Nocturn Kingdom Management


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11th Pharast - 4712ar
Upkeep Phase
(Current Treasury: 56g)
(current BP: 266)

Roll Stablility Check 1d20+56 (dc56)

Pay consumption -10 bp

Magic Items:

3 major
rod of enemy detection, function indicated by an inscription in aklo 23,500 gp Rod
ring of shooting stars 50,000 gp Ring
medium sized life-drinker, speed, sheds light 138,320 gp Weapon

11 Medium
potion of spider climb 300 gp Potion / Oil
arcane scroll of level 3 spell, keen edge (caster level 5) 375 gp Scroll
potion of shield of faith +5 900 gp Potion / Oil
wand of level 2 spell, fire trap (caster level 3), with 34 charges 3,910 gp Wand
+1 medium sized longsword, function indicated by an inscription in giant 2,315 gp Weapon
lesser empower metamagic rod 9,000 gp Rod
ring of improved climbing 10,000 gp Ring
boots of speed 12,000 gp Wondrous Item
claok of resistance +4 16,000 gp Wondrous Item
medium sized banded mail of luck 18,900 gp Armour
manual of gainful exercise +1, function indicated by an inscription in aklo 27,500 gp Wondrous Item

27 Minor
potion of guidance 25 gp Potion / Oil
divine scroll of level 1 spell, cause fear (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, charm person (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, deathwatch (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, charm animal (caster level 1) 25 gp Scroll
potion of virtue 25 gp Potion / Oil
arcane scroll of level 1 spell, hypnotism (caster level 1) 25 gp Scroll
potion of resistance 25 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
potion of hide from animals 50 gp Potion / Oil
divine scroll of level 2 spell, shield other (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, delay poison (caster level 4) 200 gp Scroll
arcane scroll of level 2 spell, silence (caster level 4) 200 gp Scroll
oil of darkness 300 gp Potion / Oil
oil of darkness 300 gp Potion / Oil
oil of invisibility 300 gp Potion / Oil
potion of cure moderate wounds 300 gp Potion / Oil
arcane scroll of level 3 spell, tiny hut (caster level 5) 375 gp Scroll
wand of level 2 spell, pyrotechnics (caster level 3), with 6 charges 540 gp Wand
potion of barkskin +4 900 gp Potion / Oil
bracers of armour +1, function indicated by a design 1,000 gp Wondrous Item
wand of level 2 spell, resist energy (caster level 3), with 20 charges 1,800 gp Wand
robe of bones 2,400 gp Wondrous Item
ring of jumping 2,500 gp Ring
necklace of fireballs type II, function indicated by a design 2,700 gp Wondrous Item
wand of level 2 spell, consecrate (caster level 3), with 50 charges 7,000 gp Wand
bag of holding type III, function indicated by a rune 7,400 gp Wondrous Item

No unrest


Male Human (I think)

Stablility Check 1d20 + 56 ⇒ (1) + 56 = 57(dc56)


18th Pharast - 4712ar
Improvement Phase
(Current Treasury: 56g)
(current BP: 256)

Select leadership

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


Male Human (I think)

Select leadership:

Claim hexes? (3) J11, J13 and I14 (all unexplored, 6bp)

Establish/Improve Cities? (1 City, 5 Buildings):
Demonfane: Erect a monument in D4 using the copper dragon's head (and claws if we can still salvage those), commemorating the slaying of the great scaled beast (3bp).
Let's build a shrine to Nocticula next to it in D3 (4bp).
Let's add a Mill in F5a (6bp)
A Granary in E5a (6bp)

Zex: Let's build a Garrison in the E&F/1&2 blocks. They need some troops down there. (28bp)

Build Roads? (3)Let's build a road from Demonfane to the logging camp (G10-G6), then up to the Orc Settlement in F5. (6bp)

Build Farms? (2) Using these rules, let's build a mine over the mine at D11 (6bp), and a camp at the logging camp at G6 (6bp).

Change Edicts? Let's up Festivals from 1 to 6. This means we need to name some festivals.

The Night of Fallen Copper
The first will be The 23rd day of Erastus, the day we slew the copper dragon. It shall be called the Night of Fallen Copper, where citizens shall make models of copper-colored dragons filled with copper coins, and the children shall each be blindfolded, given a blade and 1 swing to attempt to sever it's head. The victor shall be named the "Dog Lord" (in honor of Aran Hu, who dealt the death blow to the wyrm), and shall be the first to fill his or her pockets with the copper coins that spill from within, after which, the remaining children shall be allowed to delve in and take what they can grab.

We have 1 previous festival (we're searching for the name), so we need 4 others. Who can come up with an idea for a festival?

Total BP Spent: 59


Male Human (I think)

ok, so we already have 2 prior festivals:

"30th night of Sarenith Declared To be The Feast of Nocticula in honor of our glorious lady of passion; during which shall be held celebrations of excessive indulgence in food, drink, power and of course, lust! May our allies revel in the passions of our Lady, and may our enemies cower before her wicked rage!"

and "I now declare the 1st day of Rova to be the first official Duchess' Revelry Day!"

This means we need 3 more.


Hex i14

A band of Orc Scouts encountered a Leucrotta while scouting this hex, the Cunning creature was able to Lure 1 of the orcs away and kill it, prior to being full discovered. The Create was slain, and some items where recovered from his Nest.

Items:
Mwk Blue Dragonhide Breastplate
Mwk Blue Dragonhide Heavy Steel Shield
Feather Token(tree)
Ivory Comb worth 50G
86Gp


25th Pharast - 4712ar
Income phase
(Current Treasury: 56g)
(current BP: 193)

Deposits?

Withdraws?

Sell Magic Items: (1d20+63)

Sell up to 17 Magic items over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC59 (1d20+63)


Male Human (I think)

Deposits? / Withdraws? No.

Sell Magic Items: (1d20+63)
Major
rod 1d20 + 63 ⇒ (1) + 63 = 64
ring 1d20 + 63 ⇒ (10) + 63 = 73
life-drinker 1d20 + 63 ⇒ (7) + 63 = 70

Medium
rod 1d20 + 63 ⇒ (4) + 63 = 67
ring 1d20 + 63 ⇒ (17) + 63 = 80
boots 1d20 + 63 ⇒ (9) + 63 = 72
claok 1d20 + 63 ⇒ (13) + 63 = 76
banded mail 1d20 + 63 ⇒ (7) + 63 = 70
manual 1d20 + 63 ⇒ (12) + 63 = 75

Minor
wand 1d20 + 63 ⇒ (1) + 63 = 64
bag 1d20 + 63 ⇒ (7) + 63 = 70

Remaining items: 22065/2=11035+56=11088 or 2bp and 3088gp

Taxes DC59 1d20 + 63 ⇒ (3) + 63 = 66


Male Human (I think)

BP totals:
the Major Rod did not sell, nor did the Minor Wand. They will roll to the next cycle.
Major: 15*2=30
Medium: 8*6=48
Minor: 2
Misc: 2
Taxes: 66/5=13
Total BP Gained: 95

Grand Total BP: 95+193=288bp


1st Gozran - 4712ar
Event Phase
(Current Treasury: 3088g)
(current BP: 288)

Event chance 75%

Event roll
1d100 ⇒ 92

event
1d100 ⇒ 27

No event, 100% chance next phase.


1st Gozran - 4712ar
Upkeep phase
(Current Treasury: 3088g)
(current BP: 288)

Roll a Stability check: 1d20+66 (dc59)

Pay consumption -14 BP

Magic Items

2+1 rollover
rod of enemy detection, function indicated by an inscription in aklo 23,500 gp Rod
wand of level 3 spell, speak with dead (caster level 5), with 27 charges 6,075 gp Wand
medium sized flame tongue, sheds light 20,715 gp

11 medium
small sized darkwood heavy shield 257 gp Shield
+1 medium sized greatsword 2,350 gp Weapon
lesser silent metamagic rod 3,000 gp Rod
+2 diminutive sized studded leather armour 4,088 gp Armour
lesser empower metamagic rod 9,000 gp Rod
gauntlet of rust 11,500 gp Wondrous Item
+3 medium sized longsword, function indicated by a design 18,315 gp Weapon
+3 medium sized composite longbow, sheds light 18,400 gp Weapon
minor cloak of displacement, function indicated by a rune 24,000 gp Wondrous Item
+3 medium sized light crossbow, thundering, function indicated by a rune 32,335 gp Weapon
staff of frost, with 8 charges, function indicated by an inscription in ignan 41,400 gp Stave

28 minor
arcane scroll of level 1 spell, endure elements (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, shillelagh (caster level 1) 25 gp Scroll
potion of cure light wounds 50 gp Potion / Oil
potion of protection from evil 50 gp Potion / Oil
feather token, anchor 50 gp Wondrous Item
oil of magic weapon 50 gp Potion / Oil
oil of magic weapon 50 gp Potion / Oil
potion of hide from animals 50 gp Potion / Oil
potion of hide from animals 50 gp Potion / Oil
arcane scroll of level 2 spell, acid arrow (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, cat's grace (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, gust of wind (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, fog cloud (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, darkness (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, protection from arrows (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, silence (caster level 4) 200 gp Scroll
oil of remove paralysis 300 gp Potion / Oil
potion of cat's grace 300 gp Potion / Oil
potion of owl's wisdom 300 gp Potion / Oil
potion of undetectable alignment 300 gp Potion / Oil
wand of level 2 spell, flaming sphere (caster level 3), with 4 charges, function indicated by a design 360 gp Wand
divine scroll of level 3 spell, summon monster III (caster level 5) 375 gp Scroll
wand of level 1 spell, animate rope (caster level 1), with 26 charges 390 gp Wand
dust of dryness 850 gp Wondrous Item
+1 medium sized kama, sheds light 2,302 gp Weapon
wand of level 2 spell, speak with plants (caster level 3), with 50 charges 4,500 gp Wand
wand of level 2 spell, darkness (caster level 3), with 50 charges 4,500 gp Wand
ring of mind shielding

no unrest


Male Human (I think)

Stability check: 1d20 + 66 ⇒ (14) + 66 = 80 (dc59)


Male Human (I think)

I want the ring of mind shielding, so I'm buying it. The kingdom won't suffer from the 2bp.


Edit, last Upkeep Phase is actually

8th Gozran - 4712ar
Upkeep phase


15th Gozran - 4712ar
Improvement Phase
(Current Treasury: 3088g)
(current BP: 289)

Select leadership

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


Male Human (I think)

Select leadership:

Claim hexes? (3) E14, D15 & C14 (6bp)

Establish/Improve Cities? (1 City, 5 Buildings):
Demonfane:
Let's put a watchtower in E1a (3bp), and a Tanner in E2a (6bp).
Let's add on another district to the East of the castle district, and create a Foreign Quarter (94bp)in the 4 northwest most blocks.

Foreign District:
Wayfinder 4, pg84, 94bp, An area of the city for ambassadors, entertainers, entrepreneurs and merchants from far lands, these areas are designed to bring foreign interests to a city. A Foreign Quarter reduces the build cost of Markets and Theaters in the same city. Paying the Consumption cost introduces the new Kingdom Events below, which can be selected at the beginning of the Event phase (with the exception of the Foreign Spy event). A demolished Foreign Quarter can be used to build a new Market or Theater for half of its build cost. City base value +3,000 gp; Halves cost of Market and Theaters in the same city; Consumption +1, Economy +3, Stability +3; limit one per city.

Zex: In F1 & F2, let's put a monument to our fallen soldiers and a graveyard to bury them. (3+2bp).
Let's also build a Fortress of the Faith in E&F/5&6. (80bp)

Fortress of the Faith:
Wayfinder 4, pg84, 80bp, Citadels built by belief as much as the mortar that binds them, these edifices educate and train fellow followers. Paying an additional point of Consumption
cost grants kingdom armies with the Crusader special ability (detailed in Pathfinder Adventure Path #36 “Sound of a Thousand Screams”) are doubled. In addition, paying this Consumption cost reduces Unrest by one point. A demolished Fortress of the Faith can be used to build a new Garrison or Temple for half of its build cost. Halves cost of Garrison or Temples within 6 hexes; Consumption +1, Loyalty +3, Stability +3; Defense Modifier +8.

Build Roads? (3) Not right now.

Build Farms? (2) E14 & D15 (2bp)

Change Edicts? No.

Total BP 196bp.


Hex E14

Orcs Scouting this area found an old crumbled Bridge acros the river, and decided to repair it. While they where Clearing the Rubble, they recovered a +1 Sickle.


22nd Gozran - 4712ar
Income Phase
(Current Treasury: 3088g)
(current BP: 93)

Deposits?

Withdraws?

Sell Magic Items: (1d20+68)

Sell up to 24 Magic items over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC62 (1d20+68)


Male Human (I think)

I claim the sickle for Malcacia.


I am here to witness the rolling


Male Human (I think)

Deposits? / Withdraws?

Sell Magic Items: (1d20+68)
Major
rod 1d20 + 68 ⇒ (14) + 68 = 82
wand 1d20 + 68 ⇒ (1) + 68 = 69
flame tongue 1d20 + 68 ⇒ (9) + 68 = 77

Medium
studded leather armour 1d20 + 68 ⇒ (16) + 68 = 84
rod 1d20 + 68 ⇒ (11) + 68 = 79
gauntlet 1d20 + 68 ⇒ (13) + 68 = 81
longsword 1d20 + 68 ⇒ (8) + 68 = 76
longbow 1d20 + 68 ⇒ (6) + 68 = 74
cloak 1d20 + 68 ⇒ (11) + 68 = 79
crossbow 1d20 + 68 ⇒ (15) + 68 = 83
staff 1d20 + 68 ⇒ (4) + 68 = 72

Minor
wand of swp 1d20 + 68 ⇒ (6) + 68 = 74
wand of darkness - Nate is taking this for half price.

Remaining items: 12584/2=6292+3088=9380 or 2bp and 1380gp.

Roll for Taxes DC62 1d20 + 68 ⇒ (15) + 68 = 83


I am so caught up on my work right now... So awesome!!.. I say that quitetly..


Male Human (I think)

BP Totals:
The Major Wand of SwD failed.

Major: 15*2=30
Medium: 8*8=64
Minor: 2*1=2
Remaining items: 2**
Total BP Gained: 98

Grand Total BP: 98+93= 191bp

**Side note, we converted the +1 Kama to +1 brass Knuckles for Scott, who purchased them at 1151gp. This means the GP total is actually 12584-1151=11433/2=5716+3088=8804 or 2bp and 804gp.


My sheet has been updated


J did you get my email about the ring and Josh did you get the email about the armor. You guys are doing a great job keep it up.


Just so it is Known at this point, you guys are Past the 2 year mark of Kingdom building. Everything that was Built after the Gozren 4711 takes place after the Current Book, but before book 3.

This means we should be able to jump right into Book 3 once the Current book is down w/o and Extra Building.


29th Gozran - 4712ar
Event Phase
(Current Treasury: 804g)
(current BP: 191)

Event roll (100% chance)

1d100 ⇒ 37

The kingdom has a Surplus of Food, your Consumption is Halfed next upkeep phase.


tanglefut wrote:

J did you get my email about the ring and Josh did you get the email about the armor. You guys are doing a great job keep it up.

Yes and Yes, thats all fine.


6th Desnus - 4712ar
upkeep phase
(Current Treasury: 804g)
(Current BP: 191)

Roll Stablility Check 1d20+74 (dc62)

Pay consumption 16(halfed) -8 bp

Magice Items:

3 Major (2+1 roll over)
Wwand of speak with dead (caster level 5),27 charges, 6,075 gp
+4 light crossbow, sheds light 32,335 gp Weapon
staff of enchantment, with 10 charges 82,000 gp Stave

11 Medium
arcane scroll of level 3 spell, halt undead (caster level 5) 375 gp Scroll
arcane scroll of level 3 spell, suggestion (caster level 5) 375 gp Scroll
divine scroll of level 4 spell, inflict critical wounds (caster level 7) 700 gp Scroll
lesser silent metamagic rod, function indicated by a design 3,000 gp Rod
wand of level 2 spell, hold animal (caster level 3), with 35 charges 3,150 gp Wand
wand of level 2 spell, remove paralysis (caster level 3), with 50 charges 4,500 gp Wand
hand of glory, function indicated by an inscription in aquan 8,000 gp Wondrous Item
silent metamagic rod, function indicated by an inscription in giant 11,000 gp Rod
+3 medium sized longsword, sheds light 18,315 gp Weapon
+1 medium sized caster's shield, ghost touch 19,153 gp Shield
greater bracers of archery, function indicated by an inscription in draconic 25,000 gp Wondrous Item

27 Minor
arcane scroll of level 0 spell, dancing lights (caster level 1) 12 gp Scroll
divine scroll of level 1 spell, cure light wounds (caster level 1) 25 gp Scroll
oil of light 25 gp Potion / Oil
oil of light 25 gp Potion / Oil
divine scroll of level 1 spell, detect snares and pits (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, unseen servant (caster level 1) 25 gp Scroll
potion of virtue 25 gp Potion / Oil
oil of mending 25 gp Potion / Oil
oil of arcane mark 25 gp Potion / Oil
oil of magic weapon 50 gp Potion / Oil
oil of magic weapon 50 gp Potion / Oil
potion of hide from animals 50 gp Potion / Oil
potion of pass without trace 50 gp Potion / Oil
potion of protection from evil 50 gp Potion / Oil
divine scroll of level 2 spell, darkness (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, find traps (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, resist energy (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, eagle's splendour (caster level 3) 150 gp Scroll
potion of fox's cunning 300 gp Potion / Oil
feather token, bird 300 gp Wondrous Item
potion of bear's endurance 300 gp Potion / Oil
oil of delay poison 300 gp Potion / Oil
potion of bull's strength 300 gp Potion / Oil
arcane scroll of level 3 spell, vampiric touch (caster level 5) 375 gp Scroll
potion of shield of faith +5 900 gp Potion / Oil
cloak of resistance +2 4,000 gp Wondrous Item
belt of incredible dexterity +2, function indicated by a design 4,000 gp Wondrous Item

No unrest


Male Human (I think)

Stability Check 1d20 + 74 ⇒ (20) + 74 = 94(dc62)


13th Desnus - 4712ar
Improvement phase
(Current Treasury: 804g)
(Current BP: 192)

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


Side Note: Current Kingdom Population: 35,500


Male Human (I think)
Evil Ginger DM wrote:
Side Note: Current Kingdom Population: 35,500

35,500 EVIL people!

Claim hexes? (3) B13, C14 and B15 (6bp)

Establish/Improve Cities? (1 City, 5 Buildings)
Let's build a fort over the copper dragon's lair in J13. (3bp)

Zex: A Market (48bp) in A&B/3&4.

Demonfane: A Garrison (14bp) in A11, then a Watchtower (3bp) Next to it in A12. A Stable in E6a (5bp) and a house in F6a (3bp).

Build Roads? (3) From I12 to the new fort in J13. From G14 (the ruins) through F15 to the bridge in E14. (3bp)

Build Farms? (2) C14 & B13 (4bp)

Change Edicts? Increase taxation to Heavy (+3 Economy, -4 Loyalty).

Total BP spent: 89.


Male Human (I think)

Because Aran Hu ultimately slew the dragon, the fort shall be named Fort Aran.


Aran likes that very very much.


20th Desnus - 4712ar
income phase
(Current Treasury: 804g)
(Current BP: 103)

Deposits?

Withdraws?

Sell Magic Items: (1d20+74)

Sell up to 25 Magic items over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC65 (1d20+74)


Male Human (I think)
Tivilio wrote:
Demonfane: A Garrison (14bp) in A11, then a Watchtower (3bp) Next to it in A12. A Stable in E6a (5bp) and a house in F6a (3bp).

I apologize, I meant to request a Barracks (6bp) in A11, not a Garrison. Then have the Watchtower next to it in A12.


Male Human (I think)

Deposits? / Withdraws? No.

Sell Magic Items: (1d20+74)
Major 1d20 + 74 ⇒ (18) + 74 = 92
Wand 1d20 + 74 ⇒ (18) + 74 = 92
Crossbow 1d20 + 74 ⇒ (16) + 74 = 90
Staff 1d20 + 74 ⇒ (1) + 74 = 75

Medium
Wand 1d20 + 74 ⇒ (11) + 74 = 85
Hand 1d20 + 74 ⇒ (2) + 74 = 76
Rod 1d20 + 74 ⇒ (11) + 74 = 85
Longsword 1d20 + 74 ⇒ (11) + 74 = 85
Shield 1d20 + 74 ⇒ (6) + 74 = 80
Bracers 1d20 + 74 ⇒ (12) + 74 = 86

Minor
Cloak 1d20 + 74 ⇒ (8) + 74 = 82
Belt 1d20 + 74 ⇒ (12) + 74 = 86

Remaining item totals: 11437/2=5718+804=6522 or 1bp or 2522gp.

Roll for Taxes DC65 (1d20+74) 1d20 + 74 ⇒ (1) + 74 = 75


Male Human (I think)

BP totals
The Staff failed (always the major items, never the minor).
Major: 15*3 = 45
Medium: 8*6 = 48
Minor: 2*2 = 4
Remaining items: 1
Taxes: failed!
Total BP Gained: 98

Grand Total: 98+103+8 (replacing garrison with barracks, 14-6) = 209bp


27th Desnus - 4712ar
Event Phase
(Current Treasury: 2522g)
(Current BP: 209)

Event Phase: 25% chance

1d100 ⇒ 32

No event, 50% chance next time.


3rd Sarenith - 4712ar
Upkeep Phase
(Current Treasury: 2522g)
(Current BP: 209)

Roll Stablility Check 1d20+78 (dc65)

Pay consumption -15 bp

Magic Items:

2 major +1 roll over
staff of enchantment, with 10 charges 82,000 gp
staff of charming, with 10 charges 17,600 gp
ring of regeneration 90,000 gp

11 medium
arcane scroll of level 3 spell, heroism (caster level 5) 375 gp Scroll
wand of level 2 spell, eagle's splendour (caster level 3), with 21 charges 1,890 gp Wand
medium sized adamantine battleaxe 3,010 gp Weapon
immovable rod 5,000 gp Rod
immovable rod 5,000 gp Rod
necklace of fireballs type VII, function indicated by a design 8,700 gp Wondrous Item
wand of level 3 spell, invisibility sphere (caster level 5), with 42 charges 9,450 gp Wand
ring of improved swimming, function indicated by a design 10,000 gp Ring
+2 small sized hide armour, moderate fortification 25,165 gp Armour
manual of bodily health +1 27,500 gp Wondrous Item
staff of healing, with 2 charges 29,600 gp Stave

30 Minor
arcane scroll of level 1 spell, charm person (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, shocking grasp (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, obscuring mist (caster level 1) 25 gp Scroll
potion of virtue 25 gp Potion / Oil
arcane scroll of level 1 spell, hold portal (caster level 1) 25 gp Scroll
potion of guidance 25 gp Potion / Oil
oil of arcane mark 25 gp Potion / Oil
arcane scroll of level 1 spell, magic weapon (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, mount (caster level 1) 25 gp Scroll
potion of reduce person 50 gp Potion / Oil
potion of pass without trace 50 gp Potion / Oil
potion of jump 50 gp Potion / Oil
divine scroll of level 2 spell, calm emotions (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, invisibility (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, make whole (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, cure moderate wounds (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, levitate (caster level 3) 150 gp Scroll
potion of fox's cunning 300 gp Potion / Oil
potion of blur 300 gp Potion / Oil
potion of fox's cunning 300 gp Potion / Oil
wand of level 1 spell, produce flame (caster level 1), with 33 charges 495 gp Wand
wand of level 1 spell, bane (caster level 1), with 36 charges 540 gp Wand
wand of level 1 spell, curse water (caster level 1), with 43 charges 645 gp Wand
small sized mithral chain shirt 1,100 gp Armour
+1 medium sized heavy steel shield 1,170 gp Shield
wand of level 2 spell, scorching ray (caster level 3), with 25 charges 2,250 gp Wand
+1 small sized greatsword, function indicated by an inscription in orc 2,350 gp Weapon
ring of swimming 2,500 gp Ring
periapt of health, function indicated by a design 7,500 gp Wondrous Item
periapt of health 7,500 gp Wondrous Item

No unrest.


Male Human (I think)

Stabity! 1d20 + 78 ⇒ (11) + 78 = 89


10th Sarenith - 4712ar
IMprovement Phase
(Current Treasury: 2522g)
(Current BP: 195)

Claim hexes? (3)

Establish/Improve Cities? (1 City, 5 Buildings)

Build Roads? (3)

Build Farms? (2)

Change Edicts?


Male Human (I think)

Claim hexes? (3) B5, B7 & B9 (6bp)

Establish/Improve Cities? (1 City, 5 Buildings)
In Zex: Houses in A1, & B1(6bp), a black market in A2 (25bp),
Demonfane: City Walls on the far West end of D, E & F (12bp)

Build Roads? (3) Starting at Fort Aran (J13), going west across the bridge (J11) through the farmland (J9) and into the forest (J7), curving north towards the serpantfolk settlement (we'll have to finish it next cycle). (4bp)

Build Farms? (2) B15 & C14. (4bp)

Change Edicts? Nope.


A Lone Orc staggers into the Throne room, Leaving a Trail of Blood on stone. He Left arm is thin and Shrivelled, like a Rotting timber. In his Other Arm, is a bundle of cloth, also red with blood, Sticking out of the crimison wool is a Hilt. "Lords.. I am the lone survivor of a scouting party that went West. We uncovered a barrow behind a crack in a hill. We investigated the crypt, when the Coffins shuttered and the Dead walked.. Lead by Death wielding an Awful Blade that hewn bone and flesh as if it were a blade of grass... We fought with Honor! Death or Glory! But the blade... the Dark flames sucked the life from your limbs as it burned out flesh... Here.. we have Recovered the blade from the Hulking death... I present it to you... Lok'talroth, The Burning Death.. The Orc gives his last breath as he places the blade at your Feet, then collapes from his wounds.

Lok'talroth, The Burning Death
+1 Greyflame Greatsword
This Black polished Blade is inscriped in ancient runes of undeath..No form of this writting has ever been seen, but it seems vaugely similar to the Spoke tongue of Soto Voce, the Language of the Whispering way. The Blade is set in a Obsidian Hilt, that ends in a Ruby the Size of a Egg.


17th Sarenith - 4712ar
Income Phase
(Current Treasury: 2522g)
(Current BP: 150)

Deposits?

Withdraws?

Sell Magic Items: (1d20+77)

Sell up to 25 Magic items over 4kg for BP, DC: minor DC20, medium DC35, Major DC50

the rest can be sold for gold @50%

Roll for Taxes DC70 (1d20+77)


Male Human (I think)

Deposits? / Withdraws?

Sell Magic Items: (1d20+77)

Major
staff of ench 1d20 + 77 ⇒ (9) + 77 = 86
staff of charm 1d20 + 77 ⇒ (6) + 77 = 83
ring 1d20 + 77 ⇒ (14) + 77 = 91

Medium
immovable rod 1 1d20 + 77 ⇒ (19) + 77 = 96
immovable rod 2 1d20 + 77 ⇒ (20) + 77 = 97
necklace 1d20 + 77 ⇒ (10) + 77 = 87
wand 1d20 + 77 ⇒ (9) + 77 = 86
ring 1d20 + 77 ⇒ (7) + 77 = 84
hide armor 1d20 + 77 ⇒ (20) + 77 = 97
manual 1d20 + 77 ⇒ (4) + 77 = 81
staff 1d20 + 77 ⇒ (7) + 77 = 84

Minor
periapt 1 1d20 + 77 ⇒ (8) + 77 = 85
periapt 2 1d20 + 77 ⇒ (11) + 77 = 88

Remaining items: 18350/2=9175 or 2bp and 1175gp.

Roll for Taxes DC70 1d20 + 77 ⇒ (6) + 77 = 83


Male Human (I think)

BP Totals:
Major: 15*3=45
Medium: 8*8=64
Minor: 2*2=4
Taxes: 83/5=16
Remaining items: 2
Total BP Gained: 131

Grand Total BP = 150+131 = 281


24th Sarenith - 4712ar
event phase
(Current Treasury: 1175gp)
(Current BP: 281)

A Drow Courier Enters the throne room, In his hands is a Black Wooden box. Inlaid on the Lid of the box is the Letter V. The Inside of the box is Covered in a Purple Velvet, and Contains 5 Small Potion Vials, Each Containing a Neon Greenish Liquid. The vials raidiate a weak aura of Necromancy,... and you can detect a very faint movement inside the Vials..

Begin The Varnhold Vanishing


Male Human (I think)

+20 BP retrieved from the elves.

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