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DM Brainiac |
![Alahazra](http://cdn.paizo.com/image/avatar/PZO9438-Alahazra_90.jpeg)
Welcome to the game! There's little preamble needed so go ahead and make those 4 0-level characters to see who will survive the funnel! You can use this online generator, or roll here using the rules in the Core Rulebook or the Quickstart Rules. When you're ready, you can start posting in the gameplay thread!
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scranford |
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Albion, The Eye |
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CucumberTree |
I'll roll mine:
Character 1
Strength: 3d6 ⇒ (6, 6, 3) = 15
Agility: 3d6 ⇒ (1, 6, 2) = 9
Stamina: 3d6 ⇒ (2, 1, 3) = 6
Intelligence: 3d6 ⇒ (5, 1, 5) = 11
Personality: 3d6 ⇒ (6, 6, 1) = 13
Luck: 3d6 ⇒ (3, 2, 1) = 6
HP: 1d4 ⇒ 4
Lucky Sign: 1d30 ⇒ 8
Occupation: 1d100 ⇒ 44
Money: 5d12 ⇒ (2, 12, 1, 1, 2) = 18
Equipment: 1d24 ⇒ 21
Character 2
Strength: 3d6 ⇒ (4, 1, 5) = 10
Agility: 3d6 ⇒ (5, 6, 6) = 17
Stamina: 3d6 ⇒ (5, 4, 2) = 11
Intelligence: 3d6 ⇒ (3, 4, 4) = 11
Personality: 3d6 ⇒ (1, 4, 2) = 7
Luck: 3d6 ⇒ (2, 1, 5) = 8
HP: 1d4 ⇒ 2
Lucky Sign: 1d30 ⇒ 5
Occupation: 1d100 ⇒ 38
Money: 5d12 ⇒ (5, 11, 3, 3, 7) = 29
Equipment: 1d24 ⇒ 16
Character 3
Strength: 3d6 ⇒ (3, 3, 5) = 11
Agility: 3d6 ⇒ (6, 3, 5) = 14
Stamina: 3d6 ⇒ (2, 2, 1) = 5
Intelligence: 3d6 ⇒ (2, 6, 2) = 10
Personality: 3d6 ⇒ (4, 2, 1) = 7
Luck: 3d6 ⇒ (6, 1, 4) = 11
HP: 1d4 ⇒ 4
Lucky Sign: 1d30 ⇒ 14
Occupation: 1d100 ⇒ 74
Money: 5d12 ⇒ (1, 5, 4, 3, 1) = 14
Equipment: 1d24 ⇒ 4
Character 4
Strength: 3d6 ⇒ (3, 2, 6) = 11
Agility: 3d6 ⇒ (3, 5, 2) = 10
Stamina: 3d6 ⇒ (4, 4, 5) = 13
Intelligence: 3d6 ⇒ (6, 5, 3) = 14
Personality: 3d6 ⇒ (6, 4, 2) = 12
Luck: 3d6 ⇒ (6, 4, 1) = 11
HP: 1d4 ⇒ 2
Lucky Sign: 1d30 ⇒ 1
Occupation: 1d100 ⇒ 78
Money: 5d12 ⇒ (1, 8, 11, 12, 11) = 43
Equipment: 1d24 ⇒ 22
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CucumberTree |
OK all done Say hi to:
Sloe Moe
Mister Wanderful
Eyehope Eudie
Percolation N. Sound
Sloe Moe
Human Farmer(potato)
HP: 3
Strength: 15
Agility: 9
Stamina: 6
Intelligence: 11
Personality: 13
Luck: 6
Lucky Sign: Hawkeye: Missile fire damage rolls
Equipment: Sack, small 8 cp
Money: 18
Pitchfork (as spear)
Sheep
Mister Wanderful
Elven Sage
HP: 2
Strength: 10
Agility: 17
Stamina: 11
Intelligence: 11
Personality: 7
Luck: 8
Lucky Sign: Conceived on horseback: Mounted attack rolls
Equipment: Oil, 1 flask*** 2 sp
Money: 29
Dagger
Parchment, quill pen
Eyehope Eudie
Human Mendicant
HP: 2
Strength: 11
Agility: 14
Stamina: 5
Intelligence: 10
Personality: 7
Luck:11
Lucky Sign: The raging storm: Spell damage
Equipment: Chalk, 1 piece 1 cp
Money: 14
Club
Cheese dip
Percolation N. Sound
Human Minstrel
HP: 3
Strength: 11
Agility: 10
Stamina: 13
Intelligence: 14
Personality: 12
Luck: 11
Lucky Sign: Harsh winter: All attack rolls
Equipment: Thieves’ tools 25 gp
Money: 43
Dagger
Ukulele
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Eric Swanson |
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Stiehle |
![Ancient Solar Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Solar_500.jpeg)
GM West here! Looking forward to this game, and thanks again for picking up the reins, GM Brainiac! Here we go...
Would-Be Hero #1
Strength: 3d6 ⇒ (5, 2, 5) = 12
Agility: 3d6 ⇒ (2, 1, 2) = 5
Stamina: 3d6 ⇒ (6, 4, 5) = 15
Personality: 3d6 ⇒ (6, 3, 5) = 14
Intelligence: 3d6 ⇒ (5, 4, 1) = 10
Luck: 3d6 ⇒ (6, 4, 6) = 16
Birth Augur: 1d30 ⇒ 6
HP: 1d4 ⇒ 4
Money: 5d12 ⇒ (4, 3, 5, 4, 1) = 17 cp
Equipment: 1d24 ⇒ 23
Occupation: 1d100 ⇒ 47
---------------------------------------
Would-Be Hero #2
Strength: 3d6 ⇒ (2, 5, 2) = 9
Agility: 3d6 ⇒ (5, 1, 6) = 12
Stamina: 3d6 ⇒ (2, 1, 4) = 7
Personality: 3d6 ⇒ (1, 5, 6) = 12
Intelligence: 3d6 ⇒ (5, 3, 6) = 14
Luck: 3d6 ⇒ (6, 2, 5) = 13
Birth Augur: 1d30 ⇒ 14
HP: 1d4 ⇒ 1
Money: 5d12 ⇒ (2, 4, 8, 8, 3) = 25 cp
Equipment: 1d24 ⇒ 19
Occupation: 1d100 ⇒ 94
---------------------------------------
Would-Be Hero #3
Strength: 3d6 ⇒ (2, 6, 2) = 10
Agility: 3d6 ⇒ (6, 3, 3) = 12
Stamina: 3d6 ⇒ (3, 4, 5) = 12
Personality: 3d6 ⇒ (4, 1, 4) = 9
Intelligence: 3d6 ⇒ (5, 1, 4) = 10
Luck: 3d6 ⇒ (1, 6, 2) = 9
Birth Augur: 1d30 ⇒ 12
HP: 1d4 ⇒ 1
Money: 5d12 ⇒ (8, 10, 3, 11, 2) = 34 cp
Equipment: 1d24 ⇒ 8
Occupation: 1d100 ⇒ 35
---------------------------------------
Would-Be Hero #4
Strength: 3d6 ⇒ (3, 1, 2) = 6
Agility: 3d6 ⇒ (6, 3, 4) = 13
Stamina: 3d6 ⇒ (1, 6, 2) = 9
Personality: 3d6 ⇒ (1, 5, 5) = 11
Intelligence: 3d6 ⇒ (2, 3, 2) = 7
Luck: 3d6 ⇒ (2, 5, 1) = 8
Birth Augur: 1d30 ⇒ 8
HP: 1d4 ⇒ 2
Money: 5d12 ⇒ (6, 5, 7, 9, 8) = 35 cp
Equipment: 1d24 ⇒ 2
Occupation: 1d100 ⇒ 50
There we have it! I'll just keep this spoiler at the bottom of each of my posts for handy reference.
Clucky the Chicken Farmer
STR 12 (+0)
AGI 5 (-2)
STA 15 (+1)
PER 14 (+1)
INT 10 (+0)
LCK 16 (+2)
HP 5
Starting Equipment:
Pitchfork (as spear)
Torch
Hen
17cp
Attack Spear (+0 melee, 1d8+2 damage)
Birth Augur Born on the Battlefield (+2 to damage rolls)
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Mickey the Urchin
STR 9 (+0)
AGI 12 (+0)
STA 12 (+0)
PER 9 (+0)
INT 10 (+0)
LCK 9 (+0)
HP 1
Starting Equipment:
Stick (as club)
50' Rope
Begging bowl
25cp
Attack Stick (+0 melee, 1d4 damage)
Birth Augur The Raging Storm (+0 to spell damage)
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Fennik the Elven Glassblower
STR 10 (+0)
AGI 12 (+0)
STA 12 (+0)
PER 9 (+0)
INT 10 (+0)
LCK 9 (+0)
HP 1
Starting Equipment:
Hammer (as club)
Flint & steel
Glass beads
34cp
Attack Hammer (+0 melee, 1d4 damage)
Birth Augur Four Leafed Clover (+0 to finding secret doors)
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Dude the Gongfarmer
STR 6 (-1)
AGI 13 (+1)
STA 9 (+0)
PER 11 (+0)
INT 7 (-1)
LCK 8 (-1)
HP 2
Starting Equipment:
Trowel (as dagger)
Candle
Sack of night soil
35cp
Attack Trowel (-1 melee, 1d4-1 damage; +1 thrown, 1d4-1 damage [10/20/30])
Birth Augur Hawkeye (-1 to missile damage rolls)
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Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Rolling here too…
Subject 1:
Strength: 3d6 ⇒ (5, 6, 6) = 17
Agility: 3d6 ⇒ (5, 1, 1) = 7
Stamina: 3d6 ⇒ (5, 5, 2) = 12
Intelligence: 3d6 ⇒ (5, 4, 4) = 13
Personality: 3d6 ⇒ (5, 3, 5) = 13
Luck: 3d6 ⇒ (6, 3, 6) = 15
HP: 1d4 ⇒ 4
Lucky Sign: 1d30 ⇒ 18 Guardian Angel: bonus to escape traps
Occupation: 1d100 ⇒ 58 Halfling glovemaker, Awl, 4 pairs gloves
Money: 5d12 ⇒ (4, 5, 1, 7, 4) = 21
Equipment: 1d24 ⇒ 5
Subject 2:
Strength: 3d6 ⇒ (6, 2, 2) = 10
Agility: 3d6 ⇒ (3, 5, 5) = 13
Stamina: 3d6 ⇒ (3, 6, 5) = 14
Intelligence: 3d6 ⇒ (6, 3, 3) = 12
Personality: 3d6 ⇒ (2, 4, 2) = 8
Luck: 3d6 ⇒ (3, 1, 1) = 5
HP: 1d4 ⇒ 4 +1 = 5
Lucky Sign: 1d30 ⇒ 6 Born on the battlefield, damage rolls
Occupation: 1d100 ⇒ 36 Elven navigator, shortbow and spyglass
Money: 5d12 ⇒ (1, 4, 3, 8, 10) = 26
Equipment: 1d24 ⇒ 8
Subject 3:
Strength: 3d6 ⇒ (5, 5, 6) = 16
Agility: 3d6 ⇒ (5, 4, 5) = 14
Stamina: 3d6 ⇒ (3, 6, 4) = 13
Intelligence: 3d6 ⇒ (5, 1, 2) = 8
Personality: 3d6 ⇒ (4, 6, 1) = 11
Luck: 3d6 ⇒ (3, 4, 2) = 9
HP: 1d4 ⇒ 2 +1 = 3
Lucky Sign: 1d30 ⇒ 13 Seventh son, spell checks
Occupation: 1d100 ⇒ 93 hmm, no idea.
Money: 5d12 ⇒ (8, 5, 12, 3, 1) = 29
Equipment: 1d24 ⇒ 20
Subject 4:
Strength: 3d6 ⇒ (5, 5, 2) = 12
Agility: 3d6 ⇒ (5, 6, 1) = 12
Stamina: 3d6 ⇒ (4, 2, 1) = 7
Intelligence: 3d6 ⇒ (5, 6, 5) = 16
Personality: 3d6 ⇒ (5, 4, 2) = 11
Luck: 3d6 ⇒ (6, 3, 5) = 14
HP: 1d4 ⇒ 2 -1 = 1
Lucky Sign: 1d30 ⇒ 17 Lucky sign, saving throws
Occupation: 1d100 ⇒ 92 again, no idea…
Money: 5d12 ⇒ (8, 2, 12, 7, 7) = 36
Equipment: 1d24 ⇒ 7
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DM Brainiac |
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Eric Swanson |
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DM Brainiac |
![Alahazra](http://cdn.paizo.com/image/avatar/PZO9438-Alahazra_90.jpeg)
You roll on the Equipment chart since you are creating 0-level characters. You'd ignore it if you are starting at level 1 or higher.
I'll say the badger pelts can be traded for around 3 gp each. So enough to buy a dagger or spear, or a short sword if you trade in two of them.
Answering question from gameplay thread:
Do you mean the town has enough leather to outfit three people total? First in, first dressed?
Correct. You can buy a limit of up to three suits of leather armor total.
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Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Ah. Yep. No one is buying leather armor unless they have some serious coinage…
Ok, the brothers Dee and Dell will trade their pelts for a dagger each.
And count their starting slingstones:
Dell: 1d6 ⇒ 3
Dee: 1d6 ⇒ 6
Pip the halfling glovemaker has his eye on some javelins and wants to trade his empty chest and three pairs of his “fine, very well made, honest!” gloves.
DM Brainiac: How much can Pip get for an empty chest and three pairs of gloves? ( Empty chest lists purchase price as 2 gp.)
Also, is there a list of mundane items you can actually buy with lil coppers?
Aio is going to cradle his empty flask (sentimental reasons…) and count how many arrows he starts with: 1d6 ⇒ 5
[EDIT: except Aio has no empty flask, he has a flint and steel….[/EDIT]
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DM Brainiac |
![Alahazra](http://cdn.paizo.com/image/avatar/PZO9438-Alahazra_90.jpeg)
Hadn’t realized the Gameplay thread was up.
Ah! No worries! We haven't gotten far, just the initial setup and some Q&A with your mysterious (horrifying?) patroness!
How much can Pip get for an empty chest and three pairs of gloves? ( Empty chest lists purchase price as 2 gp.)
Also, is there a list of mundane items you can actually buy with lil coppers?
You can trade the chest and gloves for a total of 3 gp worth of equipment.
The list of mundane items is in the quick start guide under Table 3-3. You can't buy much with coppers: some candles, chalk, torches, or rations, perhaps.
***
Before we get too much further, we will need to determine the marching order for your characters. Each of you please number your characters from rank 1 to rank 4. All the characters numbered 1 will be in the front rank, number 2 in the second rank, etc.
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Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Ok, have shoppe’d.
Pip
Strength: 17
Agility: 7
Stamina: 12
Intelligence: 13
Personality: 13
Luck: 15
HP: 4
Lucky Sign: Guardian Angel: + 1 bonus to escape traps
Occupation: Halfling glovemaker
Equipment:
Awl
Spear
1 pair gloves
4 candles (4 cp)
1 piece chalk (1 cp)
Flint and steel (15 cp)
1 torch (1 cp)
Starting Money: 21 coppers, 0 remaining.
Aio
Strength: 10
Agility: 13
Stamina: 14
Intelligence: 12
Personality: 8
Luck: 5
HP: 5
Lucky Sign: Born on the battlefield, -2 to damage rolls
Occupation: Elven navigator
Equipment
Shortbow, 6 arrows
Spyglass
Flint and Steel
4 torches (4 cp)
2 candles (2 cp)
Oil flask (20 cp)
Starting Money: 26 coppers, 0 remaining
Dell
Strength: 16
Agility: 14
Stamina: 13
Intelligence: 8
Personality: 11
Luck: 9
HP: 3
Lucky Sign: Seventh son, + 0 to spell checks
Occupation: Trapper
Equipment:
Sling and 3 stones
Dagger
Large sack
2 days rations ( 10 cp)
Flint and steel (15 cp)
2 torches (2 cp)
Starting Money: 29 coppers, 2 cp remaining
Dee
Strength: 12
Agility: 12
Stamina: 7
Intelligence: 16
Personality: 11
Luck: 14
HP: 1
Lucky Sign: Lucky sign, +1 to saving throws
Occupation: Trapper
Sling and 6 stones
Dagger
Empty flask
2 days rations (10 cp)
1 candle (1 cp)
1 oil flask (20 cp)
2 torches (2 cp)
1 piece of chalk (1 cp)
Starting Money: 36 coppers, 2 cp remaining
Marching Order:
Pip is 1. Has a spear and is a strong, doughty hobbitsn.
Dell is 2. Is strong. Has a dagger.
Dee is 3. Is not strong. Also has a dagger and one whole hit point.
Aio is 4. Has a shortbow and a whopping -2 to all damage rolls because of his incredibly bad luck.
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Eric Swanson |
![Pathfinder Adventure Path #105: The Inferno Gate (Hell's Vengeance 3 of 6) (PFRPG)](http://cdn.paizo.com/image/avatar/PZO90105-Fex_500.jpeg)
The Misfits Marching Order:
1. Cyne The Ditch Digger - Sold Chain (30gp) and purchased Leather armor (20gp), Shortsword (7gp), Backpack (2gp), 4 days of rations (20cp) and one water flask (3cp) = Total funds 1 GP, 11 CP
2. Aerond the Elven Male Navigator - purchased 4 days of rations (20cp) and one water flask (3cp) = Total funds 19 CP + 3 arrows.
3. Mirinde the Elven Female Sage - purchased 4 days of rations (20cp) and one water flask (3cp) = Total funds 16 CP
4. Gauward Ratcley the Halfling Male Dyer - purchased 4 days of rations (20cp) and one water flask (3cp) = Total funds 24 CP
PS. DM Braniac: Since Aerond has a shortbow on his sheet but no arrows, how difficult would it be to craft some arrows?
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scranford |
![Psychopomp Ring](http://cdn.paizo.com/image/avatar/PZO1129-PsychopompRing_90.jpeg)
Both Franc and Lou have vials of Holy Water (25GP) each.
Lou would like to trade for the following: Leather Armor (20), Sling (2), 30 bullets (1) Saddlebags (2). (Buying: Small Sack, (2) Rations, (3) Water Flask feed. Leaving 1 cp
Bernie buys (3) days of rations, (1) Water Flask leaving 0 cp.
Lester Would like to trade his wood for 50' of rope and a large sack, then buy (6) days of rations, & Water flask leaving 4 cp.
Frank would like to trade his Iron Helmet and holy water for Hide Armor & Shield and perhaps a Warhammer if there is enough trade value. He will purchase a waterskin, large sack, and (3) days or rations, leaving 1 cp.
Let me know if this works.
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scranford |
![Psychopomp Ring](http://cdn.paizo.com/image/avatar/PZO1129-PsychopompRing_90.jpeg)
Franc leads the way confident that his armor and shields will protect him from any immediate dangers.
Lester walks next in line his sack slung over his shoulder, and the rope tied to his grappling hook and looped around his shoulder.
Lou walks third in line leading his mule Gretchen with his goods on her back.
Bernie brings up the rear holding his precious food in a small sack, his crutches forgotten for now and carried in hand.
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Albion, The Eye |
![Babau](http://cdn.paizo.com/image/avatar/A5-Plane-of-Shadow-Blast-1.jpg)
Guys, what is all this buying and selling? I am a bit confused - it isn’t not feeling like a funnel at all. I thought we were supposed to be common folk thrown into an uncommon situation? I see you all gearing up like this is PF. What am I missing? Doesn’t it defeat a bit the purpose of randomly rolling for our possessions?
Halifax, Alasdair, Lisa and Artemis each buy as much food as they can - I guess about 4 days worth - plus sacks to put it all in.
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scranford |
![Psychopomp Ring](http://cdn.paizo.com/image/avatar/PZO1129-PsychopompRing_90.jpeg)
On that note, though, @scranford the town only has the items available that I listed earlier. So no hide armor, shield, or war hammer, sorry! The other purchases are fine though.
I hear there is a nice set of used Chain in town now. Would Frank be able to trade his helmet and holy water for that perhaps?
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DM Brainiac |
![Alahazra](http://cdn.paizo.com/image/avatar/PZO9438-Alahazra_90.jpeg)
Hmm, the forum wasn’t notifying me of updates, looks like I have a few posts to catch up on!
I’ll give OSW and CucumberTree a bit longer to chime in here if they want to. I’ll post tonight before going to bed.
In general, I'll usually wait until at least 3 or 4 people make a post pushing things forward before I will move the game forward as well.