
Apraham Lincoln |

Celestial Armour is considered one of the best armours to wear if you are a rogue due to its Light armour proficiency. So my rogue asks the party wizard to craft him some. Problem is that the crafter must be good.
Celestial Armor
Aura faint transmutation [good]; CL 5th
Slot armor; Price 22,400 gp; Weight 20 lbs.
DESCRIPTION
This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, fly, creator must be good; Cost 11,350 gp
Now looking at the spells required and the effects of wearing the armour why must the crafter be good? Would it be fair to allow a non-good crafter to craft the exact same armour except that's its aura is faint transmutation neutral or evil or even no alignment restrictions at all?

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It's CELESTIAL armor... which means that it has ties to the planes associated with good.
You can allow whatever you want, it's your game. I think however the armor should lose something in a variant made by a non-good caster, like the Fly spell for instance.
But then again for a rogue... do you really want that -2 armor check penalty?

thomas nelson |
Celestial Armour is considered one of the best armours to wear if you are a rogue due to its Light armour proficiency. So my rogue asks the party wizard to craft him some. Problem is that the crafter must be good.
Celestial Armor
Aura faint transmutation [good]; CL 5th
Slot armor; Price 22,400 gp; Weight 20 lbs.
DESCRIPTION
This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.CONSTRUCTION
Requirements Craft Magic Arms and Armor, fly, creator must be good; Cost 11,350 gpNow looking at the spells required and the effects of wearing the armour why must the crafter be good? Would it be fair to allow a non-good crafter to craft the exact same armour except that's its aura is faint transmutation neutral or evil or even no alignment restrictions at all?
The evil version is Demon Armor and the neutral armor is every other kind of armor. If you want chainmail that counts as light use Elven Chain, it enchants like every other armor and is light armor.

Malk_Content |
Celestial Armour is considered one of the best armours to wear if you are a rogue due to its Light armour proficiency. So my rogue asks the party wizard to craft him some. Problem is that the crafter must be good.
Celestial Armor
Aura faint transmutation [good]; CL 5th
Slot armor; Price 22,400 gp; Weight 20 lbs.
DESCRIPTION
This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.CONSTRUCTION
Requirements Craft Magic Arms and Armor, fly, creator must be good; Cost 11,350 gpNow looking at the spells required and the effects of wearing the armour why must the crafter be good? Would it be fair to allow a non-good crafter to craft the exact same armour except that's its aura is faint transmutation neutral or evil or even no alignment restrictions at all?
You could house design a magic item and that would be fine. If you want to keep to the rules your wizard if he isn't good can just up the craft DC by +5 for missing a requirement. If he is any way invested in crafting he should be able to still make the check easily.

Apraham Lincoln |

...
But then again for a rogue... do you really want that -2 armor check penalty?
I've been sitting in a Mithril Shirt at the max dex for ages now. The max dex on CA is 2 points higher, allowing me to use a Belt +4 dex. The -2 skill check is now equal to the higher dex i can use and my AC and ref saves also go up.
And thanks for pointing out that the crafter can add +5DC to ignore alignment restrictions. Thinking of calling it Astral Armour, keeping the fly but also keeping the higher DC craft check.