Appears Human
For out of game discussion. Check in here when you create your alias.
Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]
Hmmm says Mik as she looks around. Something is different but she can't quite put her finger on what.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Gunther looks around......Not again! as he opens his eyes once again to see the jungles of Saventh Yhi
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Appears Human
I've got the Roll20 site up and running. I sent everyone invites. Here's the link as well. All squares on these maps are 10 feet not 5 feet. I'll make everyone's avatar as noted. I've set up a map of the last vault you explored so you can play around with it and get used to it. I'll add characters you can control as you accept the invites. Change your Avatar on the Roll 20 site to what you want your character to be, or send me a picture of what you'd like it to be via email. Thanks.
Roll20 Site
Edit: I added some spell markers everyone should be able edit. Play around with the Aura as the size of the spell. There's even a special Black Tentacles one. Let me know what other special spells you want me to make Tokens for.
Have Fun
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
I like your pretty picture Mik.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Appears Human
sMik wrote: Rouge (Scout) 4, Wizard 3, Arcane Trickster 3 Not sure what class a Rouge is. Is that French or something?
Appears Human
By the end of the week I'd like to start dialog in the Gameplay thread reintroducing our new character while everyone puts the final touches on their characters.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
I think I can, I think I can, I think I can...FIREBALL!
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
Francis, Badger Extraordinare wrote: /devilish grin Wooord!
Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]
DM wrote: Not sure what class a Rouge is. Is that French or something? That new dwarven body needed some color and rouge seemed to help.
Jyord wrote: I like your pretty picture Mik. Down boy.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Mik, what's the name of your feat that let's you flank from range?
Appears Human
I've got most of the information up on the Campaign Info tab. Is there any other information you would like to see up there? Any other common information you'd like to see recorded or kept track of? I might add players and their current HP, just to make it easier for me to keep track of.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
I like the idea of keeping hp posted. It will be handy for healing.
Appears Human
I'll put everyone at the top of the Campaign Info tab. Might be good to know what Gunther's and Badger's HP while raging is too.
Any other requests? I think we're just about ready to go. We're just waiting on ZAO and his eidolons to show up, then I'll open the Gameplay forum and we can start integrating Gunther in the group and get a dialog about what everyone is doing next.
Also, everyone has the ability to Edit the Saventh-Yhi map. Let me know if I've missed anything on there as well.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Sweet it's almost time to game!
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
So no gaming this weekend.......what weekend are we shooting for.
Appears Human
Still waiting for ZAO to check in. I believe it's in the works. Once he checks in I'll open up the Gameplay thread and explain how I'll be running some of the mechanics of the game since everyone here is new at Play-By Post. I'll have everyone dot in there, then we'll start the Gunther introduction. After that the game should flow from there. I've got everything pretty well setup on my end. I've got several maps ready on Roll20.
My goal is to have a good idea of how the game is running before leaving for NC so I can update on the road as we go.
Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1
Appears Human
Welcome ZAO.
Next step is to get everyone's stat block up for their character and their pets and eidolons. See Torrag below as an example.
Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Hi, I'm here as an example. My header shows current HP, AC, Saves, Init, and Perception as well as current spells active.
My Profile includes my character sheet information plus resources I need to track, spells prepared with the spells I've cast for the day crossed out using the strikethrough formatting option.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Perception: 1d100 + 1000 ⇒ (30) + 1000 = 10301d63 ⇒ 13
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
To start the game: 1d20 ⇒ 8
Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]
Yo Jyord. Not a Feat that allows flanking from 10' but a Rogue Talent. There is a Feat called Snap Shot that allows you to threaten 5' with ranged weapon as well at 15' with Improved Snap Shot and requires a few pre-reqs.
Rogue Talent (4th lvl)
Melee Archer (Ex) - A rogue with this talent
may flank enemies 10 feet away from her
while using a ranged weapon, as if the ranged
weapon were a reach weapon. If the rogue
threatens squares with her ranged weapons
(i.e., through the Snap Shot feat,) she may also
flank enemies inside her threatened area.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
Oh okay, thanks. I saw a teamwork feat, coordinated shot I think, that sounded similar and was wondering if you found a way to use a teamwork feat just for yourself.
Eric, regarding your email; aside from wild shape and spells used, did you have anything else in mind for my tracked recources?
Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]
Appears Human
Robert Prieskorn wrote: Eric, regarding your email; aside from wild shape and spells used, did you have anything else in mind for my tracked recources? Crossbow Bolts maybe. Especially if you have different types, materials.
You also might want to put what equipment you're carrying on your character sheet as well.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
test: 3d12 + 78 ⇒ (11, 9, 2) + 78 = 100
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
What do the squares represent in roll 20
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
I dont see the aura you spoke of either
Appears Human
5 feet on this map. I'll adjust the aura later tonight when I get home.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Ok it's all good. Unless I read your spoiler wrong I took my action.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
supporting evidence for being able to pounce in surprise round.
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed)Pouncing does not mention the need for a full-round action.Pounce gives you a full-attack at the end of your charge. Pounce very specifically says you may take one at the end of your charge. The full attack does not mean full attack action but if all that is allotted is a standard action than the full attack would be a standard action.
Charging says you may do it "partially" ONLY when you can just take a standard action. Not when you're only left with a standard action like after you had moved already.
So a "partial" charge is certainly allowed in a surprise round. Since Pounce is a partial action charge it is therefore allowed and since pounce is allowed the full attack NOT full attack action is allowed. So I get a standard action after the pounce in a surprise round.
Someone said wrote: And a pounce on a surprise is the best way to make animals dangerous that I know :-) Especially hunters like tigers, panthers etc. Some of this is quoted and some not. I am lazy so if you really want the quotes in the right spot I can add them just not tonight.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
I've made 4 seperate will saves and can see it posted on my end but when I refresh the page my post disappears. Not sure what's goin on.
Appears Human
Goro wrote: I've made 4 seperate will saves and can see it posted on my end but when I refresh the page my post disappears. Not sure what's goin on. I'm not sure. I've had things glitch out before, but it usually saves the roll regardless.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Looks like the nasty creature has a score to settle with Goro.......
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Goro fires so many arrows he blocks out the sun......this is ok Gunther likes to fight in the shade!
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Confirm your crit for badger
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Appears Human
After the Leng Spider falls you all wake up. It was a dream.
I guess the discussion now, is do you guys want to start Monday without Matt and Benny, and they can jump in whenever they get their stuff together?
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
I am game to start whenever.
Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)
We could get gping at a slower pace maybe, until they catch up.
Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]
Either way is fine with me. If they need help getting up to speed and want us to delay a short bit, that's fine with me. Monday is do-able too.
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
Just to let you all know I am very smart ass and sarcastic.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
I don't know how to dot in, roll dice, join the campain, type in bold or italic, or how to do much else! is there some sort of turtorial...
male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5
The format for such things is in the show button at the bottom. It is generally formatted as such[ b ]write what you want to say [ / b ] for bold but now spaces [ o o c ]for out of character content again no spaces [ / o o c ] and so on. Click the show in How to format your text and it will explain.
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