Cole Cummings |
As a way of trying to explain "living" campaigns and generate interest, I have tried to explain to potential PFS recruits that their characters actions would actually have some weight in the gaming world as a whole.
Unfortunately I have not seen any such instances of that happening. Is this a "living" campaign? Or just tournament rules?
Is there any point to the factions? They never seem to get anywhere.
Is there a place or website or page that displays faction standing?
I mean personally from a purely Andoran standpoint, I'm pretty sure we could carve out a few more Cheliaxian (if I misspelled that too bad demon worshiping scum) provinces on our western border. Provided our faction standing was kicking their rosie-red butts.
Am I missing the fun or is there no fun being had?
Snorter |
There have been story elements revealed during the scenarios;
Events in Season 1 have led to the revelation, enmity, and eventual acceptance of one of the new factions (The Shadow Lodge).
Though whether these events are apparent to the players may depend on how explicitly they are presented, and how much the players talk to other members.
Thorkull |
The main way that players have an effect on the campaign storyline is through completion of faction missions. When a table is reported, the characters' prestige awards are reported as well.
I'm not sure the exact formula, but as I understand it, a weighted count of successful and unsuccessful faction mission completions affects the storyline in the next season.
uncleden |
As a way of trying to explain "living" campaigns and generate interest, I have tried to explain to potential PFS recruits that their characters actions would actually have some weight in the gaming world as a whole.
Unfortunately I have not seen any such instances of that happening. Is this a "living" campaign? Or just tournament rules?
Is there any point to the factions? They never seem to get anywhere.
Is there a place or website or page that displays faction standing?
I mean personally from a purely Andoran standpoint, I'm pretty sure we could carve out a few more Cheliaxian (if I misspelled that too bad demon worshiping scum) provinces on our western border. Provided our faction standing was kicking their rosie-red butts.
Am I missing the fun or is there no fun being had?
From what I have seen so far in PFS is that it is not a living game nor will it ever be. I have yet to see any real choices in the campaign world that made any difference at all in later mods. The only real mechanism for feedback is based off of how often someone is willing to post and complain to this board so it's not really representative to who is actually playing and running.
LG used to solicit this feedback directly as part of getting the mods from your local triad. This would change the mods for the later half of the year in a very real way sometimes. This essentially never happens here.Perhaps faction missions will start to matter for campaign direction. Years 0-2 it hasn't been seen to happen.
Den
Scribbling Rambler |
From what I have seen so far in PFS is that it is not a living game nor will it ever be. I have yet to see any real choices in the campaign world that made any difference at all in later mods. The only real mechanism for feedback is based off of how often someone is willing to post and complain to this board so it's not really representative to who is actually playing and running.
LG used to solicit this feedback directly as part of getting the mods from your local triad. This would change the mods for the later half of the year in a very real way sometimes. This essentially never happens here.
Perhaps faction missions will start to matter for campaign direction. Years 0-2 it hasn't been seen to happen.
Den
Actually, a fair bit of feedback is generated through the Venture-Captains on the various scenarios, and what has happened in sessions.
And the results for Season 0-2 were a factor in some of the Faction changes which have taken place.
Starting this season, reporting of recently released scenarios will have more of an effect in upcoming scenarios. This will take months to actually show up (3 months of reporting, plus writing & development turnaround time), so we may see how this works around mid-season.
However, Cole, PFSOP is not a Living campaign in the sense that Living Greyhawk was, it is an Organized Play campaign. It is not a set of Tournament rules, but a system that allows you to have transportable characters which allow you to play them with different groups of players and GMs all over the world.
I think that's still pretty damn fun :)
Cole Cummings |
However, Cole, PFSOP is not a Living campaign in the sense that Living Greyhawk was, it is an Organized Play campaign. It is not a set of Tournament rules, but a system that allows you to have transportable characters which allow you to play them with different groups of players and GMs all over the world.I think that's still pretty damn fun :)
OK. Don't care one way or the other. I just kept seeing the various products describing PFS as a "living" campaign, and I really just wasn't seeing what was living about it.
I wasn't sure if they were trying to create a Living Greyhawk type thing and were failing, or if they were just using the term out of the popularly excepted norm.
Scribbling Rambler |
Not a problem. As the campaign continues to evolve, there may be an increase in the effect the PCs have on the campaign, but it is extremely unlikely that there will be significant changes made to Golarion as a result of PFS.
However, I'm curious which products refer to PFSOP as a Living campaign. It would help to make this clearer in future.
Nimon |
When compared to game campaigns likes L5R's Heros of Rokugon, no it is not a living campaign. There are a few scenarios which are linked and your actions in one will effect the other, and as mentioned befor the Faction mission completions will grant token acknowledgement to your faction if they complete the most.
DigitalMage |
I think the term "Living Campaign" has (rightly or wrongly) now come to simply mean an organised campaign where players can bring their own characters and have those characters develop through play of the campaign's scenarios.
I know that is all I take "Living Campaign" to mean - and I have played in Living Force, Living Greyhawk (briefly), Living Spycraft, Living Traveller, Living Forgotten Realms and Mark of Heroes (again briefly).
So in that sense PFS is a Living campaign.
Cole Cummings |
It seems to me that the only way to create an actual living campaign would be to have a modifiable map on a sever somewhere that actually keep track of things as minute as when a player buys or builds a house/stronghold somewhere. Gains authority over a region. Or wins a tournament.
Such a thing would not be impossible to build.
It could also be set up to track trade routes and disruptions (caused by various fiends in the the modules) and the resulting higher prices for goods and services. (PFS players would have to buy their goods and services from the prices listed on the website fom their location)
Track movements of troops and race/monster migrations which could then be tied into scenarios as optional regional "wandering" monster encounters (to give regional flavor)
At the very simplest there would be a ranking list by Renown so that people can see who the most famous adventurers are. (maybe having those famous adventurer's names dropped in a flavor text from time to time in scenarios.)
LazarX |
It seems to me that the only way to create an actual living campaign would be to have a modifiable map on a sever somewhere that actually keep track of things as minute as when a player buys or builds a house/stronghold somewhere. Gains authority over a region. Or wins a tournament.
Such a thing would not be impossible to build.
By that definition, there never has been such a thing as a "living campaign". What you propose sounds simple on the surface, but manage that over a few thousand players and then you're talking something pretty labor intensive. What some campaigns give out are things like meta-org memberships or land/property/grants or some meaningless title or position such as city watch member, many of those not particurlarly apropriate to the setting of this campaign, as you're not working for a City, a Duke, or a Kingdom. You're working for a somewhat shadowy society with even more shadowy patrons elsewhere.
Auke Teeninga Regional Venture-Coordinator, Baltic |
Deussu |
Cole Cummings wrote:(maybe having those famous adventurer's names dropped in a flavor text from time to time in scenarios.)Yeah, too bad there are some people with weird character names out there that would really make it hard to take the rest of the adventure serious.
Yet sometimes the whole Pathfinder Society Organized Play feels more of a caricature of a campaign; so the characters begin to have more quirks and exaggerated personas. Though I admit I dislike seeing characters with names like Bob or Joe.
An example: A local player has a character called Ardem Cleitheld. A reasonable fantasy name. However this PC is often called "K.O.", since around Season 0 he used to fall unconscious very often. Ardem "K.O." Cleitheld.
Another example: A new player created a character called Gristle McThornbody. This name is hilarious... in To Delve the Dungeon Deep due to alcohol and tiredness his name became a short-lived meme. His character would randomly speak his name out loud. Once the group found a golden crown (oooh spooky spoiler!) they gave it to Gristle, who promptly put it on his head and said "Gristle McKingbody". Hilarity ensued.
Pickguy |
Such a thing would not be impossible to build.
Actually, such a thing might be impossible. There was a recent post that got quite heated about why Paizo can't track player history. Many people stated that they would feel their personal privacy would be violated if they were required to have their history logged into servers somewhere, even if it weren't available to the general public. The very nature of such a server would have to either force players to give up their privacy, which would result in people leaving PFS in a rage, or it would have to completely negate their work and give an unrealistic picture featuring only the players willing to have their stuff uploaded in such a manner. This could exclude anywhere from .01% of players up to 90% of players, depending on how people feel about their privacy on any given day. While the GM could theoretically just log how many players completed each faction mission, while excluding names or numbers, this would be an extremely vague setup, and would penalize players who hold their privacy as dear.
Definitely an awesome, intriguing concept... not ultimately not feasible, with a large-scale community.
sieylianna |
The larger the campaign, the harder it is to make it appear "living". With few exceptions, the modules are being developed indepedently, which limits the continuity.
Living Death did a great job with having PC actions in modules affect the plot line, but 1) only play at the convention(s) where the module premiered counted (playtest tables were tiebreakers); 2) 16-20 modules per year; 3) player base was significantly smaller than PFS. The original living city allowed for property purchases and various meta-orgs, but 1) you generally had to attend the big LC conventions to access these and 2) campaign staff worked on providing these options, they didn't function like VC in promoting play. Living Greyhawk was highly dependent on your regional triad.
There are things I would like to see happen in PFS - your pathfinder success and faction fame should provide RP benefits, not just increased access. (I do not have the Field Guide, so this may have been addressed to some extent). As I've said before, our group started with tier 1-5 modules, went to 1-7, then 5-9 and next is 7-11 before hitting the retirement series. I'm not seeing the modules in order so I would miss any player determined changes.
Don Walker |
There are things I would like to see happen in PFS - your pathfinder success and faction fame should provide RP benefits, not just increased access. (I do not have the Field Guide, so this may have been addressed to some extent).
The Pathfinder Society Field Guide adds what are called 'Vanities' (to the last few pages of the guide so they are easy to find) that can be "purchased" with Prestige Points. These vanities allow for things like:
- Ownership of a business
- Servants and Followers
- Membership in various organizations
- Property ownership
- Wayfinder boons
Most, if not all, add a minor game mechanic benefit, but are mostly for roleplay purposes and pretty cool in my opinion.
KestlerGunner |
So PFS might be too big for a map with territories being claimed or ownership of parts of Absalom and such, but what about 'macguffins' that the Factions can claim as part of success of a season?
Some ideas:
-The Town Guard of Absalom have somehow become financially and militarily dependent on the Andoran Faction. Suddenly Andoran loyalists are being promoted through the ranks of Absalom security and are able to flex this muscle by putting extra resources into an inquisition on slavery and exploitative capitalism in the city. Andoran players find it easier to get the approval of the law when it suits them during the 'reigning' season.
-Financial control. Andoran day jobs now gives a set bonus on top of what the player already earns.
-‘Exclusive’ PP cost services. Maybe even a once-off exclusive Andoran Wayfinder that bestows a courage bonus of some kind.
Of course retaining 'dominant' faction status should be much harder than just winning, as all the other factions would pool resources to drag the Andoran powers of the top of the pyramid.
Nimon |
So PFS might be too big for a map with territories being claimed or ownership of parts of Absalom and such, but what about 'macguffins' that the Factions can claim as part of success of a season?Some ideas:
-The Town Guard of Absalom have somehow become financially and militarily dependent on the Andoran Faction. Suddenly Andoran loyalists are being promoted through the ranks of Absalom security and are able to flex this muscle by putting extra resources into an inquisition on slavery and exploitative capitalism in the city. Andoran players find it easier to get the approval of the law when it suits them during the 'reigning' season.
-Financial control. Andoran day jobs now gives a set bonus on top of what the player already earns.
-‘Exclusive’ PP cost services. Maybe even a once-off exclusive Andoran Wayfinder that bestows a courage bonus of some kind.
Of course retaining 'dominant' faction status should be much harder than just winning, as all the other factions would pool resources to drag the Andoran powers of the top of the pyramid.
I think the new guide's perks are bit in this direction, though honestly if you wanted a living campaign, allow divide one major campaign up amongst the VCs and have them report in at the end, modifiy the next material accordingly, rinse repeat. Now this would be more work, but I know of plenty of gifted, if not obsessed writers out there who would probably contribute just for recognition.
Cole Cummings |
So PFS might be too big for a map with territories being claimed or ownership of parts of Absalom and such, but what about 'macguffins' that the Factions can claim as part of success of a season?Some ideas:
-The Town Guard of Absalom have somehow become financially and militarily dependent on the Andoran Faction. Suddenly Andoran loyalists are being promoted through the ranks of Absalom security and are able to flex this muscle by putting extra resources into an inquisition on slavery and exploitative capitalism in the city. Andoran players find it easier to get the approval of the law when it suits them during the 'reigning' season.
-Financial control. Andoran day jobs now gives a set bonus on top of what the player already earns.
-‘Exclusive’ PP cost services. Maybe even a once-off exclusive Andoran Wayfinder that bestows a courage bonus of some kind.
Of course retaining 'dominant' faction status should be much harder than just winning, as all the other factions would pool resources to drag the Andoran powers of the top of the pyramid.
Excellent Idea! That sounds like fun for the GM. PCs of the ruling faction getting preferential treatment in RP (provided they let NPCs know what faction they are.) Of course then you would be having PCs trying to thwart each other's faction missions. But this actually makes role playing sense. They would of course try to thwart each other's factions, while still cooperating as Pathfinder Society guildies.
caubocalypse |
Of course retaining 'dominant' faction status should be much harder than just winning, as all the other factions would pool resources to drag the Andoran powers of the top of the pyramid.
This is assuming I would even allow Andorans at my table to survive.
/You're a level 1 Paladin of Iomedae from Andoran? A wild Balor appears.
//Roll for initiative.
twells |
My .02.
The thing which made LG more "Living" was that it was regionally supported. A good chunk of the material available each year was written locally, and could therefore respond to what the local pool of players did.
Con interactives and "specials" further influenced events whether the groups succeeded or failed in missions.
twells
Atrius |
The problem with most of the ideas concerning a "Living" campaign is that it introduces a time element that the current game can not support. If your success or failure mattered to future scenarios, what would happen if I didn't play that scenario until after the scenario is effected? You would need to limit the time a scenario could be played and then not allow anyone to play old scenarios.
If you want that type of continuity, play in a home game. Pathfinder Society is just fine as a way for you to play the same character at gamedays and conventions around the country. It is a great counter to the one shot games that are usually at conventions where you play a character for 4 hours and then never touch it again.
Jenner2057 |
The thing which made LG more "Living" was that it was regionally supported. A good chunk of the material available each year was written locally, and could therefore respond to what the local pool of players did.
Con interactives and "specials" further influenced events whether the groups succeeded or failed in missions.
That's a great point Twells. The fact that Regional Interactives were only played at cons, once, and you usually knew the general results before you left they were very easy to integrate into the whole "Living" timeline and politics.
But that's why in LG, even the regional mods (in Geoff anyway) you only counted the premiere con (as someone above correctly pointed out). After the premiere, everyone could still play it (of course), but it didn't count as the official results.It wasn't a perfect system, but it worked pretty darn well.
And it was really great to promote the smaller cons. (Want to influence whether the king lives or dies? Best truck your butt down to SuperDuperCON this weekend and play during the premiere weekend.)
Matthew Trent |
I'll be honest. Toward the end of LG its 'living' elements were annoying as all get out. Convoluted 4 year plot-lines that didn't make any sense to new players of visitors or in-jokes that similarly isolated new players were rampant.
I can certainly deal with less of that in PFS. In my opinion accessibility >> ego stroking veteran players.
Jenner2057 |
I'll be honest. Toward the end of LG its 'living' elements were annoying as all get out. Convoluted 4 year plot-lines that didn't make any sense to new players of visitors or in-jokes that similarly isolated new players were rampant.
I can certainly deal with less of that in PFS. In my opinion accessibility >> ego stroking veteran players.
There is a balancing act that needs to be maintained. The adventures need to be able to stand alone as well as have JUST enough Easter Eggs to keep the veterans happy.
And I would argue that it wasn't even just at the very end where LG got a little too Living heavy. There were some adventures in years 5 and 6 that just made no sense if you hadn't played the other adventures (especially in the series.)
Heck, I can remember trying to get Mat up to speed on Geoff events after he came here from the Bandit Kingdoms. Good times. :)
Nimon |
The problem with most of the ideas concerning a "Living" campaign is that it introduces a time element that the current game can not support. If your success or failure mattered to future scenarios, what would happen if I didn't play that scenario until after the scenario is effected? You would need to limit the time a scenario could be played and then not allow anyone to play old scenarios.
If you want that type of continuity, play in a home game. Pathfinder Society is just fine as a way for you to play the same character at gamedays and conventions around the country. It is a great counter to the one shot games that are usually at conventions where you play a character for 4 hours and then never touch it again.
I think a lot of us, including myself, do want that type of game and that is why we have moved to a house game. That being said, I think if you look at the Hero's of Rokugon model for Legend of the Five Rings, a living campaign is do-able and would bring more of the house gamers to the scene.
LazarX |
twells wrote:The thing which made LG more "Living" was that it was regionally supported. A good chunk of the material available each year was written locally, and could therefore respond to what the local pool of players did.
Con interactives and "specials" further influenced events whether the groups succeeded or failed in missions.
That's a great point Twells. The fact that Regional Interactives were only played at cons, once, and you usually knew the general results before you left they were very easy to integrate into the whole "Living" timeline and politics.
But that's why in LG, even the regional mods (in Geoff anyway) you only counted the premiere con (as someone above correctly pointed out). After the premiere, everyone could still play it (of course), but it didn't count as the official results.
It wasn't a perfect system, but it worked pretty darn well.
And it was really great to promote the smaller cons. (Want to influence whether the king lives or dies? Best truck your butt down to SuperDuperCON this weekend and play during the premiere weekend.)
It had it's major downside too. in that it effectively created tiering among players, those who could afford to go to major cons, and those who could not. Up to now, the player who did PFS at his local hobby shop was every much the same PFS player as the one who went to Mepacon or what have you.
Although of late, I hear that Paizo has been eroding this standard by giving out special race certificates at the high end big cons like Gen Con.
Nimon |
Although of late, I hear that Paizo has been eroding this standard by giving out special race certificates at the high end big cons like Gen Con.
Yes, this is another reason I have lost intrest in PFS as well.My pressence in the real-world should not have an impact in my fantasy world.
Jenner2057 |
It had it's major downside too. in that it effectively created tiering among players, those who could afford to go to major cons, and those who could not. Up to now, the player who did PFS at his local hobby shop was every much the same PFS player as the one who went to Mepacon or what have you.
Although of late, I hear that Paizo has been eroding this standard by giving out special race certificates at the high end big cons like Gen Con.
Oh totally agree with you! That's why I wasn't a big fan of special rewards being given to those who went to cons. Being able to have a direct influence on the storyline should be reward enough (if you're that interested.)
No special certs required.*shrug* Just my 2 cp though.
caubocalypse |
Yes, this is another reason I have lost intrest in PFS as well.My pressence in the real-world should not have an impact in my fantasy world.
I don't understand what the big deal is about not getting a cert to play something that everyone else will be able do in a couple of months. It was a special boon that not everyone who went got. Also, there are regional Cons that these boons are also offered at (Dragon*Con had them, as well as some other Cons). There will be many more as well that will be local to you and more affordable.
Nimon |
Nimon wrote:Yes, this is another reason I have lost intrest in PFS as well.My pressence in the real-world should not have an impact in my fantasy world.I don't understand what the big deal is about not getting a cert to play something that everyone else will be able do in a couple of months. It was a special boon that not everyone who went got. Also, there are regional Cons that these boons are also offered at (Dragon*Con had them, as well as some other Cons). There will be many more as well that will be local to you and more affordable.
Well the first big deal is very basic. If you have something months befor me, then your character is going to be higher level.
The second reason it is a big deal is because it sets a precedent for this type of thing. This year its a new race, next year is what access to Ultimate Equipment or a new class? This is going to turn off more and more people as it continues.
caubocalypse |
Well the first big deal is very basic. If you have something months befor me, then your character is going to be higher level.
This argument seems absolutely trivial. If I have an Aasimar who is a couple levels higher than yours, the only thing that matters is the caster level of my once-per-day Daylight spell is higher. Hardly something to shake a stick at.
The second reason it is a big deal is because it sets a precedent for this type of thing. This year its a new race, next year is what access to Ultimate Equipment or a new class? This is going to turn off more and more people as it continues.
Ultimate Equipment will come out at GenCon 2012, so it will be available to everyone. And classes usually get a playtest released to everyone, so that's also out the window. What you'll see will be a continuation of this year where certs, while nice, don't matter in the grand scheme of PFS play and the certs will be available at more regional Cons.
Sorry, but this really seems like an issue Chicken Little would crusade for.
Nimon |
Nimon wrote:Well the first big deal is very basic. If you have something months befor me, then your character is going to be higher level.This argument seems absolutely trivial. If I have an Aasimar who is a couple levels higher than yours, the only thing that matters is the caster level of my once-per-day Daylight spell is higher. Hardly something to shake a stick at.
Quote:The second reason it is a big deal is because it sets a precedent for this type of thing. This year its a new race, next year is what access to Ultimate Equipment or a new class? This is going to turn off more and more people as it continues.Ultimate Equipment will come out at GenCon 2012, so it will be available to everyone. And classes usually get a playtest released to everyone, so that's also out the window. What you'll see will be a continuation of this year where certs, while nice, don't matter in the grand scheme of PFS play and the certs will be available at more regional Cons.
Sorry, but this really seems like an issue Chicken Little would crusade for.
Thanks for the ad homiem it shows your credibility and intelligence.
Being differant levels means we are playing differant mods, which means we are no longer on the same tier, which was the original issue brought up by another poster.You are using previous history as a basis, if that were true then no certs would have been given out for new races this year. Obviously that did happen, so it is a sign of things changing.
Nimon |
Locally, we had similar rewards at Tacticon, which you chose not to attend. You would've had some goodies too.
But you don't play anymore. :(
JP
Thats the whole arguement is having to go to Cons Jp. Yes, if you consider locally an hour drive to and from, or spending 120 dollars a night a hotel. I consider local a 10 minute drive to my local gaming store. Exspense aside, I have school responsibilites.My friends who are in the same boat had National Guard.
Matthew Trent |
Heck, I can remember trying to get Mat up to speed on Geoff events after he came here from the Bandit Kingdoms. Good times. :)
Heh. Those were good times. Geoff wasn't actually as bad as that one con we went to in... Gettysburg I think? I was just confused for that whole con. Yeah other than learning how to pronounce the Welsh names of things Geoff was practically inviting.
Man I wish you were around to play in my Kingmaker game. We're having a blast.
caubocalypse |
Thanks for the ad homiem it shows your credibility and intelligence.
Being differant levels means we are playing differant mods, which means we are no longer on the same tier, which was the original issue brought up by another poster.You are using previous history as a basis, if that were true then no certs would have been given out for new races this year. Obviously that did happen, so it is a sign of things changing.
How does that matter? Why do you need to be the same level aasimar as another? What benefit, if any, does that bring to your own game? Even if the certs weren't available, I'm sure I have enough GM credit to already start out with a higher level aasimar than most people. How is that any different, since your biggest complaint is that other people will have higher level characters than you?
I could understand your point of view if GenCon offered certs that a) aren't available at other smaller, regional Cons and b) won't be available to everyone else. But that isn't the case at all and PFS has made a good stance about making these special certs widely available. If you don't want to go to a Con, then that's your own prerogative. If cost is an issue, there are plenty of ways to minimize (GM or find some other way to volunteer to earn free badge and / or free stay, carpool, etc.). But being all gloom and doom about playing a race earlier than other folks highlights a largely non-issue.
Nimon |
Nimon wrote:Thanks for the ad homiem it shows your credibility and intelligence.
Being differant levels means we are playing differant mods, which means we are no longer on the same tier, which was the original issue brought up by another poster.You are using previous history as a basis, if that were true then no certs would have been given out for new races this year. Obviously that did happen, so it is a sign of things changing.
How does that matter? Why do you need to be the same level aasimar as another? What benefit, if any, does that bring to your own game? Even if the certs weren't available, I'm sure I have enough GM credit to already start out with a higher level aasimar than most people. How is that any different, since your biggest complaint is that other people will have higher level characters than you?
I could understand your point of view if GenCon offered certs that a) aren't available at other smaller, regional Cons and b) won't be available to everyone else. But that isn't the case at all and PFS has made a good stance about making these special certs widely available. If you don't want to go to a Con, then that's your own prerogative. If cost is an issue, there are plenty of ways to minimize (GM or find some other way to volunteer to earn free badge and / or free stay, carpool, etc.). But being all gloom and doom about playing a race earlier than other folks highlights a largely non-issue.
It is not just exspense, as I pointed out and not going to repeat.
I am speaking locally, those that come back from the con will now have acess to a race I do not, and I did not even know aasimar's was on the list, they are completly OP. Daylight at level 1? My argument was countering the fact that you mentioned we would get access to them later, ok so I have to wait to get my aasimar up just because you could attend somthing I could not? Seems against the initial concept of the system to maintain balance.
I am not the only one commenting on this"non-issue", but if that is how you feel then why are you commenting on it?
TwilightKnight |
I am not the only one commenting on this"non-issue"
Asside from the very small minority of us who spend time on the forums, the response to the chronicle boons has largely been positive even from player who have been unable to attend the conventions where they have been offered.
So while I sympathize with your feeling that it is "unfair" and leads us down a bad path, it actually is providing something that the large majority have been asking for...player rewards.
It might appear that these are strictly focused on large, expensive conventions, it is very early in the life of rewards. If the response continues to be largely positive, I could see more rewards programs being implemented. Perhaps down to the FLGS level.
Until then, please don't "hate" on the players who have earned their special boons. It really should not have an impact on "YOUR" (read: our) playing of the game.
Nimon |
Nimon wrote:I am not the only one commenting on this"non-issue"Asside from the very small minority of us who spend time on the forums, the response to the chronicle boons has largely been positive even from player who have been unable to attend the conventions where they have been offered.
So while I sympathize with your feeling that it is "unfair" and leads us down a bad path, it actually is providing something that the large majority have been asking for...player rewards.
It might appear that these are strictly focused on large, expensive conventions, it is very early in the life of rewards. If the response continues to be largely positive, I could see more rewards programs being implemented. Perhaps down to the FLGS level.
Until then, please don't "hate" on the players who have earned their special boons. It really should not have an impact on "YOUR" (read: our) playing of the game.
Ok let me get things straight before more people attempt to put words in my posts, I do not "hate" players who earned thier boons. I do disagree with the system. As I stated befor in a seperate unrelated thread, I am not addressing these issues to bring PFS down, I like many aspects of PFS, but I think it can be better. Just because I have a differance of opinon, do not attempt to insult me with referances to chicken little ect, this just further alienates people and discourages them to particpate. Most companys with a succesful buisness plan pay for this type of consumer feed-back. I would not waste my time if I did not think there was some legitamcy to this topic.
No-PFs is not a living campaign, I wish it was, and I gave examples on how I think it could be done.
caubocalypse |
I think it's a brilliant way to playtest something that doesn't need to face the rigors of an open playtest (like new classes because they deal with new mechanics and different levels of things as opposed to a race which doesn't introduce much at all). And from all that I've read, the addition of some new races have been very positive.
I will challenge your assertion that aasimars are overpowered (they're really a great choice for clerics though!). In fact, I have not really heard any players / GMs with new races complain about any being overpowered. They've only added to the roleplaying because the vast majority of Golarion is not used to seeing these races (people in Ustalav freak when a Tiefling walks down the street, or so I hear).
And to answer your question, this is why I post on the Internet.
/I love XKCD.
//I also love slashies.
///And slushies.
Nimon |
I will challenge your assertion that aasimars are overpowered (they're really a great choice for clerics though!). In fact, I have not really heard any players with new races complain about any being overpowered.
And to answer your question, this is why I post on the Internet.
/I love XKCD.
//I also love slashies.
///And slushies.
If it is the same as the one offered in the Beastiary, then I can not see how someone would say it is not overpowered. I will quote the book. pg 7. of the Beastiary- +2 Cha, +2 Wis (No negative stat to counter this) Darkvision, +2 diplomacy, perception, can use Daylight once per day(a level 3 spell). Resistance to acid/cold/electricity 5. Gain additional language celestial.
And no, I am not just ignoring life and posting on the internet, I am doing class work in a computer lab and inbetween posts. Thanks for making asumptions of my life though.
caubocalypse |
If it is the same as the one offered in the Beastiary, then I can not see how someone would say it is not overpowered. I will quote the book. pg 7. of the Beastiary- +2 Cha, +2 Wis (No negative stat to counter this) Darkvision, +2 diplomacy, perception, can use Daylight once per day(a level 3 spell). Resistance to acid/cold/electricity 5. Gain additional language celestial.
And no, I am not just ignoring life and posting on the internet, I am doing class work in a computer lab and inbetween posts. Thanks for making asumptions of my life though.
Stating stats doesn't prove how it's overpowered. In fact, seeing them in play was largely 'meh.' And I wasn't making assumptions about your life, I was telling you about mine. You asked "why are you commenting on it?" and I used the XKCD comic as my response about my life in regards to your question. :)
Nimon |
Nimon wrote:Stating stats doesn't prove how it's overpowered. In fact, seeing them in play was largely 'meh.' And I wasn't making assumptions about your life, I was telling you about mine. You asked "why are you commenting on it?" and I used the XKCD comic as my response about my life in regards to your question. :)If it is the same as the one offered in the Beastiary, then I can not see how someone would say it is not overpowered. I will quote the book. pg 7. of the Beastiary- +2 Cha, +2 Wis (No negative stat to counter this) Darkvision, +2 diplomacy, perception, can use Daylight once per day(a level 3 spell). Resistance to acid/cold/electricity 5. Gain additional language celestial.
And no, I am not just ignoring life and posting on the internet, I am doing class work in a computer lab and inbetween posts. Thanks for making asumptions of my life though.
If not by stats aka facts, how else would you like me to argue my point? And if that is your life, ok I misread your post.
Cole Cummings |
Bob Jonquet wrote:Nimon wrote:I am not the only one commenting on this"non-issue"Asside from the very small minority of us who spend time on the forums, the response to the chronicle boons has largely been positive even from player who have been unable to attend the conventions where they have been offered.
So while I sympathize with your feeling that it is "unfair" and leads us down a bad path, it actually is providing something that the large majority have been asking for...player rewards.
It might appear that these are strictly focused on large, expensive conventions, it is very early in the life of rewards. If the response continues to be largely positive, I could see more rewards programs being implemented. Perhaps down to the FLGS level.
Until then, please don't "hate" on the players who have earned their special boons. It really should not have an impact on "YOUR" (read: our) playing of the game.
Ok let me get things straight before more people attempt to put words in my posts, I do not "hate" players who earned thier boons. I do disagree with the system. As I stated befor in a seperate unrelated thread, I am not addressing these issues to bring PFS down, I like many aspects of PFS, but I think it can be better. Just because I have a differance of opinon, do not attempt to insult me with referances to chicken little ect, this just further alienates people and discourages them to particpate. Most companys with a succesful buisness plan pay for this type of consumer feed-back. I would not waste my time if I did not think there was some legitamcy to this topic.
No-PFs is not a living campaign, I wish it was, and I gave examples on how I think it could be done.
Much as it pains me to agree with a Chaliaxian, Nimon is right and the rest of you are wrong. Rewarding players for going to cons is unfair. Even my small local cons cost at minimum $200+ in fees travel food and hotel room. Why not just send the money to the PFS and get the boon/class whatever and save time? Your essentially buying privilege. If Paizo wants to reward players at cons the give them swag.