Which Class is best going Commando?


Advice

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InVinoVeritas wrote:


The campaign is perennially low level. Over a year ago, we started at 2nd level. We are now 3rd.

Wow, just wow.


Cartigan wrote:
InVinoVeritas wrote:


The campaign is perennially low level. Over a year ago, we started at 2nd level. We are now 3rd.
Wow, just wow.

I have played in a game where leveling was that slow so that is not all that surprising to me. in earlier threads InVino has mentioned they predominately play E6-ish games so slowing the level rate allows for longer campaigns in an e6 type game.


Dragonsong wrote:
Cartigan wrote:
InVinoVeritas wrote:


The campaign is perennially low level. Over a year ago, we started at 2nd level. We are now 3rd.
Wow, just wow.
I have played in a game where leveling was that slow so that is not all that surprising to me. in earlier threads InVino has mentioned they predominately play E6-ish games so slowing the level rate allows for longer campaigns in an e6 type game.

I would assume E6 and taking a year to gain a single level are entirely different. There is a difference between never gaining a level and never advancing.


Cartigan wrote:
Dragonsong wrote:
Cartigan wrote:
InVinoVeritas wrote:


The campaign is perennially low level. Over a year ago, we started at 2nd level. We are now 3rd.
Wow, just wow.
I have played in a game where leveling was that slow so that is not all that surprising to me. in earlier threads InVino has mentioned they predominately play E6-ish games so slowing the level rate allows for longer campaigns in an e6 type game.
I would assume E6 and taking a year to gain a single level are entirely different. There is a difference between never gaining a level and never advancing.

I will agree that they do not necessarily go hand in hand but I can understand some groups who like e6 may wish to also have a very slow level progression.

I am not sure what you mean in this context by "never advancing". The long low level game I played was in Planescape 6 years and only 6-7 levels by the end. But I advanced within my faction, became a player in the inter planar arms trade, and established a Salon for painters in Sigil in that time. To me I advanced the character greatly even if I did not level. But I may not be understanding what you are meaning by that word can you give me a bit more detail about what you were meaning there.


in my opinion, there is a difference between "Low Wealth" and "Low Magic".

"Low Wealth" means low gear, fewer magic items.

"Low Magic" means restrict supernatural and spellcasting oriented classes, control spell distribution.

most people on these boards who reference "Low Magic" really mean "Low Wealth"

i believe that if you want more of a "Low Magic" feel. you shouldn't reduce overall wealth by level. you should consolidate items. instead of magetouched swords by the dozen, you should include something like items that grow stronger over time and cover multiple purposes. like weapons of Legacy without the suck. not every purpose be with a single Item. but both the Player and the DM should work together on this item. the item should typically be one with a story signifficant to the player in question and need not be a single item. but a small amount of more powerful items works better than several weaker items. if you load multiple powers on the same item, it's better than a bunch of smaller items.

Shadow Lodge

Dragonsong wrote:
InVinoVeritas wrote:
Dragonsong wrote:
InVinoVeritas wrote:
Honestly, I haven't been sure what you were asking for. Also, changing my words around (see "doesn't dominate -> TEH SUXORS" above) doesn't put me in the mood of cooperation. How about we both agree to cooperate more?
Actually as you made several posts before I ever made that comment I think more of the onus is on you.
Please stop telling me what to do.

Actually those words like "I think" mean that I am no more telling you what to do that you just told me what to do.

I will gladly however cease replying or asking you questions in threads as it appears that you do not understand HOW I am trying to communicate with you.

Wait, why are we escalating things? It's not like this is the sort of thing where either of us could "win."

Feel free to ignore me if you like, that's your choice, I can't make you listen to me or not...

Anyway, I'll try again.

Quote:


As to lack of funds you are saying your character or the other does not have 25GP worth of loot or goods to trade to make a level 1 scroll? How much booty do you have? You at least had a wand in your possession to attempt to UMD it so I have to assume that you do have a wee bit more than that.

I figure a bard has some cash for wine women and song (or to pay for another's while gathering information).

The more I think about it, the less I blame the cash, and more the opportunity. The found wand was a recent event, and we haven't made it back to port yet. We also haven't been back to port since our cleric/wizard joined the party. So, buying components for scrolls hasn't occurred.

As for cash, for story reasons we can't necessarily claim everything we find. We're privateers, and the crown has first choice of everything. Now, they've been happy to let us use what we find to go out and get more, so it's not all bad. But our main source of income is a stipend, not loot. And the campaign also uses training rules, so we all have to spend coin to gain feats, skills, and new powers (when available by level).

Also, as a side effect of there being no magic mart, not only can we not buy magic items, we can't sell them either. Certainly, there are people who are willing to take them and give us coin for them, but it's a chaotic, uncontrolled process. The entire economy for prices of items and such just plain doesn't exist. And no one is sitting on thousands of GP just waiting to purchase magic--hundreds is about the best anyone can do.


Dragonsong wrote:
Cartigan wrote:
Dragonsong wrote:
Cartigan wrote:
InVinoVeritas wrote:


The campaign is perennially low level. Over a year ago, we started at 2nd level. We are now 3rd.
Wow, just wow.
I have played in a game where leveling was that slow so that is not all that surprising to me. in earlier threads InVino has mentioned they predominately play E6-ish games so slowing the level rate allows for longer campaigns in an e6 type game.
I would assume E6 and taking a year to gain a single level are entirely different. There is a difference between never gaining a level and never advancing.

I will agree that they do not necessarily go hand in hand but I can understand some groups who like e6 may wish to also have a very slow level progression.

I am not sure what you mean in this context by "never advancing". The long low level game I played was in Planescape 6 years and only 6-7 levels by the end. But I advanced within my faction, became a player in the inter planar arms trade, and established a Salon for painters in Sigil in that time. To me I advanced the character greatly even if I did not level. But I may not be understanding what you are meaning by that word can you give me a bit more detail about what you were meaning there.

That isn't remotely what I mean by advancing and you know it.

If you are going to play a game where you level up incredibly slowly, why level up at all? The point of leveling up is to gain new abilities. There is literally no other reason to do it. If you almost never level up, why not just never level up? I would refuse to play any game where I never gained any new abilities or gained new abilities so slowly that I might as well have never gained any. You are just doing the same exact thing in the exact same way forever. It's boring and pointless and I am pretty sure there are better game systems designed for that than d20.


Cartigan wrote:


That isn't remotely what I mean by advancing and you know it.

No actually I didn't because everything you list below are level based things you by using two separate terms seemed to be implying two different things, obviously you were not and that's cool it's why I asked for clarification.

Quote:
If you are going to play a game where you level up incredibly slowly, why level up at all? The point of leveling up is to gain new abilities. There is literally no other reason to do it. If you almost never level up, why not just never level up? I would refuse to play any game where I never gained any new abilities or gained new abilities so slowly that I might as well have never gained any. You are just doing the same exact thing in the exact same way forever. It's boring and pointless and I am pretty sure there are better game systems designed for that than d20.


Dragonsong wrote:
Cartigan wrote:


That isn't remotely what I mean by advancing and you know it.

No actually I didn't because everything you list below are level based things you by using two separate terms seemed to be implying two different things, obviously you were not and that's cool it's why I asked for clarification.

Quote:
If you are going to play a game where you level up incredibly slowly, why level up at all? The point of leveling up is to gain new abilities. There is literally no other reason to do it. If you almost never level up, why not just never level up? I would refuse to play any game where I never gained any new abilities or gained new abilities so slowly that I might as well have never gained any. You are just doing the same exact thing in the exact same way forever. It's boring and pointless and I am pretty sure there are better game systems designed for that than d20.

Alright, apparently I hadn't said what I meant to say clear enough to separate the RP from the mechanical.


Just to clarify, if you think Savage Tides, you'll on the right lines, in other words, there aren't any magic shops around and you'll mostly have to make do with whatever the adventure gives out.

Forget defining "low magic" or "low wealth" and stick to the info above.


Shuriken Nekogami wrote:

24 hours in a day.

assuming 8 hours of duty, 8 hours of rest, and 8 unused hours, it takes one of those 8 to even prepare the spells. it is also assumed that breakfast, lunch, and dinner are typically an hour apiece. taking 3 more off those 8. leaving you with 4 hours remaining. a large portion of those 4 hours are spent on miscellanious mundane duties such as hygiene, potty breaks, and similar stuff.

The only person who should be spending an hour on a meal is the cook. Eating a slow single course meal should be about 20 minutes. A quick meal of the "some jerky, a piece of hardtack, and a lime" sort might be as little as half that. Union breaks are 45 minutes per 8 hours. Real hygiene breaks are more like half an hour per day. You don't shower on a pre-modern ship.

You can craft at half speed if you can get 4 hours per day free even if they're not in a block. You can get six and a half or seven without a ring of sustenance. With the ring you can get 14.5-15 and line up 8 in a block.


Definitely not the pantymage.


Spanky the Leprechaun wrote:
Definitely not the pantymage.

depends on if they possess the power to remove said panties and other clothing articles it may be thier fault everyone is commando to begin with.


The less you know about the pantymage, the better off you are.


I can vouch....I'm a dead guy's skull on a stick.


Spanky the Leprechaun wrote:
The less you know about the pantymage, the better off you are.

Was it a pantymage I saw wearing some girls underwear as a head piece or is that a pantypriest?

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