Monte's new association with WotC


4th Edition

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sieylianna wrote:


A big chunk of what is killing 4e is a lack of consistency. I know some people who like 4e, but even they have given up on the system because the rules change monthly. They were having to constantly rebuild their characters. While that is good for WitC's digital sales, it isn't appreciated by the customers.

It isn't good for WotC's digital sales. In fact it benifits WotC not at all unless they believe that their audience will stick with a game longer if mistakes are repaired, balance is maintained and where possible mechanics are improved simply because a better way to handle thinsg has come to light, or a way that looked good on paper turns out not to be good in practice.

Never doing errata would actually save them money because they would not have to pay employees (especially expensive computer guys) to implement the changes.

However one of the constant themes in terms of feedback that WotC gets from the fan base that does like 4E is that elements like play balance are really important and just leaving it purely to the DM to balance the game is not desired.

Personally I'm grateful for the errata myself and think that 4E has gone from a game with great potential to one thats mainly just a great game in part because of constant work in making sure that mechanics that did not work where fixed and other improvements along the way (with the odd mis step such as the whole idea of scaling expertise feats).

Grand Lodge

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Scott Betts wrote:

I can't even begin to imagine what sort of abomination of a character they were playing that necessitated them constantly rebuilding their character. The chances of any given character being affected by a particular bi-monthly (not monthly; it may even be quarterly, now) update is fairly low, and the chances of that happening both repeatedly and significantly enough to necessitate multiple instances of character rebuilding strikes me as ludicrous.

Is there any reason we shouldn't chalk this one up to hyperbole?

I'm sorry, I must have missed the post where you were appointed the Supreme Arbiter of all things 4e. Because it's true? Because it is happening? They were playing reasonably high level (16-18) characters, so there is a lot of room for unwanted changes. They also tend to optimized characters, so attempts to stamp out exploits in the rules would also hit them hard.

If the pace of revisions has slowed since Essentials was released, they have yet to return to 4e. Personally, I have no idea how magic missile could go from requiring a to-hit roll when the rules are originally released following extensive playtesting to auto hit with absolutely no playtesting years later. There is a serious disconnect when fundamental sysem rules change without rhyme or reason.

My reference to the digital rules is because these individuals rely on the character generator to make the necessary updates.


sieylianna wrote:
Personally, I have no idea how magic missile could go from requiring a to-hit roll when the rules are originally released following extensive playtesting to auto hit with absolutely no playtesting years later. There is a serious disconnect when fundamental sysem rules change without rhyme or reason.

It was changed because of player feedback - it was felt that people preferred magic missile the old way.


Diffan wrote:


Mournblade94 wrote:


You don't need quotes. It is painfully obvious they DID take queues from WoW. In fact it was stated during development they were trying to attract those players. The players that were the target audience since the older players were not. Good marketing choice.

I think your grossly underestimating how many older players actually play MMOs and other various video game RPGs. In fact, I'd like to think that most of the older players DO play video games and so they would be a part of the "target audience" as it were.

Mournblade94 wrote:


Making 4e like a video game is not necessarily bad. However video games do it better, that is the problem.

Reducing all classes to power classes like the wizard is just one design element they used. They might as well write the powers as cooldown times instead of uses per day.

Sorry but I thought this aspect of D&D sucked....hard.

EXAMPLE~
Group: "Hey paladin! We REALLY need you to smite this awful dragon here, he's kickin' our butts!!"

Paladin: "Sorry guys, used it up against that nasty-bad Troll that was clawing through our rogue's face. No can do."

Group: "What?!! Why on Oerth can't Heironeous grant you some divine power?! Did you crap in his cheerios or something?"

Paladin: "Na, just don't have the Mo-jo to pull off another smite today. Gotta wait til I rest and stuff."

Group: "But it's the ONE darn thing that makes you actually effective in combat......against evil things (*whispers to the others* and not much against anything else)

Paladin: "But I've got a magical horse! And....and...some really awesome flavor!"

Group: "Good! We'll serve you to the dragon first."

Point being is that if your going to make powers, special actions, and class features a daily effect, it's gotta be encounter changing. Period. A bonus to hit (for 1 attack mind you) and some extra damage is.....well rather weak. Not only that, but it's subjected to one...

The paladin and fighter needed some help. Paizo did that in a much better way. The caster/fighter problem was never a problem for me or anyone I played with.

The hyper focus on balance was not needed. I have to strongly disagree with that. Balance is important to an extent, I think Paizo achieved the right level of balance.

I play plenty of videogames always have. But that does not mean I need them to work the same. I don't mind video game sensibilities, I don't even care that 4e is designed close to them.

What I care about is that when I state 4e has video game sensibility designs, loads of people jump on me for denigrating 4e or some nonsense like that.

Designing a game like a video game is not necessarily bad, but the play is completley different in TTG's. I see the need for the hyper balance in a video game. Especially an mMO with subscriptions. I have never seen the need to go the extreme that 4e did for a table top game.

Liberty's Edge

Steve Geddes wrote:
It was changed because of player feedback - it was felt that people preferred magic missile the old way.

That was the change that made me stop updating my character builder - I personally preferred the original version as it made wizards have to think about moving round the field of combat to avoid cover and concealment modifiers - the new version just is an autohit whatever, boring!

It epitomised the fact that not all rules changes were needed errata, but were just tinkering and changing of minds, grrrr! :(

Grand Lodge

memorax wrote:
As usual give someone enough money and any hate or dislike they have towards anything disappears. I respct Monte as a designer and his work. Not much as a person. For all the negative stuff he said about 4E he coming across as a hypocrite. One that hopes no one will notice the anti-4E stuff he said before. You trash talk both the rpg and the copany then you go back to work for the company. Sorry I cannot and will not respect such a person.

You have to remember that at the time he was trashing 4E, he was a competitor with WOTC pushing his own product which in the end only developed a niche market. Also remember that frequently people do tend to trash talk a company which has just dumped them and companies, boards, change over time. The WOTC that just hired him is not the WOTC that discharged him.

Liberty's Edge

LazarX wrote:


You have to remember that at the time he was trashing 4E, he was a competitor with WOTC pushing his own product which in the end only developed a niche market. Also remember that frequently people do tend to trash talk a company which has just dumped them and companies, boards, change over time. The WOTC that just hired him is not the WOTC that discharged him.

Competitor or not he did not have to engage in that type of behavior. And it seems as if Wotc is the only company that dump their employees. How about buying out the store firing them and then hiring them back with less pay and loss of all benfits an senority. Which happend to a friend of mine. I'm not saying it's a good thing by any means. Neither is it something unique to wotc. In any case that type of behavior does not encourgae anyone to lisen to what you have to say or make me want o buy anything from such a person. One thing that needs to be understood. People can rant all they want it will come back and bite in the behind eventually. The current attotude of "I can say what I want just don't call me out on it" does not impress me in the least. Bad behavior is bad behavior end of story and should not in away be encouraged or accepted imo.


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Mournblade94 wrote:
You don't need quotes. It is painfully obvious they DID take queues from WoW. In fact it was stated during development they were trying to attract those players. The players that were the target audience since the older players were not. Good marketing choice.

I'm sure they would have been glad to get the interest of MMO players. But the target audience for 4E was the same set of gamers as before. They have made plenty of efforts, yes, to draw in the MMO crowd and add it to the game - such as by creating a D&D MMO. You know, the one that uses 3rd Edition rules.

In any case, simultaneously saying, "You don't need quotes" and "it was stated during development" while... failing to provide any context or examples of what they actually said, or why, or how it supports your point... is not the most convincing argument to make. Nor is simply claiming something to be painfully obvious without offering examples as to why.

I'll go ahead and so for you, though!

It is like WoW because it has Warlocks! Except those were around in 3rd Edition, also. Hmm. It also has Minotaurs now, who are just like Tauren! Because D&D never let you played Minotaurs in the past, and certainly doesn't have any settings in which Minotaurs are portrayed in the exact same 'honorable warriors' vein as the Tauren are portrayed in WoW!

It is like WoW cause they have roles! Just like WoW has DPS/Tank/Healer! Except that WoW drew those roles from D&D, and all 4E was doing was formalizing the Fighter/Rogue/Wizard/Cleric dynamic in easy terminology, which also helps make other classes more accessible. And 4E moved away from actually needing to have one specific configuration for your party, something common in both MMOs and in earlier editions.

It is like WoW because different classes have different builds, just like talent trees! Because we've never had any sort of options within classes previously, and having WotC actively support different archetypes and concepts and make them distinct from each other is somehow a bad thing!

It is like WoW because WotC made it a goal to balance the classes and puts out errata to fix unabalanced material in existing content. Because no one ever cared about balance until video games came along, and all the players that did ask for more balance and an actual effort to provide continual support for the game... don't count, for some reason, because you don't like them or something.

It is like WoW because when characters get injured, they can just sit down and burn through consumables until healed up and ready to charge back into battle! Oh, wait, that's 3rd Edition, ignore that one.

Look, in the end, you can absolutely find similarities between WoW and 4E. And between WoW and 3rd Edition, and earlier editions, and many other RPGs as well - since most of those elements are arising from shared design space, or because WoW and other games developed out of the entire RPG mindset pioneered by D&D. Of course there will be similarities.

And of course there will be similarities in approaches to the game, because both companies are trying to make a game that customers will enjoy, and making fun games for nerds in different mediums will still often involve the same approaches.

And even aside from all that, there may even be specific elements that were indeed inspired by WoW, either directly or subconsciously - and sometimes, that won't be a bad thing.

But if you have specific elements you object to because they 'come from WoW', feel free to point them out, and demonstrate why you object to them, and why the reason you object to them is specifically tied to their origin in a video game.

Mournblade94 wrote:
Making 4e like a video game is not necessarily bad. However video games do it better, that is the problem.

Fortunately, 4E was not made to be a video game, and was instead designed to be a tabletop RPG. Some folks like some of the changes, others did not. But these sort of throwaway, unsupported, repeatedly-disproven statements about it being a video game, and its audience only being video gamers, are silly and largely irrelevant to any useful discussion.

And, honestly, do quite a lot to undercut your stance - which I had previously been supporting! - about you not being out to further the edition wars.

Mournblade94 wrote:
Reducing all classes to power classes like the wizard is just one design element they used. They might as well write the powers as cooldown times instead of uses per day.

It is a design change they made because players wanted more balance between wizards and fighters. Because players wanted fighters who could do cool things too. Because they found that many of the things that folks most liked, and found most distinguished classes, were unique abilities they had - like rage, bard song, rogue special abilities, etc - and this was a way to merge that with the spell system and ensure everyone had such abilities.

Now, maybe you don't like that approach. Maybe you might have liked the ability if everyone wasn't on the exact same approach, or if it was presented with a more dynamic layout, or if the powers were not quite as plentiful, or if classes had fewer options but more distinct ones, or if characters had the option to take more simplified choices.

There are any numbers of reasons why you might feel it is not the system you want to use. Or why you might have liked it at the start, but felt that it has been ill-served by too many new options, too much errata, or other specific design decisions.

But what it has precisely nothing to do with? Video games. No more so than the previous spell system! Or any other previous daily powers that existed, or duration based effects like rage or smite or bard song or the countless supernatural and spell-like abilities offered by Prestige Classes and items.

It was founded in specific player concerns and attempted to address what they felt was an issue with the game, and one many people cared about. You can feel that they failed in their attempt. You can feel that it wasn't actually an issue in the first place, or even that it was an issue, but they went too far trying to fix it.

But dismissing it out of hand without any evidence or detail to support your claims, and doing so in a fashion that is dismissive and condescending to the people that play the game, is petty and childish... and, ultimately, wrong.


ProfessorCirno wrote:
Mournblade94 wrote:

You don't need quotes. It is painfully obvious they DID take queues from WoW. In fact it was stated during development they were trying to attract those players. The players that were the target audience since the older players were not. Good marketing choice.

Making 4e like a video game is not necessarily bad. However video games do it better, that is the problem.

Reducing all classes to power classes like the wizard is just one design element they used. They might as well write the powers as cooldown times instead of uses per day.

First off, let me correct you.

Yes. You do need quotes. If you're going to claim 4e took things from WoW right after I provide quotes that prove 3e did so with M:tG, you do, indeed, need to provide quotes to back up what you're saying.

Again, it is painfully obvious there were video game design elements. You WANT quotes, it is not necessary to provide. However I can PROVIDE a quote on that but I doubt it will be acceptable to you.

Before New YOrk comic con of 2008, I was granted membership in a meeting arranged by the website TWO TON HAMMER (My friend is news editor there) at the PORTER NOVELLI offices in NYC (which is the publicity house for WOTC) With Chris Perkins, Linae Foster (who was associate brand manager, or the brand manager at the time), thier publicist and one other staff member who was one of the lead developers for DDI character builder and Virtual table.

Within that meeting, I discussed the Video Game Design Elements with THEM. They said YES, the current trend of MMO's HAS influenced their design philosophy of 4e, along with many other video games. This however was not a focus of the meeting. There were LOTS of things we talked about and it made me very enthusiastic for the new edition.

I cannot provide quotes, because I do not have any. I have first hand evidence though, and yes you have to take my word for it, but if I am lying that makes me a terribly sad person.

Perhaps I can find an old article on TEN Ton Hammer or MMORPG about it, but I really don't have the time, and it is not necessary because I verbally asked the question and physically listened to a response.

I was a BIG proponent of the game before its release and months after. Only after playing it for several months did I feel the game was not what I wanted.


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Mournblade94 wrote:

What I care about is that when I state 4e has video game sensibility designs, loads of people jump on me for denigrating 4e or some nonsense like that.

Designing a game like a video game is not necessarily bad, but the play is completley different in TTG's. I see the need for the hyper balance in a video game. Especially an mMO with subscriptions. I have never seen the need to go the extreme that 4e did for a table top game.

As someone who just 'jumped on you for denigrating 4E' - and doesn't feel at all bad about having done so - I want to try, one more time, to explain why we see that statement as objectionable.

1) Because many 4E players don't like 4E 'because it is a video game'. They like it, as an RPG, and find the play exactly like a standard table-top RPG. And everytime you say, "Oh, I get that people like 4E. I don't like that style, but you guys who like it being like a video game, that's fine"... every statement like is making a lot of assumptions about the people that play the game and trying to speak on their behalf. And it is frustrating and, usually, wrong.

2) The statement itself - that 4E is designed like a video - is, as we've tried to show, fundamentally wrong. They didn't aim for better balance in 4E because they wanted it to be like a video game - they aimed for better balance because players wanted better balance. You feel they failed, or went too far, or whatever. I get that. But dismissing the genuine viewpoints of those who wanted that and are happy with what WotC did... that's poor form.

3) It is not always explicitly stated, but the implication about "4E is a video game" is often trying to make specific statements about video games. Specifically, that it represents being a simpler system, less concerned about story, more focused on combat and grind and hack-and-slash, with no room for character or plot or RP. Sometimes folks just outright say this, often it is simply implied. And all that baggage is being tossed at 4E, and thus implies that it is lacking in such things... and, thus, that those playing it either don't care about such things, or don't use such things. Which, again, is totally wrong - many 4E people play the game just like they always have. Many even find it provides more support for such things. Again, there seems to be a desire to dismiss the opposing side by speaking 'for' them, claiming that you know what they like about the system and why they play it... and those claims are usually incorrect, and often borderline insulting.

4) And, finally... I try to overlook a lot of criticism about 4E. Sometimes it is so blatantly out there it isn't worth responding to. Sometimes it is well-written and reasonable criticism which either stands on its own, or is worth discussing in detail. But when I see comments like this, they are basically coming across as misinformation. That isn't to say my goal is to try and convince you that what you are saying is wrong - that often isn't even possible, with most 'internet arguments'. But what I can do is, hopefully, prevent other folks from reading your claims and accepting them as given fact.

And so, yeah, when you toss out unsupported and dismissive comments about the game, I'm going to call you out on it.


Matthew Koelbl wrote:


Reference above

And see my post above for 'quotes'.

I am not saying the video game aspect is what makes 4e BAD. I am claiming it is there. The MAny attempts to refute it, as people do are ridiculous.

My stance on it being designed like a video game is SO WHAT? But it IS.

Not everything, but the core mechanics yes.

I am not edition warring. I will call it how I see it.

One of the reasons: I simply found it interesting how D&D influenced Video game design and now the tables are turned, where video game sensibilities are influencing TTG upon which most of video game worlds at least are based.

So when I get comments saying I can't prove it I might get frustrated and talk about cool down periods.


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Matthew Koelbl wrote:
Mournblade94 wrote:

What I care about is that when I state 4e has video game sensibility designs, loads of people jump on me for denigrating 4e or some nonsense like that.

Designing a game like a video game is not necessarily bad, but the play is completley different in TTG's. I see the need for the hyper balance in a video game. Especially an mMO with subscriptions. I have never seen the need to go the extreme that 4e did for a table top game.

As someone who just 'jumped on you for denigrating 4E' - and doesn't feel at all bad about having done so - I want to try, one more time, to explain why we see that statement as objectionable.
Matthew Koelbl wrote:


1) Because many 4E players don't like 4E 'because it is a video game'. They like it, as an RPG, and find the play exactly like a standard table-top RPG. And everytime you say, "Oh, I get that people like 4E. I don't like that style, but you guys who like it being like a video game, that's fine"... every statement like is making a lot of assumptions about the people that play the game and trying to speak on their behalf. And it is frustrating and, usually, wrong.

I don't like the 4e style there is no secret of that. it is not however because it used video game sensibilities to achieve its design. There is however a different design philosophy and perhaps play style difference in 4e. 4e did not fit my playstyle.

If I tell you 4e fits your play style, and I do not like 4e, HOW is that offensive? I am not a fan of the design philosophies in 4e. How does that mean I think 4e players have the WRONG philosophy?

I get there are people that will condescend. And I did to professor above out of frustration more than anything, but when I sit in the game store and give the younger DM's advice on how to DM encounters, I do not tell them, you know the system is so easy a bird could do it. People want to play it. I tell them how to confront rules problems in general, and how to motivate. I am actually quite proud of the younger DM's that have established 4e campaigns with my help.

Matthew Koelbl wrote:


2) The statement itself - that 4E is designed like a video - is, as we've tried to show, fundamentally wrong. They didn't aim for better balance in 4E because they wanted it to be like a video game - they aimed for better balance because players wanted better balance. You feel they failed, or went too far, or whatever. I get that. But dismissing the genuine viewpoints of those who wanted that and are happy with what WotC did... that's poor form.

No they used those sensibilities to achieve their goal. That is different than saying it is designed like a video game. Perhaps when they wanted to balance the classes they looked at how City of Heroes does it and took cues from there.

I have been to E3. Steve Jackson sat next to my friend and I (out of chance ONLY) to listen to what they had to say at a game development panel. They then let HIM speak, to tell THEM how the old TTG's solved problems. Game design works across all mediums now.

That is Mostly what I do not like. Video game sensibilities could STILL have been used to create a game I would like, WOTC did not take that road.

Matthew Koelbl wrote:


3) It is not always explicitly stated, but the implication about "4E is a video game" is often trying to make specific statements about video games. Specifically, that it represents being a simpler system, less concerned about story, more focused on combat and grind and hack-and-slash, with no room for character or plot or RP. Sometimes folks just outright say this, often it is simply implied. And all that baggage is being tossed at 4E, and...

4e IS a simpler system. Even proponents say that. Saying it is a video game does not mean what you think. Mass Effect doesn't have good story? Dragon Age? Even Call of Duty?

This is what I do not like.

They took the balance system of these video games and ported it over to table top. For me that does not work. It spoiled the game.

The influence is there, to deny that is folly.

My wife plays WOW like an addict. Yet she doesn't like 4e for different reasons. If I say WoW is a video game, I am not laying a blanket statement on all 4e players.

I play 4e from time to time to socialize. I am not one of these people that separates 4e players into another room.


Mournblade94 wrote:

I am not saying the video game aspect is what makes 4e BAD. I am claiming it is there. The MAny attempts to refute it, as people do are ridiculous.

My stance on it being designed like a video game is SO WHAT? But it IS.

The problem is that you keep claiming that, but there is pretty much nothing you can point to to support such a claim.

Mournblade94 wrote:
Not everything, but the core mechanics yes.

Here are the core mechanics of 4E:

PHB, pg 11:

"THE CORE MECHANIC
1. Roll a d20. You want to roll high!
2. Add all relevant modifiers.
3. Compare the total to a target number.
If your check result is higher than or equal to the target number, you succeed. If your check result is lower than the target number, you fail."

"Three Basic Rules
In addition to the core mechanic, three principles are at the heart of the DUNGEONS & DRAGONS game. Many other rules are based on these assumptions.

Simple Rules, Many Exceptions
Every class, race, feat, power, and monster in the D&D game lets you break the rules in some way. These can be very minor ways: Most characters don’t know how to use longbows, but every elf does. These exceptions can also appear in very significant ways: A swing with a sword normally does a few points of damage, but a high-level fighter can use a power that can fell multiple monsters in a single blow. All these game elements are little ways of breaking the rules—and most of the books published for the D&D game are full of these game elements.

Specific Beats General
If a specific rule contradicts a general rule, the specific rule wins. For example, a general rule states that you can’t use a daily power when you charge. But if you have a daily power that says you can use it when you charge, the power’s specific rule wins. It doesn’t mean
that you can use any daily power when you charge, just that one.

Always Round Down
Unless otherwise noted, if you wind up with a fraction as the result of a calculation, round down even if the fraction is 1/2 or larger. For instance, this rule comes into play whenever you calculate one-half your level: If your level is an odd number, you always round down
to the next lower whole number."

Feel free to point out how these are derived from video games and not, say, the same approach taken in previous editions.

Wait, maybe you were referring to more the design philosophy over how you play in general. We've got that here (PHB pg 9):

"Your “piece” in the DUNGEONS & DRAGONS game is your character. He or she is your representative in the game world. Through your character, you can interact with the game world in any way you want. The only
limit is your imagination—and, sometimes, how high you roll on the dice.

Basically, the D&D game consists of a group of player characters taking on an adventure presented by the Dungeon Master. Each adventure is made up of encounters — challenges of some sort that your characters face.
Encounters come in two types.
✦ Combat encounters are battles against nefarious foes. In a combat encounter, characters and monsters take turns attacking until one side or the other is defeated.
✦ Noncombat encounters include deadly traps, difficult puzzles, and other obstacles to overcome. Sometimes you overcome noncombat encounters by using your character’s skills, sometimes you can
defeat them with clever uses of magic, and sometimes you have to puzzle them out with nothing but your wits. Noncombat encounters also include social interactions, such as attempts to persuade, bargain
with, or obtain information from a nonplayer character (NPC) controlled by the DM. Whenever you decide that your character wants to talk to a person or monster, it’s a noncombat encounter."

I'm still not seeing any thing that says "video game" rather than "table-top roleplaying game" to me.

Mournblade94 wrote:
One of the reasons: I simply found it interesting how D&D influenced Video game design and now the tables are turned, where video game sensibilities are influencing TTG upon which most of video game worlds at least are based.

That's the point - your comments both dismiss the game as being subject to "video game sensibilities" without actually explaining what those video game sensibilities actually are. Rather than actually criticize the game or try to engage in a discussion, you toss out these open-ended and unsupported statements. And, yeah, I tend to object to that.


I love video games. I love Table-top RPG's. Mix and match them to hell and back and I'll be a happy camper.

I've frequently attempted to convert video game settings to D&D rules. Had a board game style Castlevania game once back in 2e.

Really, whether the developers did or didn't use video game influence in any version of D&D, I don't understand why it's a problem.


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Mournblade94 wrote:

I don't like the 4e style there is no secret of that. it is not however because it used video game sensibilities to achieve its design. There is however a different design philosophy and perhaps play style difference in 4e. 4e did not fit my playstyle.

If I tell you 4e fits your play style, and I do not like 4e, HOW is that offensive? I am not a fan of the design philosophies in 4e. How does that mean I think 4e players have the WRONG philosophy?

Because it is you trying to declare what my play style is, and usually being wrong about it.

What precisely do you feel the design philosophies in 4E are? What precisely is the play style that you feel it caters to?

As a player of 4E, I feel that it caters to... the exact same type of roleplaying that D&D has always provided. There are differences, yes, but usually in specifics, not the overall approach.

Specific changes were made, with 4E, to address specific concerns that gamers had. No video game sensibilities were used to achieve its design. There was no shift to a "video game" design philosophy or play style.

Not liking the game is one thing. Trying to tell others why they like it is something else entirely.

Mournblade94 wrote:
I get there are people that will condescend. And I did to professor above out of frustration more than anything, but when I sit in the game store and give the younger DM's advice on how to DM encounters, I do not tell them, you know the system is so easy a bird could do it. People want to play it. I tell them how to confront rules problems in general, and how to motivate. I am actually quite proud of the younger DM's that have established 4e campaigns with my help.

I don't think you are specifically out to insult the 4E crowd. But I think you do have this bias, this view of how things are. You don't like the game, and others do, so you need to invent reasons why that might be, why they are different from you, why they aren't 'classic gamers' like you believe yourself to be. And I think that is what motivates this view... people always want to portray the opposition as different from them. I think that is the same thing here, and likely not even on a conscious level - but it is the sort of thinking that fuels the edition wars. And, yeah, is much more likely to come up online - in person, it is a lot easier to just accept that we are all gamers, and all looking for the same thing in the game.

Mournblade94 wrote:
Matthew Koelbl wrote:
2) The statement itself - that 4E is designed like a video - is, as we've tried to show, fundamentally wrong. They didn't aim for better balance in 4E because they wanted it to be like a video game - they aimed for better balance because players wanted better balance. You feel they failed, or went too far, or whatever. I get that. But dismissing the genuine viewpoints of those who wanted that and are happy with what WotC did... that's poor form.
No they used those sensibilities to achieve their goal. That is different than saying it is designed like a video game. Perhaps when they wanted to balance the classes they looked at how City of Heroes does it and took cues from there.

How did they use those sensibilities to achive their goal? In what way is the idea of balancing the classes somehow intrinsic to City of Heroes rather than... instrinsic to any game that involves mechanics of any sort?

That's what I don't get. Yes, they made it a goal to balance the system. Yes, that is also something that video games often do. But you can find countless other similarities between any two games - this is something rooted in the fundamental of being a game, and not something that was drawn from one medium to another.

Mournblade94 wrote:
Matthew Koelbl wrote:


3) It is not always explicitly stated, but the implication about "4E is a video game" is often trying to make specific statements about video games. Specifically, that it represents being a simpler system, less concerned about story, more focused on combat and grind and hack-and-slash, with no room for character or plot or RP. Sometimes folks just outright say this, often it is simply implied. And all that baggage is being tossed at 4E, and...
4e IS a simpler system. Even proponents say that. Saying it is a video game does not mean what you think. Mass Effect doesn't have good story? Dragon Age? Even Call of Duty?

In the other thread, the poster was focused on comparing it to first-person shooters, or to Diablo, or other games that do have a story, but are primarily focused on killing enemies. That is often the implication and, like I said, one of the reasons why tossing the term around is often going to be objected to.

In a way, though, that is part of the point - there are so many different video games out there and different approaches, that talking about 4E being "influenced by video game design philosophies" is basically devoid of meaning. There are too many possible interpretations. And often the ones that most put forward are intended to be less than flattering.

Mournblade94 wrote:

This is what I do not like.

They took the balance system of these video games and ported it over to table top. For me that does not work. It spoiled the game.

The influence is there, to deny that is folly.

And yet, I'm denying it. The balancing of 4E has nothing to do with Dragon Age or Mass Effect or Diablo. They took the existing game, and tried to find a system that expanded on the spell system in a way that offered similar dynamic options to all characters.

That isn't to say it is a perfect system. But the changes were built out of the game itself, and out of a desire to improve the game, and not in any way about porting some other system over from a video game. You can still object to it, but doing so with references to video games rings hollow and undercuts any legitimate criticism you might actually offer.

Liberty's Edge

I do find it strange when posters point to balance and 4E and claim it's from vidoe games. I can make a balanced character using Gurps, Hero system and Savage Worlds. Does that mean that those systems based on video games. To me the designers got tired of hearing about how class x was better than class y abd decided to make everyone equal from the start with 4E. For better or worse. To claim it's only video games well is imo wrong. In our 3.5 games we had the running joke that whenever we rested up that we clicked on the fireplace icon to simulate the hours we spent resting. And guess were we borrowed that from a video game. I guess now that means 3.5 was made to emualte video games.


1 person marked this as a favorite.

I find it strange that people think that comparisons to video games is a bad thing. The whole MMO thing is what helped me understand and eventually come to play 4e in the first place, since I play and enjoy MMO's. I will be joining my first 4e game next week, I think, barring disaster.


memorax wrote:
I do find it strange when posters point to balance and 4E and claim it's from vidoe games. I can make a balanced character using Gurps, Hero system and Savage Worlds. Does that mean that those systems based on video games. To me the designers got tired of hearing about how class x was better than class y abd decided to make everyone equal from the start with 4E. For better or worse. To claim it's only video games well is imo wrong. In our 3.5 games we had the running joke that whenever we rested up that we clicked on the fireplace icon to simulate the hours we spent resting. And guess were we borrowed that from a video game. I guess now that means 3.5 was made to emualte video games.

If you look in the AD&D Player's Handbook - the first one - one E Gary Gygax makes it plain that one of the goals was to balance the options available to players. I wonder if people think video games influenced that.


sieylianna wrote:
I'm sorry, I must have missed the post where you were appointed the Supreme Arbiter of all things 4e.

Yeah, that was like a week ago, but you should have received the memo.

Which is to say, your snark could be put to better use elsewhere.

Quote:
Because it's true? Because it is happening? They were playing reasonably high level (16-18) characters, so there is a lot of room for unwanted changes. They also tend to optimized characters, so attempts to stamp out exploits in the rules would also hit them hard.

Yes, this is what I expected. You had players who were deliberately picking powers/feats that ought to have been easily anticipated as nerf-vulnerable, which is fine, as long as they accept that they don't have a lot of room to whine when those powers/feats eventually get nerfed.

Quote:
If the pace of revisions has slowed since Essentials was released, they have yet to return to 4e.

Errata is now published quarterly, or twice a year, or something. Not very often.

Quote:
Personally, I have no idea how magic missile could go from requiring a to-hit roll when the rules are originally released following extensive playtesting to auto hit with absolutely no playtesting years later. There is a serious disconnect when fundamental sysem rules change without rhyme or reason.

They liked the idea of Magic Missile changing to require no attack roll.

But you're saying a lot of things in this paragraph. "Absolutely no playtesting", "fundamental system rules", "without rhyme or reason". None of those things that you are saying are true. They playtested the change to Magic Missile. Magic Missile is not a fundamental system rule. They had both rhyme (the tradition of Magic Missile not requiring a roll to hit) and reason (an automatic, low damage attack is in-line with the Wizard's controller role).

So, I mean, why are you saying these things? Are you just guessing that they might be true, in the absence of information one way or the other, and then presenting those guesses as factual claims? That's not really a good thing to be doing.

Quote:
My reference to the digital rules is because these individuals rely on the character generator to make the necessary updates.

Look, they either use the DDI suite and it handles the updates for them automatically, or they don't use the DDI suite and thus aren't forced to update their characters to begin with. If the DM agrees with them that the updates are unnecessary, then there's no problem. If the DM thinks the changes are necessary, it sounds like the players in question have as much beef with their DM as with WotC.


The video game comparison can be made about any game.

Random loot tables personally remind me of playing Diablo: monsters have random assortments of mostly cr@p items, which you stuff into your item squares/bag of holding. You then go back to town, sell the vast majority of it, and then buy the stuff you actually want.

Scott Betts wrote:
Diffan wrote:
And honestly, I've not really come across anything that makes me say to myself "Whew, glad that got nerfed. It was a real head-ache at the table."
I sure have: battlerager, a few Barbarian powers, and a particularly ridiculous Invoker utility, to name a few.

See also: star pact and orb wizard.

There are a couple erratas, like magic missile, that aren't necessary but overall I'm glad that WotC puts the manpower into errata that it does. In fact, I'd be happy if they spent more time on errata and less time on new splats. Not going to happen, I know, but I can dream.

Dark Archive

Multiclass Avenger feat power used to allow two attack rolls for the entire encounter, now for one round or hit or something. Monks having a level one power that, if used strictly as written, would proc damage between two enemies to infinity.

By and large game has benefited from the errata to me, however yeah...all those books on my shelf seem pointless unless I wanna stick post-it notes inside with the power revisions.

By the way, there was a reason I called them brokenrage vigor fighters.

Tequila Sunrise wrote:

The video game comparison can be made about any game.

Random loot tables personally remind me of playing Diablo: monsters have random assortments of mostly cr@p items, which you stuff into your item squares/bag of holding. You then go back to town, sell the vast majority of it, and then buy the stuff you actually want.

Scott Betts wrote:
Diffan wrote:
And honestly, I've not really come across anything that makes me say to myself "Whew, glad that got nerfed. It was a real head-ache at the table."
I sure have: battlerager, a few Barbarian powers, and a particularly ridiculous Invoker utility, to name a few.

See also: star pact and orb wizard.

There are a couple erratas, like magic missile, that aren't necessary but overall I'm glad that WotC puts the manpower into errata that it does. In fact, I'd be happy if they spent more time on errata and less time on new splats. Not going to happen, I know, but I can dream.


Broken rules that needs to be fixed getting fixed == good. Rules changes that reflect different design choices (see: magic missile) == not so good. Unfortunately, if you use the character builder, you get both.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
bugleyman wrote:
Broken rules that needs to be fixed getting fixed == good. Rules changes that reflect different design choices (see: magic missile) == not so good. Unfortunately, if you use the character builder, you get both.

Other than magic missile, are there really that many examples of changes due to altered design choice?


DigitalMage wrote:
Steve Geddes wrote:
It was changed because of player feedback - it was felt that people preferred magic missile the old way.

That was the change that made me stop updating my character builder - I personally preferred the original version as it made wizards have to think about moving round the field of combat to avoid cover and concealment modifiers - the new version just is an autohit whatever, boring!

It epitomised the fact that not all rules changes were needed errata, but were just tinkering and changing of minds, grrrr! :(

Its certianly a good power in that autohit is definitly powerful but it autohits for a pretty small amount of damage. I've definitly seen it used by our wizard player but he felt that the other at wills where important enough to give up on the Human Heroic Effort (and Heroic Effort is a really good power) power to instead have a 3rd at will.

Dark Archive

bugleyman wrote:
Broken rules that needs to be fixed getting fixed == good. Rules changes that reflect different design choices (see: magic missile) == not so good. Unfortunately, if you use the character builder, you get both.

I personally wouldn't care if wizards were allowed to choose to roll the die or not, let em take the chance or auto hit it. Don't see why that can't be another option on it really


deinol wrote:
Other than magic missile, are there really that many examples of changes due to altered design choice?

I'm honestly not sure; I stopped paying attention a while ago. If I recall correctly, however, Paladins got a pretty significant redesign in Complete Divine -- though that isn't errata.

I thought the vision for 4E as expressed in the preview books was amazing...the initial implementation somewhat less so, but still strong. Unfortunately, the more they published, the further away from that initial vision they seemed to go.

Dark Archive

bugleyman wrote:
deinol wrote:
Other than magic missile, are there really that many examples of changes due to altered design choice?

I'm honestly not sure; I stopped paying attention a while ago. If I recall correctly, however, Paladins got a pretty significant redesign in Complete Divine -- though that isn't errata.

I thought the vision for 4E as expressed in the preview books was amazing...the initial implementation somewhat less so, but still strong. Unfortunately, the more they published, the further away from that initial vision they seemed to go.

Yeah paladins were given another marking mechanic, the initial one from PHB was pretty awful by itself though. Made them much more viable as a defender at that point I think.

Essentials was a pretty big shift, making things much easier. I'm all for having simple yet effective classes which can be at the same table with more complex ones.

One sad thing though is the power creep; some feats have more or less been made unnecessary by some of the Essentials ones.


deinol wrote:
bugleyman wrote:
Broken rules that needs to be fixed getting fixed == good. Rules changes that reflect different design choices (see: magic missile) == not so good. Unfortunately, if you use the character builder, you get both.
Other than magic missile, are there really that many examples of changes due to altered design choice?

A few I suspect but most are balance issues or fixing something that did not actually work the way the designers had wanted them to work. A 'new' flavour errata would be unusual because its uncommon for a new way of doing something to be so widely considered 'better' then another way of doing something. I'd actually like to see this done a little more - insubstantial is not a very interesting mechanic in 4E while the old miss chances really where pretty exciting. The fact that mathematically they are about the same means miss chance is simply the better mechanic to go with.


LazarX wrote:
memorax wrote:
I respct Monte as a designer and his work. Not much as a person. For all the negative stuff he said about 4E he coming across as a hypocrite. One that hopes no one will notice the anti-4E stuff he said before.
You have to remember that at the time he was trashing 4E, he was a competitor with WOTC pushing his own product which in the end only developed a niche market.

HE NEVER TRASH TALKED 4e

For f#%+'s sake this is now the like 7th time in the past three days I've had to go over this.

There isn't a single iota of evidence that Monte ever said a single negative thing about 4e. Not a single quote. I've seen this posted time and time again and yet nobody seems to know what he actually said.

He.

Did not.

Say bad.

About 4e.


Mournblade94 wrote:
You don't need quotes. It is painfully obvious they DID take queues from WoW.

Nope.

Not responding to the rest because until you provide with quotes you are wrong. If you can't prove that the developers actively took ideas from MMORPGs then...well, then you can't prove it. And your statements are meaningless.

Watch I can do it too:

"You don't need quotes. It is painfully obvious Paizo DID take queues from WoW."


2 people marked this as a favorite.
ProfessorCirno wrote:

Nope.

Not responding to the rest because until you provide with quotes you are wrong. If you can't prove that the developers actively took ideas from MMORPGs then...well, then you can't prove it. And your statements are meaningless.

Watch I can do it too:

"You don't need quotes. It is painfully obvious Paizo DID take queues from WoW."

Why would anyone want WoW's queues? Those things can get really long...

Dark Archive

Eh, I love 4e but the marking mechanic is very much a "taunt" MMO ability. Lose a lil bit of plausibility, but for me makes the game a bit more enjoyable and the defenders able to do their job.

Other than that I don't see the whole WoW comparison

ProfessorCirno wrote:
Mournblade94 wrote:
You don't need quotes. It is painfully obvious they DID take queues from WoW.

Nope.

Not responding to the rest because until you provide with quotes you are wrong. If you can't prove that the developers actively took ideas from MMORPGs then...well, then you can't prove it. And your statements are meaningless.

Watch I can do it too:

"You don't need quotes. It is painfully obvious Paizo DID take queues from WoW."


Marking is a real thing. I mean I know we're all nerds but really, have you never watched a basketball or hockey game?

A taunting mechanic is something like what the 3e knight class had, a simple save-or-attack-me. Or the Pathfinder antagonize feat. I'm pretty sure there were things in 2e that worked the same way.

4e marking isn't really related to "taunt." It's running interference.


Professor Cirno wrote:


HE NEVER TRASH TALKED 4e

For f*%&'s sake this is now the like 7th time in the past three days I've had to go over this.

There isn't a single iota of evidence that Monte ever said a single negative thing about 4e. Not a single quote. I've seen this posted time and time again and yet nobody seems to know what he actually said.

He.

Did not.

Say bad.

About 4e.

While I might agree with you that there isn't any specific quote to suggest that he did trash talk 4e, you cannot say for certain that he didn't. You have not been privvy to all his conversations since he left WotC.

Nonetheless, some people seem to have the impression that he did.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Jerry Wright 40 wrote:
Professor Cirno wrote:


HE NEVER TRASH TALKED 4e

While I might agree with you that there isn't any specific quote to suggest that he did trash talk 4e, you cannot say for certain that he didn't. You have not been privvy to all his conversations since he left WotC.

Nonetheless, some people seem to have the impression that he did.

The guy who was claiming that misremembered a Dancey quote.

Monte has always been very professional.


He's certainly always given me that impression.

Dark Archive

Monte did some explaining about 3.5, and how the design team knew there was problems in 3.0 that they'd like to address but were told that they'd just fix it with a dot revision re-release or something like that. Don't recall him complaining about 4e, though he did mention that it was rather shady to let go of good developers AND during the holidays too.


When it came to game systems, he seemed to be interested in his own thing, and I don't personally remember him saying anything about 4e at all.

My objections to people saying "Monte said this" or "Monte didn't say that" has to do with the uncertainty we all have about what he said to people when we weren't there to hear it.

On the other hand, if he's back at WotC, any criticism he might give concerning 4e can't be too bad, or they might not want him.


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Erik Mona wrote:
It's also worth noting that there was a significant managerial switch between the time Monte posted his criticism of the way D&D and its creative staff was being managed and the way it is being managed today.

The people responsible for the sacking were sacked and replaced by alpacas?


I've done some basic searching.
In late 2007 there was a thread on ENWorld apparently discussing an interview with Monte Cook on another site which touched on the topic of 4th edition. The ENWorld thread is here: *link*
Unfortunately whatever site the interview was on seems to have collapsed or passed on with the years, and the only parts of that interview still around are odds and ends quoted in the ENWorld thread.
From what I've seen quoted on the ENWorld thread, on that occasion Monte seems to me to have been fairly neutral on the topic of 4e.

The only place currently on the internet I've found where something apparently directly posted by Monte Cook himself mentions 4e seems to be from 2006 (or possibly earlier), where the writer is discussing the open gaming license in a couple of essays. Towards the end of the second essay he speculates about what approach Wizards of the Coast might take when they release 4th edition. *Link to full second essay*
I post the end of the second essay here, since it could perhaps be considered pertinent to some of the discussion on this thread:

Spoiler:
The Open Game License as I See It, Part II (essay believed to be by Monte Cook) wrote:

...The OGL and the Future

There are still good companies producing quality OGL material. And Wizards is still producing good D&D material. So there's little reason to think that much will change from right now, in the short term.

But what about the long term? At some point, Wizards will decide to do a 4th Edition, which is a good thing. What would be a bad thing is if it happened just because they needed to boost their bottom line when it came time to answer to Hasbro.

Let me preface this by saying that nothing I'll write here on the subject of 4th Edition is based on any kind of direct knowledge. No one's told me a thing. But I did work at Wizards for years, and I knew the original plans. Moreover, I know the kinds of products that you release before a new edition, and the kinds of things you post to the Internet and say at conventions when you're working on a new edition. And so based on all that, my wild guess is 2008, with an announcement in 2007. That said, I think it maybe could come as early as 2007, with an announcement this year. If that were to happen, however, and I was working on D&D at Wizards, I'd polish up my resume, because a release that soon would seem to indicate that Hasbro was forcing the issue; it would suggest the corporation wants squeeze the game for what it was worth and then dump it, because the timing would be wrong for optimal success. It would indicate that they (Hasbro) just didn't care. To be blunt, 2007 would be too early--sales would not be as good, and the finished game would likely have been rushed. It would be very bad news for the game, for people working on the game, and likely for the rpg hobby as a whole (remember, so goes Wizards...)

Of course, I could be completely wrong. Maybe it will be farther off. Like I said, I have no special knowledge.

Regardless of when it comes, however, the issue at hand is: Will 4th Edition continue to be an open game? This is a complex question. I suspect that as the Wizards revolving door continues to toss out more and more of the so-called "old guard" (willingly or unwillingly), fewer people remain who believe in or even really understand the Open Game License. There are people at Wizards, for example, that think of companies like Malhavoc as competitors, not as licensees. There may be a desire on such people's part to close it all up again.

Even if that happens, however, the better question is, could they? Let me point out that the OGL is pretty much irrevocable. Companies could continue to produce books compatible with 3rd Edition, or with OGL games like Arcana Evolved, Spycraft, or Mutants and Masterminds. And even if Wizards took away the d20 license and didn't update the SRD, if 4th Edition still used hit points, Armor Class, six ability scores 3-18, and so on, it would be easy enough to create material under the existing OGL pretty compatible with 4th Edition. Arguably, to make the game airtight-closed, Wizards would have to change it so radically that it wouldn't even be D&D anymore.*
So, I see interesting times ahead. Whether it comes in 2007, 2008, 2009, or whenever, when a new edition of the game comes along, I suspect you'll see RPG companies continue to support 3.0/3.5 with OGL products. I suspect you'll see companies with OGL games continue to support them under their existing rules. And I suspect you'll see companies attempt to produce products that are compatible with 4th Edition, whether Wizards wants them to or not.

Will this be good for Wizards? Probably not. The smartest thing they can do for their own good is to make 4th Edition open, so that it can get a lot of support. Otherwise, suddenly the OGL works against them rather than for them. (Arguably, the negative impact might be small -- it's difficult to tell--but the positive influence would certainly be gone.)

Will a new edition be good for the game? In my opinion, if Wizards is truly interested in what's good for the game, they'll wait until people really want a 4th Edition, which I imagine would come no sooner than 2008. Then, if they come up with something that's truly innovative and honestly improves the play of the game, it's good for the game. With the creative minds they have working there, there's little doubt that they could, given time, come up with a new edition that makes us all stand up and take notice.

Will it be good for the industry? Too early to tell. It seems unlikely that lightning will really strike twice and that there will be a 4th Edition boom to roleplaying game sales as occurred with 3rd Edition. I hope I'm wrong -- if nothing else, as an RPG fan, I'd love to see them flourish. But in so many ways, 3rd Edition was a perfect storm. It was long overdue, people were hungry for a change, and yet (particularly at the outset) their expectations were low. Today, things seem to be just the opposite. A few forward-thinking gamers are only just now starting to even consider a new edition. The general public seems to actively not want it to happen. And yet, I think expectations are very high, and that if it did happen, people would be expecting the veritable second coming of RPGs.

It will be hard for the industry to know what to do. Ignore it? Support it? Rush to support legions of disenfranchised 3.0/3.5 fans?

Like I said, interesting times.

*I'm not a lawyer. This isn't legal advice. This is just my opinion and the opinion of others (some of whom are lawyers, but it's still not legal advice, so please don't take it as such).

In so far as I understand the essay to predate even the announcement of 4e, a lot of the final few paragraphs seem to me to have been highly speculative crystal ball gazing. The content wasn't stating what the writer thought would happen, but what he thought could happen if things played out in particular ways.
It wasn't intended as an attack or support of anyone, as things hadn't happened yet - or at least that's my reading of it. Others' mileage may vary considerably.
:-?
Edit:
Please, please, please keep this thread polite. Don't invite flags and disappearing posts.


Jerry Wright 40 wrote:


While I might agree with you that there isn't any specific quote to suggest that he did trash talk 4e, you cannot say for certain that he didn't. You have not been privvy to all his conversations since he left WotC.

Nonetheless, some people seem to have the impression that he did.

Then they can put up or shut up. Until something is confirmed then it's a malicious rumor and nothing more.

Dark Archive

Monte Cook interview, go go way back machine!

Not that there's much to see now that I've read it ><

http://web.archive.org/web/20080509154742/http://www.datadeco.com/nbofeats/


ProfessorCirno wrote:

Marking is a real thing. I mean I know we're all nerds but really, have you never watched a basketball or hockey game?

A taunting mechanic is something like what the 3e knight class had, a simple save-or-attack-me. Or the Pathfinder antagonize feat. I'm pretty sure there were things in 2e that worked the same way.

4e marking isn't really related to "taunt." It's running interference.

Or, in a more combat-oriented complex, suppressive fire in the military. Possibly the least plausible thing about marking is how little penalty it gives, and that it needs specialists to do it as opposed to having specialists be better at it.


ProfessorCirno wrote:
Mournblade94 wrote:
You don't need quotes. It is painfully obvious they DID take queues from WoW.

Nope.

Not responding to the rest because until you provide with quotes you are wrong. If you can't prove that the developers actively took ideas from MMORPGs then...well, then you can't prove it. And your statements are meaningless.

Watch I can do it too:

"You don't need quotes. It is painfully obvious Paizo DID take queues from WoW."

Well if you choose to ignore my previous post from before that is on you. I have better than quotes I have first hand conversation. You can conveniently ignore it however if you like.


ProfessorCirno wrote:
Jerry Wright 40 wrote:


While I might agree with you that there isn't any specific quote to suggest that he did trash talk 4e, you cannot say for certain that he didn't. You have not been privvy to all his conversations since he left WotC.

Nonetheless, some people seem to have the impression that he did.

Then they can put up or shut up. Until something is confirmed then it's a malicious rumor and nothing more.

So maybe you just need to ignore the posts without quotes.

Conveniently you can ignore things without quotes. People have read the posts with Monte criticising 4e. It was there it is not there now. Perhaps it was retracted. Either way you don't have to believe it. I for one will keep telling people what I have read. They will either believe it or they won't.


Mournblade94 wrote:


People have read the posts with Monte criticising 4e. It was there it is not there now. Perhaps it was retracted. Either way you don't have to believe it. I for one will keep telling people what I have read. They will either believe it or they won't.

The two examples on this thread did not pan out that way. One was actually Ryan Dancy and the poster had simply gotten Monte Cook confused with him. The other is inaccurate as Charles Evans used Waybackmachine to resurrect the post and there is nothing in there that is anti 4E.

Thing is this is the internet...there is no 'not there now'...there are tools to retrieve pretty much everything that has ever been though you need to be able to find or remember enough details to tell something like Waybackmachine what the hell its looking for.

At this point I'm pretty doubtful. It seems fairly clear from what we do clearly have in regards to Monte talking about 4E that he chooses his words carefully. Burning bridges is not his style.


Jeremy Mac Donald wrote:
Mournblade94 wrote:


People have read the posts with Monte criticising 4e. It was there it is not there now. Perhaps it was retracted. Either way you don't have to believe it. I for one will keep telling people what I have read. They will either believe it or they won't.

The two examples on this thread did not pan out that way. One was actually Ryan Dancy and the poster had simply gotten Monte Cook confused with him. The other is inaccurate as Charles Evans used Waybackmachine to resurrect the post and there is nothing in there that is anti 4E.

Thing is this is the internet...there is no 'not there now'...there are tools to retrieve pretty much everything that has ever been though you need to be able to find or remember enough details to tell something like Waybackmachine what the hell its looking for.

At this point I'm pretty doubtful. It seems fairly clear from what we do clearly have in regards to Monte talking about 4E that he chooses his words carefully. Burning bridges is not his style.

The criticism was not inflammatory so he would hardly burn bridges. Where everything can still be found on the internet, I have plenty of other things to do, and I am not going to dig through and try to find quotes to satisfy an absolute trivial matter. I post on RPG boards for fun, not more work. I am happy to research, but not waste an hour proving a point that doesn't really matter anyway.

Liberty's Edge

ProfessorCirno wrote:
Then they can put up or shut up. Until something is confirmed then it's a malicious rumor and nothing more.

I admit I was out of line. It's been a pretty bad week all around. I should not have posted on this forum feeling the way I was. So I apolagize to you and others for my posts.

One thing though that Wotc cannot do is deny they are working on 5E because they said the same with 4E. They should be honest and admit to working on a new edition. Otherwise no one will beleive them.


Mournblade94 wrote:

Well if you choose to ignore my previous post from before that is on you. I have better than quotes I have first hand conversation. You can conveniently ignore it however if you like.

I think the point is that you haven't given us any specifics of even that first-hand knowledge. What did they actually say? "We are making these specific changes to the game to mirror WoW and replace our audience with video gamers."? Or was it more along the lines of, "Yeah, we know MMOs are a big deal, we are paying attention to them and will probably try to appeal to the MMO crowd."?

Or even just, "Yeah, online games are a big thing, we are taking note and plan to have 4E do more stuff with online tools and making online tabletop gaming easy and accessible."

Again, just saying, "This stuff is video-gamey" is devoid of meaning. Saying that WotC told you that they were using "video game sensibilities", without saying what that actually means, is pretty much useless.


Aarontendo wrote:
Eh, I love 4e but the marking mechanic is very much a "taunt" MMO ability. Lose a lil bit of plausibility, but for me makes the game a bit more enjoyable and the defenders able to do their job.

It is actually somewhat interesting that 4E marking is much more of a 'soft control' than standard MMO marking - it encourages enemies to attack the defender, but does not force them to. Whereas in 3.5, we actually did have a class (Knight), and I think some feats as well, which straight up forced enemies to attack the character in a much more standard MMO fashion.

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