Divine Strategist as inspiration for finesse fighter?


Homebrew and House Rules


In Ultimate Combat, the Divine Strategist archetype for the cleric has an ability called Tactical Expertise which adds their Int to attack rolls when flanking, and lets them add Int to any d20 roll made as part of a readied action a set number of times a day. It's common on these boards to see people looking for Int-based or just more finesse-styled Fighters, and I was wondering if this might not be a good place to start. Personally I'd be inclined to make it an archetype, something like...

Canny Fighter (Archetype)

Weapon and Armor Proficiency: A canny fighter is not proficient with heavy armor or tower shields.
Skills: Acrobatics (Dex), Bluff (Cha) and Sleight of Hand (Dex) are class skills for a canny fighter. In addition, a canny fighter gains 4+Intelligence modifier skill points per level, rather than the usual 2.
Finesse Strike: The canny fighter gains Weapon Finesse as a bonus feat at first level. This replaces the fighter's normal bonus feat.
Agile: At 2nd level, the canny fighter gains a +1 bonus to all Acrobatics checks, as well as to his combat maneuver bonus and combat maneuver defense for purposes of the feint maneuver. These bonuses increase by +1 for every four levels )up to a maximum of +5 at 18th level). This ability replaces Bravery.
Adroit Strike: At 3rd level, the canny fighter adds his Intelligence modifier to attack rolls whenever flanking an opponent. This ability replaces Armor Training I.
Better Lucky than Good: At 7th level, a canny fighter may add his Intelligence modifier to any one d20 roll once a day. He can use this ability one additional time per day for every three levels after 7th. This ability replaces Armor Training II.

I can actually see arguments, based on the fighting style, for Adroit Strike to go the opposite way and grants its bonuses only when the opponent is neither threatened by nor threatening anyone else. Also, I've never had a game run above 10th level, so I'm having trouble thinking of things to replace Armor Training III and IV and Armor Mastery, but obviously they should get replacements too. Open for suggestions on anything, of course, also not sure if Agile's any good or not.

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