
DSXMachina |

Alright, here's what i'll do. I have a RL game of In Nomine (angels and demons), that is scheduled to finish at the end of September. So that should give me time for prep work. Although i did have the start of a campaign planned for my RL group, but with the amount of games we have on it can be hard to fit in (especially if as i wanted it to be special). I also asked 'Valegrim' on the Dresden Thread in the Books forum if he would like to play in a game (as like Songdragon he was in a game that went belly up).
So i will make a recruitment thread later in the week, but the game would not start for a few weeks. This is especially important in DF as the character creation process is meant to integrate the PC's into a team. Although we will not have a complete city creation process as this is difficult not face to face. This will also enable both of you to have established your routine for other games (ie Aria's & the games you are running).
Generally i don't have to much experience pbp'ing, mostly lurking and a few pbem. Ryuko's game is my first experience of Dresden Files RPG but i play a wide variety of other systems. My style of GMing is quite free-form and players should feel like they dictate the plot. I will come up with a variety of other ideas/questions, sound good?

Valegrim |

yes I would if that is ok; I think it is a good concept. I kinda picture him like Michael Pare' character in Streets of Fire.
Yep Valegrim, that's cool. Do you want to use the same character?
Raventhorn; if your brother wants to play thats fine, but so long as he is enthusiatic. As i am sure we can find enough players.

Valegrim |

wow I totally missed that post on the other thread; thanks a billion for reposting
Alright, here's what i'll do. I have a RL game of In Nomine (angels and demons), that is scheduled to finish at the end of September. So that should give me time for prep work. Although i did have the start of a campaign planned for my RL group, but with the amount of games we have on it can be hard to fit in (especially if as i wanted it to be special). I also asked 'Valegrim' on the Dresden Thread in the Books forum if he would like to play in a game (as like Songdragon he was in a game that went belly up).
So i will make a recruitment thread later in the week, but the game would not start for a few weeks. This is especially important in DF as the character creation process is meant to integrate the PC's into a team. Although we will not have a complete city creation process as this is difficult not face to face. This will also enable both of you to have established your routine for other games (ie Aria's & the games you are running).
Generally i don't have to much experience pbp'ing, mostly lurking and a few pbem. Ryuko's game is my first experience of Dresden Files RPG but i play a wide variety of other systems. My style of GMing is quite free-form and players should feel like they dictate the plot. I will come up with a variety of other ideas/questions, sound good?

DSXMachina |

Alright, just putting some thoughts down. Firstly my posting schedule is GMT (8pm now). Players should post daily (though of course life interrupts) & although some eloquence would be appreciated; regularity & frequency is also a plus.
Of course PC's should be 'team-players'. The level of play will be 'Chest-Deep' (8 refresh, 30 skill points & max level 5 skill). Unlike D&D/Pathfinder Xp will be sporadic, but retraining, extra skill points and Fate Points will be regular. But i do like giving players cool stuff & titles, etc.
An aim/goal for your character would be good as well. For example redemption; fall & rise to power; freeing yourself from vampiric curse; finding love, etc. & my e-mail is in my profile if you want to tell me privately.
What sort of difficulty in fights/conflicts do people like in my RL games i sometimes 'softball' it (because none of my players know any rules). But in Dresden surrendering/ losing is often quite interesting and can lead to as much plot/story as victory.
Generally i will keep to the Dresden universe so we all have a common understanding (& because it is awesome), however i might alter a few small things to reflect other similar influences. But this will not be without forewarning or Lore checks - just like you might reflavour red dragons so they breathe lightnng.
Do people have any ideas for cities?
The Winter Knight idea is an interesting one, the Winter Court surely has other mortal agents & maybe while waiting for Harry to take the mantle Mab gave it to another.
Remember all the Powers & Stunts are only examples (of course a very good list) and not comprehensive if you want to make your own individual ones.

DSXMachina |

Don't worry Raventhorn, the game is relatively simple. The main thing is you need imagination & judgring from your others games you have that in spades :)
It is collaborative game, players should dicate the plot as much as i will. That said i will/have a few plot threads lined up. What i will also do is try to keep each element quite short/ straight-forward because in pbp it is too easy to miss something or forget.

GM Aria |

I may be interested in this if you don't mind a complete n00b joining and exploring a world. I am a fairly heavy role player who loves fey, and not just the exotic looks and whatnot, but the cruelty and danger inherent in them as well.
Which of the game books would I need to complete a character? Both?

DSXMachina |

Yes, i would be glad to have you playing. Yeah, it will be a while before the IC thread starts and mostly we are all noobs at this system. Yeah, 'Your Story' has all you need as far as rules (though there is a lot of fluff in there too). 'Our World' has the archetypes and individuals from the stories but is still a good read.
The Dresden series of novels are great but not required & it is always interesting to have perspective from someone who has not immersed themselves in the lore.

DSXMachina |

Well, a couple of ideas i had were Edmonton or York (in the Uk). Although anywhere is alright provided everyone is happy.
I did a bit of research on Edmonton for a RL game & ran a Zombie game set there, i thought Canada was an interesting mixture of cultures.
York, is close to me and a beautiful historic city, with a depth of supernatural history.
The main thing with choosing a city is to find a place where nobody feels the culture clash (ie cannot relate).

GM Aria |

The interbutts is a magical place where you can find information about most things. Buuuut, that being said, could we be travelers, or would you prefer we be from the city we're starting in?
I can see a couple of Americans going to England on a college trip or something, so that it doesn't seem so out of place...
Btw, GMT is fine by me, because my husband lives at GMT +1 and i'm sorta between that and GMT -8...

DSXMachina |

Travellers are fine, as are any other cities. The only thing is that the game recommends that the GM & Players co-operatively create the city (ie convert it to the supernatural including factions & NPC's), thus you tend to stay in one general geographic location.
TCG the series of books are the Dresedn Files by Jim Butcher, but the RPG books/ system are 'Your Story' & 'Our World' using the FATE system & published by Evil Hat.

Tiny Coffee Golem |

Travellers are fine, as are any other cities. The only thing is that the game recommends that the GM & Players co-operatively create the city (ie convert it to the supernatural including factions & NPC's), thus you tend to stay in one general geographic location.
TCG the series of books are the Dresedn Files by Jim Butcher, but the RPG books/ system are 'Your Story' & 'Our World' using the FATE system & published by Evil Hat.
The books I know. The gaming system was the intended, but unclear, question. Thank you.

Tiny Coffee Golem |

Its alright, TCG. I am going to ask a couple of other people before i put out an open call though.
No worries. I just wanted to look over the books. ALso, I might recommend Atlanta for the city. It has an interesting combination of wealth and slums as well as highly industrial and yet old school. 2C

DSXMachina |

{dice}4d3 - 8 + modifier{/dice} with square brackets
You use d3-2 for each so a roll of 1=> -1, 2=> 0 , 3=> +1 Then you add the skill at the end. So you have this 4 times to get 4 (d3-2)=> 4d3-8 then you add your modifier. The advantage of this is that it give you the end result, like the d6-d6 option. {the good thing about the board rollers is you can have any faceted dice eg d17}
I prefer this method to the d6-d6 +mod , just because it is more like the one in the book. The probabilities are similar but i think it is a bit more random with the d6-d6.
So for those that don't know the skill mechanic is basically you have a strating skill level 0-5 in each skill. When you need/want to make a roll, in RL you roll 4 dice (d6) with 2 faces of +, to neutral & 2 -. And add these to the skill to alter it slightly, so you can change your skill level by between -4 to +4.

DSXMachina |

The book can be a bit daunting, especially the magic system, but in some ways it is quite straight-forward. You don't have attributes, feats, & skills. Just skills and powers and aspects.
- Skills encompassing stats, appearance and abilities.
- Powers are Stunts or Special Things, like magic, speed, supernatural healing, etc.
- Aspects are the most critical, but nebulous part of your character. They are what defines them, what they believe in, who they are. They are meant to be pithy, witty, cliched or quotes that define the character but also what gets them into & out of trouble.

Ryuko |

Having trouble deciding between Aeromancer, Aquamancer, Gravmancer, or Ferromancer.
I'm really wanting to avoid the stereotypical Pyromancer, and I've already played a Kinetomancer.... I really love the magic and will absolutely play a caster. I was considering going Summer Knight, but since Raventhorne has the semi-fey angle covered and Aria seems to want a Feyish character as well I'll avoid that.... Any thoughts? I must admit that Ferromancer or a Geomancer focusing on gravity are my biggest draws right now.

Raventhorn |

Whats ferromancer do? and gravity is always fun hell its always on so plenty of stuff to work with lol.
Im sort thinking going winter knight, high concept obviously winter knight and the problem of having to constantly prove himself to Mabd and Mav to not just be replaced by Harry. Is that a difficult enough Trouble to go on?

DSXMachina |

A 2 refresh does mean that you don't have too many fate points to play around with but that does mean that you are quite powerful. Remember the inhuman speed will be linked to the item (so whilst wielding it you are fast). The main thing though is to get a handle on the fey magic as that will be your primary focus/ strength.
Ryuko, Geo or Ferromancer both sound interesting, with quite a few options for spell-casting. I am playing a Gravmancer in an 'Edge of Midnight' (Film Noir) game and it fun, especially as it is based upon maths.
So it will a caster heavy group with Axe being the main fighter.

DSXMachina |

Btw if we do end up with York as the city it has a top-notch university, with plenty of foreign students and lecturers. (in fact one of my best friends is an American who did her masters there). So like many university cities it has a diverse range of cultures, although there is not wide range of social classes in the immediate vicinity.