just choose your favourite dump attribute and increase your main attribute by further 2...And there are Darkvision Googles in the CRB. But there is no way to get low light vision in the whole system. There isn't even a real spell from it (except the polymorph spells)

KaeYoss |

However I still don't know where the Subtle upgrade comes from? Anyone know? Also, is it called 'Sword of Subtul' or Subtle? What book?
The adjective is subtle. The substantive is subtlety.
The weapon in question is the sword of subtlety, and its in the core rules.
Sword of SubtletyAura moderate illusion; CL 7th
Slot none; Price 22,310 gp; Weight 2 lbs.
DESCRIPTION
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when he is making a sneak attack with it.
Construction
Requirements Craft Magic Arms and Armor, blur; Cost 11,310 gp
Its a Pathfinder Society book. So unless you wanna play as Pathfinder Society or even add up in Pathfinder Society Organized Play I would rate this as 3rd party...
And I would rate the Smart as a motorised shopping cart, but that doesn't mean it is not, for all legal intents and purposes, a motorcar.
The Pathfinder Society Field Guide is a Pathfinder Campaign Setting book. And that's as official as it gets. Proof: It's in the Pathfinder Campaign Setting subscription. And listed under Pathfinder Campaign Setting books.
How could a book that is created by the same company as the game itself, as part as their official Campaign Setting line, be considered "3rd party".
I mean this stuff isn't even on the d20pfsrd...
So?
Psionics Unleashed is. And that one is definitely 3rd party.
d20pfsrd.com, while a really great side, has no say about, or is no indication for, what is 3rd party.

Alienfreak |

@Alienfreak
I wasn't remembering the adopted trait correctly, you were right it only takes one trait to get a bite attack and yes it looks legit but for nearly everything else than an orc or half orc it seems ridiculous because this trait says that you have big tasks.
Anyway thank you for bringing this to my attention (i hadn't noticed it), i might use it since in my group we are allowed to re-fluff traits as long as the story matches the mechanical benefit.
As Talynonyx have said that ritual reduces one of your abilities by 2 in order to give a +2 and it can only happen once.
How are you getting toughness with 700gp? I still can't see it.
You can easily increase your natural intelligence to 22 with this by dumping charisma from 7 to 5 in about lvl 5?
How this is supposed to be balanced is beyond my rule understanding.Cayden Cailean (5 PP) You undergo the Gauntlet of
Inebriation, a week-long debauch of alcohol consumption
and increasingly humiliating athletic contests. At the
end of the Gauntlet, you gain the title “mead brother” or
“mead sister” and receive Toughness as a bonus feat.
Calistria (5 PP) You undergo the Ritual of 100 Stings,
where you endure the kiss of several holy wasps for 1
hour, during which you take 1d6 points of Constitution
damage. You gain Intimidate and Stealth as class skills,
disguise self as a spell-like ability 1/day (caster level = your
character level), or a permanent +2 resistance bonus
on saving throws against poison. You may undergo the
ritual three times, selecting a different benefit each time.
Erastil (5 PP) Your training has made you adept at
successfully making extraordinary bow shots. When
using a bow, you gain the Far Shot feat. If you already
possess this feat, you gain a +2 competence bonus on
any bow attack made at more than one range increment.
Nethys (2 PP) You are taught secret words of arcane
control. You gain a +2 bonus on all concentration checks.
All these "society" bonuses are most of the times gotten for free (or virtually for free considering the insanely low prices) and sometimes have HUGE impacts on the power level of PCs.
I don't really see why another boost to PC power would be needed and if its needed I would guess I'd stick to a wellmade mechanic...
Dire Mongoose |

It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
I don't think that's the kind of trait Adopted gives you. It's a trait that lets you get a different race's trait, not a trait that lets you get a different race's racial feature.
Tangent: Am I the only one who plays in campaigns that don't allow everything under the sun? I'm in three different PF games at this point; two are Core Book + APG only and the other's Core Book only.

Alienfreak |

Alienfreak wrote:It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
I don't think that's the kind of trait Adopted gives you. It's a trait that lets you get a different race's trait, not a trait that lets you get a different race's racial feature.
Tangent: Am I the only one who plays in campaigns that don't allow everything under the sun? I'm in three different PF games at this point; two are Core Book + APG only and the other's Core Book only.
Tusked: Huge, sharp tusks bulge from your mouth,
and you receive a bite attack (1d4 damage for Medium
characters). If used as part of a full attack action, the bite
attack is made at your full base attack bonus –5.
We are not talking about RACIAL Traits here but about RACE traits ;)

leo1925 |

@Alienfreak
What is the problem with the magic item that gives you low light vision? The price is right for low light vision, why does it bother you? and yes there are spells that give you low light vision.
You do understand that in order to get those bonuses from academies or monasteries your character actually needs to be in those "schools" right? he can't be adventuring he must be in the school in order to use those things.
You still haven't commented on the runestones of power.
How there aren't well made mechanics in the PFS guide? you are the only person i am seeing complaining about this book, surely i have seen people complaining about the agile property specifically but no one complaining about the book in general.

leo1925 |

Alienfreak wrote:It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
I don't think that's the kind of trait Adopted gives you. It's a trait that lets you get a different race's trait, not a trait that lets you get a different race's racial feature.
There is a trait in the orcs of golarion which can give you big tusks in order to get a bite attack, that's why i said that it's pretty ridiculus for nearly anyone who isn't an orc or half orc but it is legal.

Alienfreak |

@Alienfreak
What is the problem with the magic item that gives you low light vision? The price is right for low light vision, why does it bother you? and yes there are spells that give you low light vision.You do understand that in order to get those bonuses from academies or monasteries your character actually needs to be in those "schools" right? he can't be adventuring he must be in the school in order to use those things.
You still haven't commented on the runestones of power.
How there aren't well made mechanics in the PFS guide? you are the only person i am seeing complaining about this book, surely i have seen people complaining about the agile property specifically but no one complaining about the book in general.
I like that item.
I recently went throught every single book Paizo has to search for that item.
Getting Darkvision as a Human is easy. Low Light Vision? Impossible. Until now!
EDIT: But I advise going all Str for that bite attack. Only as much Dex as you need for TWF. If you use TWF. A Ninja with Shield and a Katana plus Bite attack is surely still better than one without ;)

leo1925 |

First of all there is a spell that can give you low light vision, it can even become a potion, here.
Although the bite attack is good (especially for the price of one trait) but be aware that isn't as powerfull as you might think, it still needs separete enchantment in order to able to hit reliable with it and since the amulet is a no-no because you need the slot for AC you have to rely on permanent magic fang.

Alienfreak |

First of all there is a spell that can give you low light vision, it can even become a potion, here.
Although the bite attack is good (especially for the price of one trait) but be aware that isn't as powerfull as you might think, it still needs separete enchantment in order to able to hit reliable with it and since the amulet is a no-no because you need the slot for AC you have to rely on permanent magic fang.
Why would you need the amulet slot for it? You can also make it a belt... Type tied slots don't exist in PF anymore.

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@Alienfreak : Say what you want, a Paizo product with setting-neutral crunch like a Grenadier archetype or the Agile weapon property, especially if these options are allowed for PFS and the product, part of the Campaign Setting Subscription, is as "official" as a Pathfinder rulebook could ever be. Even more than some Ultimate options.

leo1925 |

leo1925 wrote:Why would you need the amulet slot for it? You can also make it a belt... Type tied slots don't exist in PF anymore.First of all there is a spell that can give you low light vision, it can even become a potion, here.
Although the bite attack is good (especially for the price of one trait) but be aware that isn't as powerfull as you might think, it still needs separete enchantment in order to able to hit reliable with it and since the amulet is a no-no because you need the slot for AC you have to rely on permanent magic fang.
And that would be a custom item, not all DMs allow for custom items of any sort mine and myself included.

Alienfreak |

Alienfreak wrote:And that would be a custom item, not all DMs allow for custom items of any sort mine and myself included.leo1925 wrote:Why would you need the amulet slot for it? You can also make it a belt... Type tied slots don't exist in PF anymore.First of all there is a spell that can give you low light vision, it can even become a potion, here.
Although the bite attack is good (especially for the price of one trait) but be aware that isn't as powerfull as you might think, it still needs separete enchantment in order to able to hit reliable with it and since the amulet is a no-no because you need the slot for AC you have to rely on permanent magic fang.
So no +str gauntlets and +str belts? How unD&Dish is that...

leo1925 |

leo1925 wrote:So no +str gauntlets and +str belts? How unD&Dish is that...Alienfreak wrote:And that would be a custom item, not all DMs allow for custom items of any sort mine and myself included.leo1925 wrote:Why would you need the amulet slot for it? You can also make it a belt... Type tied slots don't exist in PF anymore.First of all there is a spell that can give you low light vision, it can even become a potion, here.
Although the bite attack is good (especially for the price of one trait) but be aware that isn't as powerfull as you might think, it still needs separete enchantment in order to able to hit reliable with it and since the amulet is a no-no because you need the slot for AC you have to rely on permanent magic fang.
Ehmmm STR enchaning belts are located in the pathfinder core book and yes, no +STR gauntlets.

Dragonsong |

Dire Mongoose wrote:There is a trait in the orcs of golarion which can give you big tusks in order to get a bite attack, that's why i said that it's pretty ridiculus for nearly anyone who isn't an orc or half orc but it is legal.Alienfreak wrote:It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
I don't think that's the kind of trait Adopted gives you. It's a trait that lets you get a different race's trait, not a trait that lets you get a different race's racial feature.
Just curious if they went adopted and stated they had their teeth filed sharp by "mom" how is that not acceptable?
Not that this has anything to do with this guys rogue getting out classed in the DPR department(gang up is still his best bet to count as flanking even if not in a flanking position gets him sneak attack and the +2 to hit for the flank) I am just intrigued.

leo1925 |

leo1925 wrote:Dire Mongoose wrote:There is a trait in the orcs of golarion which can give you big tusks in order to get a bite attack, that's why i said that it's pretty ridiculus for nearly anyone who isn't an orc or half orc but it is legal.Alienfreak wrote:It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
I don't think that's the kind of trait Adopted gives you. It's a trait that lets you get a different race's trait, not a trait that lets you get a different race's racial feature.
Just curious if they went adopted and stated they had their teeth filed sharp by "mom" how is that not acceptable?
That could work but i still see it as a stretch.

Ultrace |

Just curious if they went adopted and stated they had their teeth filed sharp by "mom" how is that not acceptable?
It's a matter of interpretation. As a GM, I wouldn't say that someone whose regular human (or even smaller) teeth were filed down had anything even approaching "tusks" - no amount of filing can make your teeth larger than they already are. Characters physically already have the equipment (teeth) required to bite -- filing them doesn't make them as deadly as being stabbed with a dagger.

Alienfreak |

Dragonsong wrote:That could work but i still see it as a stretch.leo1925 wrote:Dire Mongoose wrote:There is a trait in the orcs of golarion which can give you big tusks in order to get a bite attack, that's why i said that it's pretty ridiculus for nearly anyone who isn't an orc or half orc but it is legal.Alienfreak wrote:It takes one trait. The adopted trait gives you a Race Trait to the race you were adopted. Half-Orc or Orc will do the trick.
I don't think that's the kind of trait Adopted gives you. It's a trait that lets you get a different race's trait, not a trait that lets you get a different race's racial feature.
Just curious if they went adopted and stated they had their teeth filed sharp by "mom" how is that not acceptable?
Besides:
at lvl 9 against AC 22 with sneaking (without any to hit buffs):5 more damage per round with the bite attack. So from 27 dmg up to 32
With flanking, haste and bless:
Already about 9 more damage per round... so from 61 to 70 damage per round.
Or you can use it for different things like tripping. If you have only one weapon you use you should have a feat free for Improved Trip. Then use your Bite attack every time it hits to try to trip the enemy. It's no difference whats so ever which attack you give up for that maneuver so just use your free additional attack to deliver a free trip attempt every round. No need for fancy item slots or anything because you don't need any fancy weapon abilities for tripping.

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Or you can use it for different things like tripping. If you have only one weapon you use you should have a feat free for Improved Trip. Then use your Bite attack every time it hits to try to trip the enemy. It's no difference whats so ever which attack you give up for that maneuver so just use your free additional attack to deliver a free trip attempt every round. No need for fancy item slots or anything because you don't need any fancy weapon abilities for tripping.
Sorry to contradict you, but are you actually, like, really arguing that a rogue (remember, a 2/3 BAB class without mutagen/judgement/inspire courage/spellcasting/arcane pool ?) could use two feats, one trait and a weapon with -5 to attack without any bonus to make trip attempts a valid tactic ? Even with a high-dex rogue and weapon finesse, at level 9 you are going for 6 BAB + 6 Dex + 2 from Improved trip - 5 from attack, so +9 to trip people.
You do know that failing the check by 10 or more makes you fall prone, do you ? That you are basically paying feats and limited ressources just to offer an enemy more chances to hit you ?An additional attack is neat... when you can actually hit someone.

KaeYoss |

Just curious if they went adopted and stated they had their teeth filed sharp by "mom" how is that not acceptable?
Because it's still only puny human teeth, not oversized orcish tusks.
If all it takes is a file to get a bite attack, you don't even need a trait for it. The file should cost less than a gil.

leo1925 |

leo1925 wrote:Yes you need, in order to get the enchantment bonus so that your trip has more chances of succeding.A free tripping attempt is stupid when you can't enchant it. I admit it. Happy now?
I didn't say that you can't enchant it, i said that it's a problem.
It's a free trip attempt that won't succeed.And as i have told you, i like the combo of rogue+bite attack, it's a good legal combo and not overpowered but gives the rogue extra omphh.

Greg Wasson |

@Dire Mongoose
If I ever run Pathfinder again after my current campaign finishes, I will probably either E8 it or limit to Core Book only. Truthfully, I get more lostered with each additional book.
@ others
Would the poster get any benefit from dropping rogue and moving into Fighter some levels to aggressively raise BAB and pick up some combat specializations?
@ poster
Could you show us your build? It usually helps everyone to know what they are working with when advising.
Greg

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Bleh, it's a world full of MAGIC. It's not that hard to come up with ways to *grow* tusks on people.
For example, years of daily pinpoint blows caused the bones of the skull to calcify and grow. Once sharpened, it created a pair of tusks.
Parents took their adopted son to the local shaman, because he was lacking a prominent feature that all orcs need. After much chanting, the shaman caused two tusks to start growing from the child's face. Unfortunately, this magic only works on young children.
In desperation, the distraught child stole some sharp metal castoff, and drove it through his jaw and cheeks, dropping himself into unconsciousness in the process. A passing cleric, seeing nothing more than a child covered in blood, cast a healing spell on him, forever merging the metal with his face and giving him a pair of tusks.
ect., ect., ect :p
But yeah, trip not so good an idea. Another attack for the rogue, great idea :)

Axl |
I'm a little late to the discussion, but I would like to add that Powerful Sneak is not just a bad choice for a rogue. It is singularly the worst class feature in the whole game. It actively makes the rogue worse at dealing damage than without the "talent".
Shame on the Pathfinder staff for letting this into the game.

BigNorseWolf |

Dragonsong wrote:Because they still don't have Orc Ferocity to trade for it. It's not that kind of trait, its an alternate racial ability.Just curious if they went adopted and stated they had their teeth filed sharp by "mom" how is that not acceptable?
It IS that kind of trait (out of the orcs of golarion book)
It is ALSO an alternate racial feature.
AND its a feat.
Paizo has many roads for orcs to visit the dentist.

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All these "society" bonuses are most of the times gotten for free (or virtually for free considering the insanely low prices) and sometimes have HUGE impacts on the power level of PCs.
There is no such thing as an "insanely low price" when it comes to prestige points -- because they're one-use only.
Spend 5 here at Cayden's swilling booze for Toughness and 5 there for your offshore island and so on and so forth....and you suddenly realize you no longer have a "cushion" for Raise Dead.

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Alienfreak wrote:What, you mean the Oenopion Fleshforge one? That one that lets you reduce one score by 2 to get a +2 inherent bonus on another? Oh wow, how overpowered.Inner Sea Magic. Alchemist flavoured School.
200gp entry, 15x the experiment for 1 fame, 15x 100gp for 15 semesters.
Means 30 Feats. And 20 prestige you have to spend for the +2 inherent bonus on an attribute of your choice.
Or how do you like the 700gp (at most) bonus Toughness feat? You like? I do!Paizo starts looking even worse than TSR with their deluge of supplements they throw onto the market who are horribly made and horribly balanced.
I will look up those runestones of power ;)
EDIT: HOLY!!!111 How many books did it take Paizo to not introduce only a darkvision item but also a low light vision item? But its right there in this splatbook!
What splat, what edition version, and what page# is that thing on?

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I recently played a halfling fencer (9th level). By fencer, I mean, he fenced items for other characters on the black market. He has the ability to get the other players anything. And I mean, anything. That aside, he wasn't a particular violent fellow. He didn't like killing, if he could avoid it, so I took the following route with respect to feats, talents, and traits, which made it possible for him to do 1d6+80 damage (non lethal, mind you) in the opening surprise round of combat... from a single attack. And let me tell you, it dropped a lot of jaws:
Class: Rogue (Bandit & Rake archetypes)
Feats:
1: [APG] Well-Prepared
3: [UC] Bludgeoner
5: [APG] Go Unnoticed
7: [UC] Sap Adept
9: [UC] Sap Master
Rogue Talents:
2: Combat Trick (Improved Initiative}
4: Surprise Attack
6: [UC] Underhanded (5/day)
8: [UC] Black Market Connections
Traits:
Well-Informed
Adopted (Gnome: Rapscallion)
Racial Trait Substitutions:
Craven
Warslinger (load sling as free action... wooo)
Swift as Shadows
Favored Class:
+9 skill points
-----
How this works:
Always try for a surprise round. Hopefully, it's your party that's doing the ambushing, but if it's the enemy that's doing the ambushing it can still work, providing you succeed in your perception (a shout out to the Bandit's Ambush ability, the Surprise Attack talent, and +2 to perception from Keen Senses).
Use Underhanded to conceal your sling. You get a nice +4 circumstance bonus for this. Get within 30' of your intended target(s) (Bandit's Ambush ability lets you take move, attack, and swift during surprise). Make your sling non-lethal damage via Bludgeoner feet. Proceed to knock the crap out of everything in range.
1d4 base sling damage, +10d6 sneak attack (5d6 base, which is doubled by Sap Master if you're doing non-lethal damage), +20 more from Sap Adept (you deal +2 damage per sneak attack die from sneak), and assuming your succeeded in your Sleight of Hand check for the Underhanded ability, you get to do max damage with all that tasty sneak damage. Then throw whatever you have left from strength, magic, etc. into the mix.
The fantastic thing is, you always have the option to hide as a result of Go Unnoticed feat. If the odds aren't looking good at the start of the battle (elementals or constructs, for example), the Surprise Attack talent keeps all your enemies flat-footed for the duration of the surprise round... even if they've walked up and slapped your halfling upside the head. Which means you can thumb your nose right in their faces, and proceed to hide via Go Unnoticed and Surprise Attack talent.
[edit]
Some future planning: I plan on taking levels of Pathfinder Chronicler (working on selling a book titled, "The Art of Haggling") to greatly increase his access to goods.
At 10th level, will probably take the Sniper advanced talent. When bundled with the halfling's Swift as Shadows racial substitution, the penalty to sniping drops to 0. Pew pew!

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Mike Schneider wrote:Inner Sea Magic, Pathfinder, Page 23.Talynonxy wrote:What, you mean the Oenopion Fleshforge one? That one that lets you reduce one score by 2 to get a +2 inherent bonus on another? Oh wow, how overpowered.What splat, what edition version, and what page# is that thing on?
<browsing>
Oh. (I was confusing this with the 1,700gp price-tag of the other thingy.)
The cost of the procedure is a whopping 20 Prestige Points, and you are ineligible until you've acquired 30 Fame -- that's plenty steep for PFS, and relegated to the back-half of one's career. You also have to be a member, which means passing the entrance requirements and education checks -- which essentially means that only wizards can qualify.
-- Considering that just about 100% of the players interesting in doing this are already running builds min/maxed to the bleeding edge, there's a good argument to be made that spending 20PP to get a prime stat from 28 to 30 at 8th level is suboptimal.