| Phasics |
So I came across targeted bomb admixture and thought to self, self this could make things interesting.
so let just fast forward our alchemist to level 20
Fast Bombs (+3 attacks), Force Bomb, Sticky Bomb, Rapid Shot (+1 attack), Greater TWF(+3 attacks), Haste(+1 attack)
And we settle out at a full attack of 8 attacks, the attack bonus is basically irrelevant because its all touch attacks.
INT start of 20, +6 enchament, +4 character level bonus, +8 alchemical total 38INT mod of +14
Base bomb damage 10d6+14
Force bomb damage 10d4+14
Splash damage 10+14= 24dmg
now throw on the new admixture
Force Direct Hit 10d4+28dmg = avg 53dmg
Force Splash 10+28 = 38dmg
And now lets throw 8 sticky force bombs at one target
8 x 10d4+28 = avg 424 force damage
and 1 round later = 304 force damage splash
Did I mention there's no save ? Did I mention he can do the same again next round
So round 1 424
round 2 304 + another 424 (sub tot 1152)
round 3 304 + another 424 (sub tot 1880)
round 4 304 + another 424 (sub tot 2608)
round 5 304 (grand total 2912)
and yes I have enough bombs to do that for 4 rounds ;)
so 2912 force damage no save over 5 rounds.
( oh as a side note you'd need to make about 24 hard fort saves or be knocked oh so very prone)
| General Chaos |
More than a little crazy.
What could stop or at least defuse this kind of damage?
You'd be looking at (unimproved) +14/+14/+14/+14/+9/+9/+4/+4 with greater two weapon fighting, finesse and haste - vs. touch. Most things don't have a high touch AC. About 25% of these attacks will probably miss (with the +4 to hits)
Displacement is a easy start. With 50% miss that's suddenly only 3 average hits. But that's still 100 damage per round with 3 saves.
| Beorn the Bear |
Do you know how high touch AC can be on a lot of characters at level 20? I'm not 100% familiar with the bombs rules, but I am aware that through luck, morale, Dex, Deflection, and other modifiers, it is more than easy to get a touch AC over 30.
Also, I'd have to look this up, but do bombs make it through a wind wall or other such effects? And what about a wall of Force, or prismatic sphere? WHAT ABOUT THE EIDOLON BEHIND YOU READY TO BITE OFF YOUR HEAD!? Okay, now I am just making stuff up... but there are ways to counter it, I am sure, that would be pretty easy for any appropriately CR encounter.
| Mort the Cleverly Named |
No need for people to be snippy. Did the author ever say this combo couldn't be defeated, or was the greatest thing in history? No. It is just a neat, strong combo he wanted to show off.
You don't even need to be level 20. 6 attacks at level 12, each hitting for 6d4+INT the first round and 6+INT the next is nothing to scoff at. Especially when the damage is hard to resist, offers no save, and can knock enemies prone. A CR appropriate enemy would have 160 hp... so, a one round kill with a modest 22 intelligence. Not shabby at all.
| Lazurin Arborlon |
Your right, I appologize...I was being snippy. Personal life, plus disagrement = Overly aggressive post. Very sorry.
That being said this post feels like number 5000 in the unending string of " look, Look the class I dont like is too good at high levels" posts. It grinds my gears that people still feel the need to lobby for everyone to hate the things they dont like.
| Phasics |
I always find it interesting how people interpret other people posts.
perhaps my humor was too subtle to indicate a light hearted post ;)
it was simply an isn't that interesting post. Who would ever play such a beast ? I mean really.
Come to the table with this craziness and the first thing your GM would do is Dominate your ass (pitty your will save sucks ;) ) and use you to kill half if not all of your fellow party members.
Or better yet Throw a CR25 version of this alchemist at the party as a BBEG ;)
Not that it matters but I currently play a level 12 Alchemist and although I could already have 8 bomb attacks I instead only have 3 , why ? because I'm not looking to break the game I'm in ;)
That said I still enjoy finding stuff like this.
Consider that at the back end it crazy but what about at first level ?
18INT alchemsit can now run with 1d6+8 fire bombs at level 1 with no splash. seems like a pretty decent attack to me.
| Phasics |
| 1 person marked this as a favorite. |
I hope my post wasn't snippy... I was tired and crashing when I wrote it. In my group though, as the GM, I have to find ways to provide challenge to anything like that, so I immediately go to "how can this not be as overpowered as it seems?"
I don't take things on forums personally ;) there's just no point. I assume the person writing the post just has a different style of writing, different sense of humour etc etc and thus don't judge them on tone but instead on content. (well I try anyway ;) )
| bodrin |
More than a little crazy.
What could stop or at least defuse this kind of damage?
You'd be looking at (unimproved) +14/+14/+14/+14/+9/+9/+4/+4 with greater two weapon fighting, finesse and haste - vs. touch. Most things don't have a high touch AC. About 25% of these attacks will probably miss (with the +4 to hits)
Displacement is a easy start. With 50% miss that's suddenly only 3 average hits. But that's still 100 damage per round with 3 saves.
IIRC if we're allowing V3.5 stuff located in the Spell Compendium tome are a number of nifty protective lowish level spells.
Forceward - Immune to force effects I think is 4th lvl
Ray deflection - prevents ranged touch attacks 3rd ish.
Scintillating scales - turns natural armor into deflection bonus 3rd
So it is possible to render the attack or damage ineffectual or useless. I don know if there are PF versions of these spells but after Dming a group with Wands of Orbs of Force a hasty search of the Splat books turned up those 3 gems!