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Rathendar wrote:I doubt a trait will grant a class feature, but I will accept it if it exist.wraithstrike wrote:Is there an archetype that grants disable device? 3PP is also welcome.A trait perhaps?
Its a skill not a class feature - trapfinding is something different.
There is a trait that allows for either open lock, Disarm Device or Sleight of hand.
Vagabond Child (urban) - APG

wraithstrike |

wraithstrike wrote:Rathendar wrote:I doubt a trait will grant a class feature, but I will accept it if it exist.wraithstrike wrote:Is there an archetype that grants disable device? 3PP is also welcome.A trait perhaps?Its a skill not a class feature - trapfinding is something different.
There is a trait that allows for either open lock, Disarm Device or Sleight of hand.
Vagabond Child (urban) - APG
That is what I meant to say. I will edit the opening post.

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Rathendar wrote:I doubt a trait will grant a class feature, but I will accept it if it exist.wraithstrike wrote:Is there an archetype that grants disable device? 3PP is also welcome.A trait perhaps?
If you're looking for trap finding...inquisitors can use the divine trapfinding spell...if memory serves.

SwnyNerdgasm |

wraithstrike wrote:If you're looking for trap finding...inquisitors can use the divine trapfinding spell...if memory serves.Rathendar wrote:I doubt a trait will grant a class feature, but I will accept it if it exist.wraithstrike wrote:Is there an archetype that grants disable device? 3PP is also welcome.A trait perhaps?
Is this the spell you're talking about? Cause if it is, my Inquisitor of Groetus who is kind of stuck being the party skill monkey uses it constantly
Sift
School divination; Level bard 0, inquisitor 0
Casting Time 1 standard action
Components V, S
Range 30 ft.
Area one 10-ft. cube
Duration instantaneous
Saving Throw none; Spell Resistance no
You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a –5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.

wraithstrike |

Gravefiller613 wrote:wraithstrike wrote:If you're looking for trap finding...inquisitors can use the divine trapfinding spell...if memory serves.Rathendar wrote:I doubt a trait will grant a class feature, but I will accept it if it exist.wraithstrike wrote:Is there an archetype that grants disable device? 3PP is also welcome.A trait perhaps?Is this the spell you're talking about? Cause if it is, my Inquisitor of Groetus who is kind of stuck being the party skill monkey uses it constantly
Sift
School divination; Level bard 0, inquisitor 0
Casting Time 1 standard action
Components V, S
Range 30 ft.
Area one 10-ft. cube
Duration instantaneous
Saving Throw none; Spell Resistance no
You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a –5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.
There is a core spell called Find Traps that allows you to find traps as if you were a rogue, but it does not give the ability to disable them. I might have to work with the GM an trade an ability out.

SwnyNerdgasm |

I just looked at the Find Traps spell on the PRD, I honestly would see no problem in adding it to the Inquisitor spell list but you might wanna run it buy your GM, maybe see if you can switch it out for a second level Inquisitor spell, though I still like the Sift spell as it's a level 0 spell, and I usually bump up my perception as high as I can get it no matter what class I play.

wraithstrike |

I just looked at the Find Traps spell on the PRD, I honestly would see no problem in adding it to the Inquisitor spell list but you might wanna run it buy your GM, maybe see if you can switch it out for a second level Inquisitor spell, though I still like the Sift spell as it's a level 0 spell, and I usually bump up my perception as high as I can get it no matter what class I play.
It does not allow me to disable magical traps though. I will have to look over the inquisitor to see if I can swap something out.

wraithstrike |

ring of maniacal devices
+5 bonus to all craft traps and disable device checks.
even if he has no ranks in these skills, the wearer may make craft(traps) and Disable Device checks as if he were trained in them.only 5000gp
CL 5 ring which is weird from the APG
you can disable traps with disable device but the rogue trapfinding is what allows you to disable magical ones.
I can see an inquisitor hunting down a cleric or other dangerous person who has turned their back on the church. It only makes sense for them to have trapfinding, at least as an archetype feature.
I guess my next question is what should I give up to get it.

skrahen |

SwnyNerdgasm wrote:IIRC isn't there a magical item that allows you to detect traps? Or was that in 3.5? I remember someone mentioning it in one of the Ninja > Rogue threads.I can find traps with the cleric spell, but I want to be able to disable them also.
there is a pathfinder society spell that lets you disable magical traps.
arem zey's trap ward. and there is pilfering hand which lets you disable from a safe distance...neither are inquisitor spells though....summon monster disables traps

wraithstrike |

wraithstrike wrote:SwnyNerdgasm wrote:IIRC isn't there a magical item that allows you to detect traps? Or was that in 3.5? I remember someone mentioning it in one of the Ninja > Rogue threads.I can find traps with the cleric spell, but I want to be able to disable them also.there is a pathfinder society spell that lets you disable magical traps.
arem zey's trap ward. and there is pilfering hand which lets you disable from a safe distance...neither are inquisitor spells though....
summon monster disables traps
I will look into both of them. Thanks.

wraithstrike |

You really don't have to give up anything, take the Vagabond Child Trait and a 1 level dip into rogue, or maybe a 3 level dip for Evasion, a rogue talent, some sneak attack dice and trap sense. All you'd really lose is a teamwork feat, one use of judgement and the true judgement capstone ability
A rogue who converts to become a religious man or a religous man who gives into temptation. Either one works fluffwise.
I guess giving up a class ability for one level is better than losing it forever. I can work with this.

skrahen |

if you can cast 3rd level inquisitor spells, you can use arcane sight.
for 8875 you can get a scroll of perm with enough diamond dust to make it last. that gives you auras without having to concentrate on them. so you will at least see the magical traps(eyes will glow blue forever too). disabling the magical trap, well erase which is first level gets rid of most of the scribbly ones with the exception of symbols and dispel magic kills them. you will just have to use best judgement. arcane sight gives detailed aura strength and type information, and if its bright and necromantic you might want to back up a ways and send in a literate summoned thing.

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I wouldn't call it giving into temptation, I imagine the religious man would look at it more along the lines of either fighting fire with fire, or the ends justifies the means, though your choice of deity and alignment might add to the temptation angle.
Yep - understanding how to hunt and smite the enemies of the faith! Unfortunately, rogue tricks aside (some of which are cool) you have all of what you need from just a single level rogue dip. For fun and games take that 2nd level for Poison Use.
* If planning to take a level of rogue chose a different trait.

SwnyNerdgasm |

SwnyNerdgasm wrote:I wouldn't call it giving into temptation, I imagine the religious man would look at it more along the lines of either fighting fire with fire, or the ends justifies the means, though your choice of deity and alignment might add to the temptation angle.Yep - understanding how to hunt and smite the enemies of the faith! Unfortunately, rogue tricks aside (some of which are cool) you have all of what you need from just a single level rogue dip. For fun and games take that 2nd level for Poison Use.
* If planning to take a level of rogue chose a different trait.
I realized after I clicked submit that I told him to take the rogue dip and that trait, but i was just to lazy to edit my post

Alienfreak |

Is there an archetype that grants trapfinding? 3PP is also welcome.
edit:title changed to make more sense.
Sadly the Trap finding is the bastion of the old stupidity that you need specific (so not "able to cast spells") class feature to do something with a skill. Track was scrapped for good already.
And you will need a single level of Rogue for that. But if you take one level you might want to take two to get the Evasion Feature and the BAB, too. Plus a free combat feat or another Rogue Talent you like more.
Trap Spotter or Fast Stealth come up... or Stand Up if you are a ranged Inquisitor...