
raven73 |
Hi All,
I soon intend on running the Crown of the Kobold King using the Pathfinder rules.
Since the module was designed for the old 3.5 rules, how much redisgn do I need to do to run this with pathfinder rules?
I was thinking for just using the Bestiary Monster Stats instead of the Monster Manual stats, would this work or do I need to tweak the adventure module in other ares too?
Lee

Sannos |

I ran it as written, using PF Bestiary stats, without any problems, for a 4 person party of 20pt build PCs.
I also ran it as written using PAthfinder rules and Bestiary stats without any problems. I had a 6 character party. We also created the character using purchase method and the High Fantasy 20 points.

That Guy With the Fox |

I run a pathfinder game using all the Darkmoon Vale/Andoran modules I can find. Right now, we're on Hungry Are The Dead.
Be careful if one or more of the party gets kissed, this puts a stricter time limit on getting back to town as they only have 24 hours before they become a varghoul.
The Forge Spurned is okay, but he's too strong if you have the Hellcat fight with him. Still, my party had an easy time with him. Might consider making him a bit tougher if he's alone. Maybe threaten Kreed's kid.
Jekkajak was FUN! He color sprayed the whole party and pretty much TPKed them if they hadn't saved that monster in a previous room.
I would make Kerrdremek a true cleric. There were times the party would have benefited more from that. That's also because my party was able to befriend the Kobolds.
Jeva is the BEST! She waited til they were knee deep in the dungeon and separated the ranger from the party and attempted to kill him. She didn't succeed, but that's because the player was very paranoid when the little orphan girl somehow surviving in the wilds wants to go into a dangerous dungeon...ya, I might try to make this seem more plausible.
I also buffed a lot of the Kobolds because a lot of the fights were way too easy. It's fine if the fight is easy, but making the combat rounds virtually worthless because they can't hit anyone in the party is too easy. Some HP should be lost and spells cast.
For other help, I found d20pfsrd to be beneficial. Still needs to be tinkered with, but a good starting point.
http://www.d20pfsrd.com/bestiary/fan-conversions/paizo-adventure-paths/game mastery-modules/crown-of-the-kobold-king

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be sure to drop rumors in town regarding the 'ghost' that haunts the nearby ruins, so the players will all ROFL when they discover the
For the rest, give the named NPC's +2 on everything and you'll be fine if you keep the rest as written. Easy to run, lots and lots of fun!