Nocturn Kingdom Management


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Stable Kingdom, Surplus of good,s +1 Bp


7th Erastus-4711ar
Improvement Phase
(Current Treasury:3597g)
(Current BP: 37)

Claim up to 2 hexes

Establish and Improve cities (up to 2 buildings, or 1 new city)

Build Roads (up to 2)

Build Farms (one)

Change Edicts?


Male Human (I think)

Claim up to 2 hexes.
Claim the hex with the elven ruins (2 east of Demonfane) and the hex 2 south of Demonfane (southeast of the I1).

Establish and Improve cities (up to 2 buildings, or 1 new city).
Let's build an Academy in D3a/D4a (26 bp) and a library (3 bp)next to it in D2a

Build Roads (up to 2).
Let's build a road out to the elven ruins as well, so we can start to colonize it.

Build Farms (one). No.

Change Edicts? No.


If if you want to Hire some Lower level Explorers to explore/ clear the easier hexes you can do so for 500G a hex


Male Human (I think)

500g is pricey. We'll have to discuss with the group. I'm not sure how much we have.


Male Human (I think)

Stability check for dragon attack (per Josh): 1d20 + 31 ⇒ (7) + 31 = 38


Male Human (I think)

Since we haven't moved on from the Improvement Phase, can we change the Spymaster's (Yas) +5 modifier from Loyalty to Economy?


Squares A3 and A4 have been Destroyed by a Dragon! They can be rebuilt at 50% cost.. Total Cath cst was 58 BP, split 4 ways (takes up 4 squares) is 14.5 for each square, so cost to rebuild half the temple is 7.25 BP per Square, or 14.5 total, We'll round to 14BP to rebuild the Temple.


Male Human (I think)

For killing the dragon, we get a +4 to Economy, Stability & Loyalty


Male Human (I think)

Ok, so after our build phase, we should have been at 5bp, so to rebuild the cathedral, we'll be at -9bp.
I would like to add the skull of the copper dragon to the cathedral design, as a monument to those who would dare defy us.

Also, if we move Yaz's modifier from Loyalty to Economy, then apply the +4 to all from the last game, our scores should now be Econ 39, Loyalty 37 and Stability 35, correct?


Tivilio wrote:


Also, if we move Yaz's modifier from Loyalty to Economy, then apply the +4 to all from the last game, our scores should now be Econ 39, Loyalty 37 and Stability 35, correct?

Correct.


14th Erastus-4711ar
Improvement Phase
(Current Treasury:3597g)
(Current BP: 5)

Deposits? Withdraws?

Sell magic Items: up to 6 Items over 4k,

Roll 1d20+42 for taxes


Male Human (I think)
Evil Ginger DM wrote:


4 Medium:
potion of fly 750 gp Potion / Oil
+2 heavy steel shield, arrow catching 9,170 gp Shield
rod of the python 13,000 gp Rod
cloak of the bat 26,000 gp Wondrous Item (helod over from last phase)

10 Minor
arcane scroll of level 1 spell, erase (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, command (caster level 1) 25 gp Scroll
oil of mending 25 gp Potion / Oil
arcane scroll of level 1 spell, magic mouth (caster level 1) 35 gp Scroll
potion of magic fang 50 gp Potion / Oil
arcane scroll of level 2 spell, summon monster II (caster level 3) 150 gp Scroll
potion of resist energy (Electricity) 10 300 gp Potion / Oil
potion of resist energy (Electricity) 20 700 gp Potion / Oil
wand of level 1 spell, shield of faith (caster level 1), with 50 charges, function indicated by a design 750 gp Wand
wand of level 2 spell, command undead (caster level 3), with 21 charges 1,890 gp Wand

Roll to sell:

Shield 1d20 + 42 ⇒ (4) + 42 = 46
Rod 1d20 + 42 ⇒ (6) + 42 = 48
Cloak 1d20 + 42 ⇒ (7) + 42 = 49

Sell the rest for half:
Total 4750/2=2375 + 3597 in the treasury = 5972 or 1bp, 1972gp

Taxes: 1d20 + 42 ⇒ (12) + 42 = 54


BP earned by selling Items: 25

1972gp deposited into Coffers

BP earned from Taxes: 10

Total BP earned 35.


21st Erastus - 4711ar
Event Phase
(Current Treasury: 1972g)
(Current BP: 40)

DM rolls:

1d100 ⇒ 59

1d100 ⇒ 87

A Small group of Evil Fey joins your kingdom, and submits to your rule. Please roll 1d6 (each time you roll six, reroll and add the results together) you gain this much BP


Male Human (I think)

Fey dice: 1d6 ⇒ 1


Male Human (I think)

Let's go ahead and rebuild the cathedral, and don't forget the Dragon's skull adorning it!


The fey Creatures Donate 1bp of goods to the Kingdom as a tribute.


28st Erastus - 4711ar
Upkeep Phase
(Current Treasury:3597g)
(Current BP: 24)

Roll a Stability check (1d20+35)

Pay comsumption: 2bp

Magic Items:

6 Medium
potion of protection from chaos 50 gp Potion / Oil
wand of level 3 spell, sleet storm (caster level 5), with 31 charges 6,975 gp Wand
enlarge metamagic rod 11,000 gp Rod
enlarge metamagic rod 11,000 gp Rod
ring of protection +3 18,000 gp Ring
+2 heavy steel shield, energy resistance (cold), light fortification 27,170 gp Shield

13 Minor Items
arcane scroll of level 1 spell, shocking grasp (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, obscure object (caster level 1) 25 gp Scroll
wand of level 1 spell, shield (caster level 1), with 3 charges 45 gp Wand
potion of cure light wounds 50 gp Potion / Oil
potion of enlarge person 50 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
divine scroll of level 2 spell, warp wood (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, bull's strength (caster level 3) 150 gp Scroll
divine scroll of level 2 spell, barkskin (caster level 3) 150 gp Scroll
potion of shield of faith +5 900 gp Potion / Oil
+1 medium sized heavy steel shield 1,170 gp Shield
necklace of fireballs type I, function indicated by a design 1,650 gp Wondrous Item
pearl of power, 2nd level spell 4,000 gp Wondrous Item


Male Human (I think)

Stability: 1d20 + 35 ⇒ (18) + 35 = 53


Stable Kingdom, +1 BP, no unrest.


4th Arodus - 4711ar
Improvement phase
(Current Treasury:3597g)
(Current BP: 23)

change leadership?

Claim up to 2 hexes

build new city/ improve city (2 buildings)

build up to 2 roads

build up to 1 farm?


Male Human (I think)

change leadership? No, I'm not done with these fools yet.

Hexes: The hexes due west and southwest from I1.

Buildings/city: let's build some houses in C2a and C1a in preparation for a Magic Shop in D1a.

Roads: Build a road from the Ruins down to the farmlands to the southwest, then back up to the farmlands to the west of the ruins.

Farm: In the hex southeast of I1.

Total BP spent: 11.


11th Arodus - 4711ar
Income phase
(Current Treasury:3597g)
(Current BP: 13)

deposits?

Withdraws?

Sell magic Items: up to 7 items that are over 4k for BP, rest as sold @ half gold. DC's Minor: dc20, Med: dc35, major: dc50

Roll 1d20+42 for taxes.


Male Human (I think)

Deposits/Withdrawals: No.

Sell items:
Wand 1d20 + 42 ⇒ (12) + 42 = 54
Rod 1 1d20 + 42 ⇒ (10) + 42 = 52
Rod 2 1d20 + 42 ⇒ (5) + 42 = 47
Ring 1d20 + 42 ⇒ (7) + 42 = 49
Shield 1d20 + 42 ⇒ (10) + 42 = 52
Pearl 1d20 + 42 ⇒ (11) + 42 = 53

Total for others: 4465/2=2232 + 3597 = 5829 or 1bp 1829gp

Taxes: 1d20 + 42 ⇒ (7) + 42 = 49


Male Human (I think)

8bp x 5 medium = 40
1 minor = 2
remaining items + treasury = 1bp (and 1829gp)
Taxes: 49/5 = 9
Total BP earned = 52


18th Arodus - 4711ar
Event Phase
(Current Treasury:1829g)
(Current BP: 65)

25% of event
1d100 ⇒ 65

No event, 50% change next event phase


25th Arodus - 4711ar
UPkeep Phase
(Current Treasury:1829g)
(Current BP: 65)

Stabality check: DC 39 (1d20+35)

Pay Consumption -4 BP

Magice Items:

6 Medium
potion of resist energy (Sonic) 10 300 gp
lesser enlarge metamagic rod, 3,000 gp
wand of arcane lock (caster level 3), with 40 charges 4,600 gp
ring of animal friendship, 10,800 gp
rod of cancellation, with 1 charges, 11,000 gp
staff of fire, with 8 charges 18,950 gp

13 Minor
arcane scroll protection from chaos (caster level 1) 25 gp
arcane scroll true strike (caster level 1) 25 gp
oil of light 25 gp Potion
arcane scroll of erase (caster level 1) 25 gp
oil of arcane mark 25 gp Potion
oil of light 25 gp Potion
potion of mage armour 50 gp Potion
potion of protection from chaos 50 gp Potion
arcane scroll of sound burst (caster level 4) 200 gp
wand of sleep (caster level 1), with 32 charges 480 gp
+1 heavy steel shield 1,170 gp
+1 shortspear, thundering 8,302 gp
ring of minor energy resistance (Acid) 12,000 gp

No unrest


Stable Kingdom +1 BP, no unrest


1st Rova - 4711ar
Improvement Phase
(Current Treasury:1829g)
(Current BP: 62)

change leadership?

Claim up to 2 hexes

build new city/ improve city (2 buildings)

build up to 2 roads

build up to 1 farm?


Male Human (I think)

change leadership? No

Claim up to 2 hexes: Claim the hexes with J. (the temple) and K. Thorn River camp. (total BP 2)

build new city/ improve city (2 buildings): Magic Shop in D1a, House and Luxury Store in B1a & B2a. (Total BP 48)

build up to 2 roads: None this time.

build up to 1 farm? The hex southeast of I1. (2 BP)

Total spent=52bp


Edited: Location of Farm moved to I10, can only build farms on hills, or grassland.


8th Rova - 4711ar
Income Phase
(Current Treasury:1829g)
(Current BP: 10)

Deposits?

Withdraws?

Sell Magic Items: You cna sell up to 7 Magic items over 4k for BP
Need a econ roll (1d20+45) for each item DC20 for Med, DC35 for Med, DC50 for Major

All other items can be sold @ 50% gold cost.

Roll econ for Taxes: (1d20+45) DC41


Male Human (I think)
Evil Ginger DM wrote:

Edited: Location of Farm moved to I10, can only build farms on hills, or grassland.

Umm... yes, that's where I said to put it, southeast of "The hex southeast of I1" which I wrote before we started using the keyed grid, so I1 was the witch's location.

We'll use the actual hex numbers going forward.


Male Human (I think)

Deposits/Withdrawals: No

Sell Items:

Medium:
wand 1d20 + 45 ⇒ (13) + 45 = 58
ring 1d20 + 45 ⇒ (19) + 45 = 64
rod 1d20 + 45 ⇒ (20) + 45 = 65
staff 1d20 + 45 ⇒ (1) + 45 = 46

Minor:
Spear 1d20 + 45 ⇒ (12) + 45 = 57
Ring 1d20 + 45 ⇒ (10) + 45 = 55

Remaining items: 5400/2=2700+1829 = 4529 or 1bp and 529gp.

Taxes: 1d20 + 45 ⇒ (14) + 45 = 59


Male Human (I think)

3 Medium (1 failed):
8x3= 24
2 medium:
2x2 = 4
Misc Items:
1 and 529gp
Taxes:
59/5 = 11

Total BP: 40


Male Human (I think)

+1 BP from the resources recalculation in the previous Income Phase (11th Arodus - 4711ar).

So at this point, we're at 51bp.


15th Rova - 4711ar
Event Phase
(Current Treasury:529gp)
(Current BP: 51)

50% chance of Event:

1d100 ⇒ 35

event dice
1d100 ⇒ 66

Political Calim, -6 Unrest


22nd Rova - 4711ar
upkeep Phase
(Current Treasury:529gp)
(Current BP: 51)

Stability Check DC41 (1d20+36)

Magic Items:

1 Major
+3 buckler, arrow catching 16,153 gp

8 Medium
staff of fire, with 8 charges 18,950 gp
wand of level 3 spell, spike growth (caster level 5), with 50 charges 11,250 gp Wand
rod of wonder, function indicated by a design 12,000 gp Rod
ring of water walking 15,000 gp Ring
belt of physical perfection +2 16,000 gp Wondrous Item
headband of vast intelligence +4, function indicated by an inscription in infernal 16,000 gp Wondrous Item
staff of swarming insects, with 2 charges, function indicated by a design 22,800 gp Stave
+1 small sized rhino hide, wild 30,165 gp Armour

16 Minor
arcane scroll of level 1 spell, endure elements (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, erase (caster level 1) 25 gp Scroll
divine scroll of level 1 spell, hide from undead (caster level 1) 25 gp Scroll
potion of protection from law 50 gp Potion / Oil
oil of shillelagh 50 gp Potion / Oil
divine scroll of level 2 spell, resist energy (caster level 3) 150 gp Scroll
arcane scroll of level 2 spell, animal trance (caster level 3) 150 gp Scroll
wand of level 1 spell, command (caster level 1), with 16 charges 240 gp Wand
wand of level 1 spell, hide from undead (caster level 1), with 16 charges, function indicated by an inscription in sylvan 240 gp Wand
potion of misdirection 300 gp Potion / Oil
wand of level 1 spell, magic stone (caster level 1), with 34 charges, function indicated by an inscription in abyssal 510 gp Wand
potion of resist energy (Cold) 20 700 gp Potion / Oil
+1 medium sized heavy steel shield 1,170 gp Shield
+1 medium sized greatsword, function indicated by a design 2,350 gp Weapon
druids vestments 3,750 gp Wondrous Item
+2 large sized shortspear, sheds light 8,604 gp Weapon

No unrest.


Male Human (I think)

Stability: 1d20 + 36 ⇒ (4) + 36 = 40


[bigger]29th Rova - 4711ar[/bigger
Improvement Phase
(Current Treasury:529gp)
(Current BP: 51)

Change leadership?

Claim hexes(2)?

Build/Improve Cities (1 city, 2 buildings)?

Build roads(2)?

Build farms(1)?

Edits?


Male Human (I think)

Leadership: no

Hexes: D11 & D13

Build: A house in A6a and a Tavern in B6a.

Roads: From E12 to D11 (the mines)

Farms: D13

Total BP: 19

Edict: I now declare the 1st day of Rova to be the first official Duchess' Revelry Day!


6th Lamashan - 4711ar
Income Phase
(Current Treasury:529gp)
(Current BP: 32)

Deposits?

Withdraws?

Sell Magic Items: You cna sell up to 8 Magic items over 4k for BP
Need a econ roll (1d20+47) for each item DC20 for Med, DC35 for Med, DC50 for Major

All other items can be sold @ 50% gold cost.

Roll econ for Taxes: (1d20+47) DC43


Male Human (I think)

Deposits / Withdrawals: None

Sell Items:
Major:
buckler 1d20 + 47 ⇒ (8) + 47 = 55

Medium:
staff 1d20 + 47 ⇒ (4) + 47 = 51
wand 1d20 + 47 ⇒ (3) + 47 = 50
rod 1d20 + 47 ⇒ (5) + 47 = 52
ring 1d20 + 47 ⇒ (19) + 47 = 66
belt 1d20 + 47 ⇒ (1) + 47 = 48
headband 1d20 + 47 ⇒ (13) + 47 = 60
staff 2 1d20 + 47 ⇒ (2) + 47 = 49

The Hide Armor and the Shortspear carry over to next round.

Remaining items total: 9735/2= 4867+529 = 5396 or 1bp & 1396gp.

Taxes: 1d20 + 47 ⇒ (7) + 47 = 54


Male Human (I think)

The Belt did not sell.

1 Major = 15bp
6 Medium = 48bp
Remaining items = 1bp & 1396gp
taxes = 10bp
Total gained = 74bp

Grand Total BP = 106bp


13th Lamashan - 4711ar
Event Phase
(Current Treasury:1396gp)
(Current BP: 106)

Events, 25% chance:

1d100 ⇒ 54

No event, 50% chance next event phase..


[bigger]20th Lamashan - 4711ar[/bigger
Upkeep Phase
(Current Treasury:1396gp)
(Current BP: 106)

Stability check DC:43 (1d20+36)

Magice Items:

1 Major
ring of protection +3 18,000 gp

6 Medium +2 carry overs
belt of physical perfection +2 16,000 gp Wondrous Item
+1 small sized rhino hide, wild 30,165 gp Armour
potion of fox's cunning 300 gp Potion / Oil
divine scroll of level 3 spell, neutralise poison (caster level 5) 375 gp Scroll
ring of counterspells, function indicated by an inscription in draconic 4,000 gp Ring
rod of cancellation, with 1 charges, function indicated by a rune 11,000 gp Rod
figurine of wondrous power (onyx dog) 15,500 gp Wondrous Item
4th level pearl of power, function indicated by a rune 16,000 gp Wondrous Item

15 Minor +1 carry overs
+2 large sized shortspear, sheds light 8,604 gp Weapon
Magic Item Price Type
oil of mending 25 gp Potion / Oil
arcane scroll of level 1 spell, obscuring mist (caster level 1) 25 gp Scroll
arcane scroll of level 1 spell, ventriloquism (caster level 1) 25 gp Scroll
potion of remove fear 50 gp Potion / Oil
potion of cure light wounds 50 gp Potion / Oil
potion of reduce person 50 gp Potion / Oil
wand of level 1 spell, detect undead (caster level 1), with 8 charges 120 gp Wand
unguent of timelessness 150 gp Wondrous Item
arcane scroll of level 2 spell, magic mouth (caster level 3) 160 gp Scroll
wand of level 1 spell, magic mouth (caster level 1), with 11 charges 275 gp Wand
potion of fox's cunning 300 gp Potion / Oil
potion of protection from arrows 300 gp Potion / Oil
oil of delay poison 300 gp Potion / Oil
wand of level 2 spell, hold person (caster level 3), with 10 charges, function indicated by a design 900 gp Wand
salve of slipperiness 1,000 gp Wondrous Item


Male Human (I think)

Stability:
1d20 + 36 ⇒ (9) + 36 = 45


Stable Kingdom +1 BP


27th Lamashan - 4711ar
Improvement Phase
(Current Treasury:1396gp)
(Current BP: 107)

Change leadership?

Claim hexes(2)?

Build/Improve Cities (1 city, 2 buildings)?

Build roads(2)?

Build farms(1)?

Edits?

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