Dragon Age Ogre and Broodmother


Conversions


These are obviously for my pbp game so I've spoiler-ed them. I'm trying to create the feel of the video games, yet have to keep pathfinder mechanics. So here we go

Ogre

ogre:

Ogre
Large Giant (Darkspawn)
Str 26
Dex 8
Con 20
Int 6
Wis 10
Cha 7
Defense
AC 21
Flatfooted/Touch 8//21
Hp 90
Fortitude sv 12
Reflex sv 2
Will sv 3
Immune Disease, Posion, fear,
Offense
Speed 30'
Melee 2 slams+14 (d8+8)
Ranged none
Special attack Superslam +12(d8+14), Awsomeblow CMB (d8+8), trample (d8+8, DC23)
Special abilities Regeneration 2 acid fire
Statistics
Base atk 7
CMB 16
CMD 25
Feats X
Skills X
Gear X

Broodmother

broodmother:

Broodmother
Huge Monstrous Humanoid (Darkspawn)
Aura Frightful presence DC19,
Stinking Cloud DC 18
Str 24
Dex 16
Con 22
Int 19
Wis 21
Cha 21
Defense
AC 24
Flatfooted/Touch 21//11
Hp 150 fast healing 5
Fortitude sv 10
Reflex sv 7
Will sv 13
Immune Disease,Acid, Posion,mind affecting spells,SR18
Offense
Speed 5'
Melee 4 tentacles+10 (1d6+7)
Ranged Spit +9 (2d4 acid 2 rounds)
Special attacks Rend 2 tentacles (1d6+10) Poison DC 18 d3CON 6 rounds
Statistics
Base atk 6
CMB 15
CMD 28
Feats normal
Skills normal

I'm thinking they are around CR8 for the ogre, and CR10 for the broodmother. Your advice is appreciated. I started with a hill giant and aboleth. Both are meant to be seriously tough...


If I remember, the Ogre has a pretty nasty grab that tends to kill Alistair fairly often.

Could you do a grab attack with a modified rake, giving the Orge two more attacks on a successful grab?


Decent Constrict should be enough to represent squeezing life out of the grabed victim.

Regeneration? Regeneration makes Ogre unkillable without fire or acid which wasn't the case for Ogres - Fast Healing should be enough.
Also, in Pathfinder there is no giant type - instead it is Humanoid (giant) - but I would probably give all the darkspawn Monstrous Humanoid type instead.

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