Gestalt Campaign level 10


Advice


Hello I am trying to figure out what to make on the otherside of a Gunslinger in a 10th level gestalt campaign.

I know its kind of vague. I do know however there will be lots of combat with both good and evil outsiders and that the GM wants an evil party.

Gm giving us flat stats of 16 across the board and any player race up to a +3 in level, though each +1 to +3 goes towards our gestalt level total on one side of the build.

Any Advice? I was looking to maybe gunslinger/alchemist?

Sczarni

Gunslinger/ranger with the archery style...that's scary.


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Could go Gunslinger/Horselord Ranger, and be a cowboy.


I find Ranger a somewhat dull choice for a gestalt. A Gunslinger has:

Full BAB
4+ Int skill points
Good Fort Save
Good Reflex Save
5 bonus feats
Dodge bonus in light or no armor
A few abilities keyed off of Wisdom

So things to look for:
More skill points? (A luxury, really.)
A good will save.
Probably non full BAB classes. Why? Classes without full BAB tend to get thrown all sorts of things to make up for it. Like...
Spellcasting

I guess it depends on what you want to do. But honestly? With those stats? Almost anything will work. Try to go after classes that shore up weaknesses, gives you more utility, and something that can take advantage of your awesome stats. A summoner, for example seems a mediocre choice considering your stats do nothing to make your Eidolon more impressive.

Now, if you're going to put an emphasis on Wisdom, (with racial modifiers, headbands) you've got some good choices.

Cleric: Full casting, domains, channel energy, and a good will save. All very nice things. Perhaps won't grant you the greatest boost at being a gunslinger though.

Inquisitor: I think I'd go with this one. Still got 6 levels of casting, good will save, 6+Int skill points, and extremely potent abilities. You've got judgment, bane, domain/inquisition, adding Wis to Initiative, knowledge checks...

Another neat thing about gestalt-ing with an Inquisitor: There's a feat in Ultimate Magic called Exploit Lore. Normally the BAB requirement is absolutely brutal, but with full BAB you can access it next level.

Monk: Not so sure about this one, but I'm tempted to try it. With those stats, who cares about the usual MAD issues? Wear no armor instead of light armor and you get a nice AC and CMD boost from the monk. You move fast as heck. Your will save is up to snuff. Who knows? Maybe with the right archetype, it could be very effective.

Fighter: A simple, boring, but potentially effective choice. No extra skill points, no good will save, no interesting abilities... Just as many feats as you could ever want and a way to increase your DPR. Which is a good thing. However, I think the inquisitor does this better in so many ways.

Wizard: What can you say? Wizard will make a good class in this case too. A Diviner Foresight wizard even grants combat relevant abilities: A boost to initiative, prescience rolls so your attacks always hit/never fumble, and let's not forget; spells. The best spell list in the game.

Ninja: Another decent class. Sneak attack, ninja tricks, ki pool, lots of skills... Still have a lousy will save, though.

And many more classes.

Anyway, my gut instinct says Inquisitor, with potent abilities to increase combat viability like Bane and Judgment and lots of stuff that gets better with Wisdom. Good luck and happy gaming!


Misterious Stranger/ Anti-paladin
Sohei/ Gunslinger is scary.

Liberty's Edge

alchemist gunslinger. there is a discovery to add your bomb damage to your gunshot :) mayhem and cake for everyone.


You can make a Synthesist/ Mysterious Stranger for some weird options like a multiarmed shiva having graet mobility.

Humbly,
Yawar


Yawar nailed that one, anti-paladin/mysterious stranger will be sick, spend a point of grit to add your Cha mod to all gun damage for the round, stack on smite and you will be angel killer extraordinaire!

A Magus might also be fun, pistol in one hand, fireball in the other! Goodie two-shoes tries to run into melee with you and is then surprised pistol-whipped with a tagalong shocking grasp, good times!


I would totally go some form of monk on the other side and get my gun kata on.


Kolokotroni beat me to it - for the same reasons and everything.

However, if the party is going to be evil, Inquisitor or Antipaladin would also be amazing choices for the reasons listed.

But I really like the idea of the monk/gunslinger best. Conceptually it just oozes too much cool for me to vote for anything else. Daelen's horselord ranger/gunslinger aka cowboy comes in at a close second though.

Dark Archive

Barbarian / Wizard 1
Ninja / Wizard 2-4
Arcane Trickster / Ninja 5 (he gets no SA normally this level)
Arcane Trickster / Fighter 6-10 (two weapon specialist)

So full caster with +9 BAB, loads of skill points, Silent / Still spells 3 times per day, and 6d6 sneak attack.

Or replace all Fighter / Barbarian levels and the ninja @ 5 with gunslinger and be a full caster with full BAB, 7 levels of gunslinger, and 5D6 sneak damage.

Go gestalts? :).


Awesome advice! I have alot to play with. So monk sounds cool, have to look at the Inqusitor/antipaladin as well.

Would it be worth dipping 5 levels each in Inqusitor and antipaladin and full 10 gunslinger? possibly pistolero or mysterious stranger?

would an antipaladin have a holygun archtype?

Thank all for the advice!


I wouldn't see why the anti-paladin wouldn't have an Unholy Gun archetype, but its a trap, the Smiting Shot deed you gain for losing Smite Good is a horrendous choice.

I'm about to start a Six-Shooter & Sorcery game (old west meets fantasy) that's gestalt. One player is going elven paladin (Holy Gun)/gunslinger (Mysterious Stranger), and wanted to try the Holy Gun and after looking at it, I had to change a lot about the class. Of course I have my own rewrite of Gunslinger we use as well, so it wasn't a problem, but as RAW the Holy Gun sucks.


Arrgg67 wrote:

Hello I am trying to figure out what to make on the otherside of a Gunslinger in a 10th level gestalt campaign.

I know its kind of vague. I do know however there will be lots of combat with both good and evil outsiders and that the GM wants an evil party.

Gm giving us flat stats of 16 across the board and any player race up to a +3 in level, though each +1 to +3 goes towards our gestalt level total on one side of the build.

Any Advice? I was looking to maybe gunslinger/alchemist?

Have you considered Gunslinger 10 // Rogue 10? The skill points, stealth, Rogue Talents and Sneak Attack are nice to add to any setup, especially if you can do touch attacks at 30'.

Dark Archive

Cavalier (flagbearer) / Gunslinger 1
Bard / Gunslinger 4
battle Herald / Gunslinger 5

10 levels of gunslinger, bardsong, challenge, tactics. I'm seeing you want to stay away from Mage-types.


I would consider a mage type. I often play a sorcerer or Summoner/Synthesist, but cant see a good way to marry gunslinger with either. maybe I am to blind to possible combos

Dark Archive

Well, Arcane Trickster is a bit of a "cheat" to getting spells, skills, and Sneak attack. Sneak attack, self-buff (greater invisible etc), etc.

Ninja 3 / Wizard 3 qualifies for Trickster; so if you want full Gunslinger, it would be:

Ninja 3 / Gunslinger 3
Wizard 3 / Gunslinger 3
Arcane Trickster 4 / Gunslinger 4

Loses 5th level spells, but you have 4d6 sneak, tons of skills, and are a 7th level self-buff wizard machine; while maintaining all 10 levels of gunslinger.

More optimally, you'd do Ninja/Wizard 3 to Trickster / Gunslinger 7, a few less grit tricks and -1 BAB, but full caster with 5d6 sneak :).


Oooh, what a fun idea! What about a blind oracle mysterious stranger!?

Dark Archive

I wanted to play a monk/fighter gestalt PC that was specialist in unarmed combat. With that combo you should be able to take on just about anything because you have great saves and and can fight with the best of them!!


Thalin wrote:

Well, Arcane Trickster is a bit of a "cheat" to getting spells, skills, and Sneak attack. Sneak attack, self-buff (greater invisible etc), etc.

Ninja 3 / Wizard 3 qualifies for Trickster; so if you want full Gunslinger, it would be:

Ninja 3 / Gunslinger 3
Wizard 3 / Gunslinger 3
Arcane Trickster 4 / Gunslinger 4

Loses 5th level spells, but you have 4d6 sneak, tons of skills, and are a 7th level self-buff wizard machine; while maintaining all 10 levels of gunslinger.

More optimally, you'd do Ninja/Wizard 3 to Trickster / Gunslinger 7, a few less grit tricks and -1 BAB, but full caster with 5d6 sneak :).

That last part looks good. What would be the exact breakdown. What would you choose for feats to? I am assuming human?

Dark Archive

Elf

Str: 16
Int: 18
Wis: 16
Dex: 20 (2 levelups)
Con: 14
Chr: 16

Rogue / Wizard 3
Arcane Trickster / Gunslinger 7

Feats: Point Blank, Precise, Rapid Reload, the new feat that lets you SA concealed (forgot its name), whatever else

You should be nicely buffed (heroism lasts a long time, Mage armor), sneak around (Improved Invisible when you know opponents are coming), and blast the heck out of guys. Be a conjuration (teleport) focus and get yourself out of dodge when there is trouble (swift action no less), overland flight should keep you flying indeffinetly.


Thalin wrote:

Elf

Str: 16
Int: 18
Wis: 16
Dex: 20 (2 levelups)
Con: 14
Chr: 16

Rogue / Wizard 3
Arcane Trickster / Gunslinger 7

Feats: Point Blank, Precise, Rapid Reload, the new feat that lets you SA concealed (forgot its name), whatever else

You should be nicely buffed (heroism lasts a long time, Mage armor), sneak around (Improved Invisible when you know opponents are coming), and blast the heck out of guys. Be a conjuration (teleport) focus and get yourself out of dodge when there is trouble (swift action no less), overland flight should keep you flying indeffinetly.

Now that looks like a bowl of awesome sauce. Thank you! Going to build this and gunslinger/Inquistor or gunslinger/monk. One for back up one for play.

All of your guys suggestions are fantastic.


Stealth, spells, and two smokin' barrels.


Just a reminder to check with your GM: officially, under gestalt rules, classes such as Arcane Trickster and Mystic Theurge can't be used, since they're already like leveling two classes. Maybe he's fine with it, but I'd ask.

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