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What are some of the must have items for your character's starting equipment? Here are some of the items I consider:
Explorer’s Outfit
Common Backpack
Bedroll
Common Blanket
Trail Rations (5 days worth)
Waterskin
Flint and Steel
Silk Rope (50ft)
Signal Whistle
Holly and Mistletoe
Spell Components Pouch

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What are some of the must have items for your character's starting equipment? Here are some of the items I consider:
Explorer’s Outfit
Common Backpack
Bedroll
Common Blanket
Trail Rations (5 days worth)
Waterskin
Flint and Steel
Silk Rope (50ft)
Signal Whistle
Holly and Mistletoe
Spell Components Pouch
This, but add Soap and remove the holly and mistletoe. Sometimes my character (if tight on cash) will get Hemp instead of Silk rope. And my Druids don't bother with blankets or bedrolls, they just snuggle up with their AC :P

rat_ bastard |

thomas nelson wrote:10-25 gp towards the party tent.You have a party tent? I wanna adventure with you guys! All my groups leave the hookers and blow in civilization (where it belongs they say, feh!).
Its harder to sneak into a tent full of people rather than a tent with a single person, and tents are fairly important.

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An Ioun lantern; do away with any and all lighting issues from the very beginning, and do so with style. If your GM allows, pitch in for a decent bestiary and atlas.
TheSideKick wrote:spiked gauntlet <-- best weapon in the gameCare to elaborate?
5 gold, cant be sundered, cant be disarmed, and it doesn't need to be part of your armor. and i almost forgot lets you threaten for AOO all the time.
every time i play a wizard, i make my spiked gaunt my bonded object. a truly awesome weapon.
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5 gold, cant be sundered, cant be disarmed, and it doesn't need to be part of your armor. and i almost forgot lets you threaten for AOO all the time.
every time i play a wizard, i make my spiked gaunt my bonded object. a truly awesome weapon.
Where are you getting that it can't be sundered?
EDIT: Also, wizards aren't proficient with spiked gauntlets.

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What are some of the must have items for your character's starting equipment? Here are some of the items I consider:
Explorer’s Outfit
Common Backpack
Bedroll
Common Blanket
Trail Rations (5 days worth)
Waterskin
Flint and Steel
Silk Rope (50ft)
Signal Whistle
Holly and Mistletoe
Spell Components Pouch
I am also a fan of the small, cheap items like twine, fishhook, chalk for creative problem solving ala Macgyver, and maybe some manacles. I like to use my free clothing allowance to get Cold Weather clothing, then buy myself a cheap outfit to wear most of the time. If it's not core, I am fond of getting the waterproof bag, maybe a drill. Also, at least 1 or 2 vials of acid flask, if you don't have arcane cantrips.

Qaianna |

A few things I'd forgotten at character generation (or really couldn't afford, what with a lousy roll--60gp isn't much for a barbarian's budget!) were a crowbar for those times when +4 Str mod isn't enough, as well as a journal with pen and ink to chronicle things. As well as sometimes pass notes in-character.
I also found it amusing that I was one of the few folks in the party who did remember to buy rope.
And agreed on the sling--see earlier regarding barbarianing on a monk budget. And our cleric a few adventures later wondering what to do against a flying enemy when he'd forsaken the way of ranged weapons.

Mark Thomas 66 RPG Superstar 2009 Top 16 |

NotMousse wrote:Its harder to sneak into a tent full of people rather than a tent with a single person, and tents are fairly important.thomas nelson wrote:10-25 gp towards the party tent.You have a party tent? I wanna adventure with you guys! All my groups leave the hookers and blow in civilization (where it belongs they say, feh!).
It's easier to burn a tent full of people than a single person.

Mark Thomas 66 RPG Superstar 2009 Top 16 |

TheSideKick wrote:5 gold, cant be sundered, cant be disarmed, and it doesn't need to be part of your armor. and i almost forgot lets you threaten for AOO all the time.
every time i play a wizard, i make my spiked gaunt my bonded object. a truly awesome weapon.Where are you getting that it can't be sundered?
EDIT: Also, wizards aren't proficient with spiked gauntlets.
"Even if you are not proficient with it, all that means is you have a penalty to hit, but does not affect spellcasting. So there really isn't any reason not to have one on at least one hand.

Aranna |
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Eh? Best starting gear?
Noble Outfit
Appropriate Jewelry
Signet Rings (various important houses)
~Depending on the character Knowledge Nobility, Bluff, Diplomacy, Sense Motive, and perhaps Appraisal.
No Noble house would turn away a fellow noble. Sure they are going to wine and dine with you and try to use you now or later. But this gets you the best accommodations when traveling and frequently free access to all that other mundane gear for when you are too far between castles or cities.

Nodrog |

Dagger - every body
Crowbar - almost everybody
rope - every body. animated rope is always good for shenanigans.
Compass - almost every body
I file most everything that is used for camping as something everyone will have, or the party will have as a group. Not everyone needs to have a cooking pot, but everyone needs a bedroll.

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Ambrus wrote:5 gold, cant be sundered, cant be disarmed, and it doesn't need to be part of your armor. and i almost forgot lets you threaten for AOO all the time.An Ioun lantern; do away with any and all lighting issues from the very beginning, and do so with style. If your GM allows, pitch in for a decent bestiary and atlas.
TheSideKick wrote:spiked gauntlet <-- best weapon in the gameCare to elaborate?
Why can't it be sundered?
EDIT: Should be a medium, light, metal-hafted weapon. Therefore 10 hardness and 10 hp for the base version. Magical enhancements would increase the HP and hardness. Special materials aren't allowed for bonded objects. It does heal damage daily as a bonded object, but not if destroyed. Rather expensive when destroyed (200gp per wizard level).

Neils Bohr |

Depending on your GM candles are great to have around.
Older D&D versions used to have text for the candle that includes use as earplugs and for making marks, as well as a few other things.
If you have a GM who will let you do neat things that are reasonable to expect of the item in the real world you can come up with lots of uses and they're only 1cp and weigtless.