Alternate Cleric for low magic campaign, feedback and ideas requested


Homebrew and House Rules


I was thinking about clerics for a low magic campaign setting, I wanted to remove the paladin but instead ended up fusing the two.

It uses the Paladin hospitalizer Archetype as the base for this Cleric, replacing the normal paladin abilities in addition to the following changes :

- Bard Spell progression with spells chosen from the Cleric Spell list, though possibly I might shift a few spells to a lower level or add a few paladin spells.

- Average BAB

- the Clerics are proficient with martial weapons but are allowed only to use bludgeoning weapons.

- The Cleric uses wisdom as it's prime casting ability

- Ritual Magic, at 5th level once per day the Cleric can cast a single spell of a level he is able to cast but does not know, the casting time for the spell takes a full round to cast if it has a normal casting time of less than a full round or twice as long if it has a casting time of a full round or more. At 9th level and every 4 levels after he can use this ability an additional time per day.

- There is no (paladin) code, though the clerics do follow a dogma, and can be of any good alignment. Breaching it's dogma requires the cleric to atone at the first possible oppurtunity, but does not otherwise affect the Cleric. A change to a non-good alignment causes the cleric to lose his faith and powers.

- Clerics can not select the mount option, the weapon bond does not allow for axiomatic since Law/Chaos does not hold significance in the campaign.

I would like some feedback/suggestions for changes, thanks.

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