Cleaving Finish and Improved Cleaving Finish: immediate or after?


Rules Questions


UC page 92 wrote:

Cleaving Finish (Combat)

When you strike down an opponent, you can continue your
swing into another target.
Prerequisites: Str 13, Cleave, Power Attack.
Benefit: If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.
UC page 105 wrote:

Improved Cleaving Finish (Combat)

You can cut down many opponents in a single strike.
Prerequisites: Str 13, Cleave, Cleaving Finish, Great
Cleave, Power Attack, base attack bonus +6.
Benefit: You can use Cleaving Finish any number of times per round.

Now of course these feats make cleave builds even more viable than before, but I wondering if you can use these extra attacks after you make all your other attacks. They are not AOO so I am thinking that you can hold off using the extra attacks until after your finished with your other attacks. The feat also doesn't really specify when you make those extra attacks but it is obvious they are made in that same turn.

The reason why I ask is mainly because of the feat Great Cleave which require you to make an attack right after the last successful attack against an adjacent target. If you were required to make your extra attack just after you took down an opponent then that would interrupt your great cleave.

I would like to think that you could make your extra attacks gained from downing an opponent(s) after making a great cleave because that makes sense since great cleave is suppose to be like one continual movement. So the scenario would look something like this: Fighter is surrounded by 6 foes and he performs a great cleave hitting all 6 and takes down three of them he then gets to make three additional attacks since he took down those three, so on and so on.

I think that this may need to be errata because of this situation. What do you all think?


Every time you drop an opponent, you get to make an attack. If you choose not to make that attack, it goes away. If you are great cleaving, taking the attacks doesn't interrupt great cleave. Because it isn't part of great cleave, you can attack whomever you like.

If a fighter great cleaves a trip attempt, he doesn't trip the first guy, AoO him and then lose great cleave.

That's my opinion.


I didn't think you could combine combat maneuvers with great cleave. That would make improved sunder and greater sunder really fun.


ItoSaithWebb wrote:
I didn't think you could combine combat maneuvers with great cleave. That would make improved sunder and greater sunder really fun.

No reason why you can't combine a combat maneuver which can replace any melee attack in combination with cleave, cleaving finish, or their greater versions.

So long as you have an attack, you can make a trip or disarm attempt (and a sunder, depending on how you read the sunder rules). Of course, if you trip or disarm, that counts as "hitting" for the purpose of cleave/GC, but it does you no good for CF/GCF.

Sunder does technically target the item, not the holder of the item, but looking at it, it is ambiguous whether it counts as a melee attack or not. So I am not sure if dropping an item to 0 HP counts for triggering another CF/GCF hit.

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