Should I buy Inner Sea Magic?


Lost Omens Products


It came out around the same time as Ultimate Combat, but I've seen almost no threads mentioning the book. Is it any good, or should I not bother picking it up?


I am a fan of the book I think it is stronger than Ultimate Combat if you are playing in the Pathfinder setting. Some fluff, archtypes, spells, and a pair of prds.


ntin wrote:
I am a fan of the book I think it is stronger than Ultimate Combat if you are playing in the Pathfinder setting. Some fluff, archtypes, spells, and a pair of prds.

If I might ask, what archetypes are in the book?


Black Blooded Oracle, Chelish Diva, Crypt Breaker, Dawnflower Dervish, First Worlder, Hidden Priest, Mendevian Priest, Nirmathi Irregular, Oenopion Researcher, Primalist, Razmiran Priest, Shadowcaster, Spire Defender, Sword of Valor, Tattooed Sorcerer, Tempest Druid, Vampire Hunter, Varisian Pilgrim, Winter Witch


Mark Sweetman wrote:
Black Blooded Oracle, Chelish Diva, Crypt Breaker, Dawnflower Dervish, First Worlder, Hidden Priest, Mendevian Priest, Nirmathi Irregular, Oenopion Researcher, Primalist, Razmiran Priest, Shadowcaster, Spire Defender, Sword of Valor, Tattooed Sorcerer, Tempest Druid, Vampire Hunter, Varisian Pilgrim, Winter Witch

You mean there is an actual archetype for sorceres instead of *another* bloodline? Color me surprised. I might pick up the book for that fact alone.


Technically two sorcerer archetypes - Razmiran Priest is for sorcerers as well.


Yes, actual sorcerer archetypes! I was positively delighted. Tattooed Sorcerer is not a bad one, either, if you want to focus on a few spells or spell schools and aren't particularly attached to your bloodline powers.

Now here's hoping they give me my Warmage back...

Scarab Sages

I can't really recommend this book highly enough.

Compared to Ultimate Combat its just glows with good ideas for NPCs PCs and I will say that the Tattoed Sorcerer is nice.


I bought the pdf version a few weeks ago to flesh out one of my PbP toons.
Great book.

Silver Crusade

Pathfinder Adventure Path Subscriber

Great book. Finally, the Campaign Setting books are getting ccccccrunchy.

Now, when comes Inner Sea Combat? Because if it follows the model, I'll be all over it.


If you play in Golarion this book is a very good addition.


Gorbacz wrote:

Great book. Finally, the Campaign Setting books are getting ccccccrunchy.

Now, when comes Inner Sea Combat? Because if it follows the model, I'll be all over it.

OOOOO, swordsman styles...yeah yeah!!! (that was one of my favorite things about 7th Sea)


Even if you don't play in Golarion, most of the archetypes could easily be used in other settings. Of the archetypes and such, only a handful are solidly Golarion-oriented, and even those could be reflavored well enough.


good crunch and good fluff. excellent book!


I don't run in the big G, but:

Variant Magic:
1-I have to use the False Divine Magic. The RP potential is just too vast!

2-Fleshwarping has been the trick of some Evil Transmuters in my game for 30 years. Now I have rules! Alright, I have a different template in mind, but this will save me incredible ammounts of work. Again, RP gold.

3-I have several places where Primal magic can fit in. Having the work done for me is great.

4-Tattoo magic is great! I plan on Orcs using this a lot.

5-Thassilonian magic, geared to the Seven Deadly Sins, is simply the best Specialist system fluff I've seen. Full of RP possibilities. Unfortunately, I run spell points, so fitting it into my game may take a lot of work. And I'll have to do it. I'm looking to tailor a few spells to be Thassilonian with flavor.

Riffle Scrolls and Shadowcasting look nice, but I really need to read them again.

Magic Schools: The initial page explains the basics and the Academies, Guilds, Monasteries and Secret Societies that serve as examples are going to force me to really include that pesky Prestige Point system. I'm actually afraid I'll like it.

The Archetypes and PrCs are solid, IMO, and the spells look good.

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